Dead Space Chapter 2: Intensive Care Collectible Locations

There is a total of 31 Collectibles in Chapter 2: Intensive Care. 12 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.

Collectibles in Video (Missable)

Weapon 4: Pulse Rifle

Node 5

Log 18 – Patient Harris

Log 19 – Calculated Risks

Schematic 1 – Pulse Rounds

Log 23 – Nicole’s Log / Side Mission 1 – Scientific Methods Step 1

Log 24 – Anonymized Transcript

Log 25 – Marker Discovery

Log 26 – They Defy Death Itself

Schematic 2 – Stasis Pack

Log 27 – Vital Personnel

Node 6

Weapon Upgrade 1 – Cartridge Rack (Plasma Cutter)

Log 30 – Patient Observations

Side Mission 1 – Scientific Methods Step 2

Log 31 – Nicole’s Study (Side Missions) / Side Mission 1 – Scientific Methods Step 3

Log 32 – Rats in the Walls

Log 33 – Colony’s Problems

Node 7

Log 34 – Autopsy Report

Node 8

Node 9


Story-related Collectibles (Unmissable)

Weapon 3 – Kinesis Module

Log 17 – Destroy the Barricade

Log 20 – Found a Hydrazine Tank

Log 21 – Shook the Whole Ship

Log 22 – Almost Got Me

Log 28 – Found a Shock Pad

Log 29 – Find the Captain’s Rig

Log 35 – Transmitting Codes / Security Clearance Level 1

Log 36 – Go to Engineering

dead space all collectibles chapter 1

Dead Space Chapter 1: New Arrivals All Collectible Locations

There is a total of 23 Collectibles in Chapter 1: New Arrivals. There’s 11 of the Collectibles that are Story-related (unmissable) and will unlock naturally.

Below the video, you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.

Collectibles in Video (Missable)

Log 1: Background Request

Log 2: Sponsored Article: The USG Ishimura

Log 4: Send Help

Log 6: Stasis Door

Log 8: Stasis Module Request

Log 9: Autoloader

Node 1

Node 2

Log 11: Repair Invoice

Log 12: Poker Invitation

Node 3

Node 4


Story-related Collectibles (Unmissable)

Log 3: Run!

Log 5: Repair the Tram System

Weapon 1 – Plasma Cutter

Weapon 2 – Stasis Module

Log 7: Dismemberment

Log 10: Replaced the Tram Car

Log 13: Found the Data Board

Log 14: En Route to the Bridge

Log 15: Arrived on the Bridge

Log 16: Go to Medical

Suit Level 2 (Can be purchased at the shop for 10,000 Credits)