Switchback VR Trophy Guide & Roadmap

The Dark Pictures Switchback VR Trophy Guide & Roadmap

Switchback VR Trophy Guide & Roadmap, The Dark Pictures Switchback VR Trophy Guide & Roadmap, Switchback Passengers Guide, Switchback VR all gargoyle locations
Switchback VR Trophy Guide & Roadmap

Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 7-9 Hours
  • Offline Trophies: 21 (1trophy, 7trophy, 9trophy, 4trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy God Mode
  • Number of missable trophies: All 3 Passenger trophies along with weapons and the two Credits trophies
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 3 (1 for each Passenger trophy)
  • PS4/PS5 Crossbuy: No – PS5 Exclusive
  • Free-Roam / Chapter Select after Story?: Yes – you can replay all levels.
  • Release Date: March 16, 2023

STEP 1: Complete the game without dying, misc Trophies, save all Passengers & defeat Belial + Credits last message

For your first playthrough I recommend that you save all Passengers, destroy all 12 Gargoyles, get x10 score multiplier and defeat the final boss. In order to unlock one of the credits trophies, you need to defeat the final boss before a timer runs out, shoot 70% words of the credits appearing and not skipping the final credits section.

If you miss any misc trophies, you have two more playhthorughs to unlock them.

How to save all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Shoot the switch on the longest pipe first, then the next two after a couple of seconds – you need to time the 3 pipes filling with water at the same time to stop the waterflow. The will light constant green when done correctly. Repeat for both machines.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a rope in hand – shoot them while shining a light on them. DON’T shoot the figures holding torches. When you reach the next track, you want to go left. Dont shoot the gate arrow to change tracks before you have saved the Passenger. When you shoot the 2nd figure holding a rope, the Passenger will be freed.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the 2 wooden beams to right (destroying these first are crucial), next you want to destroy the beams holding the caage itself – this will save the Passenger and prevent them from dying.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to save the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Repeat 3 times to save the Passengers.

Trophies earned:


STEP 2: Abandon all Passengers and let Belial defeat you + Credits Belial’s comment

Go through the game again, but this time you want to abandon all Passengers and let the timer run out during the final fight. During the credits you ant to shoot 70% of the credits and don’t skip the last part, in order to unlock the other credits Trophy which is listening to Belial’s final comment.

How to kill all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Simply wait until the cage fills with water to kill the Passenger.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a torch in hand – shoot them while shining a light on them. This will make them drop the torches and eventually kill the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the beams holding the cage to kill the Passenger. DON’T shoot the 2 beams to the right.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. Simply do nothing and wait for the sawblades to kill the Passenger, then proceed normally through the section.

Trophies earned:


STEP 3: Kill all Passengers

Your last trophy will be to kill all Passengers. Play up until Level 9, kill the last Passenger to unlock the trophy and your Platinum. Congratulations! You survived the nightmare.

How to abandon all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Quickly shoot the locks in front of you to open the door and end the level – you need to abandon the Passenger before the cage fills with water and kills him.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. There will be a series of 2 gates that switches the tracks, shoot both gates to go right both times – this way you abandon the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. You need to hit all 3 symbols on first rotation to proceed with the level and abandon the Passenger, If you fail to do so, the Passenger will die instead – restart checkpoint and try again.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to abandon the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Remove to of the sawblades and quickly open the last boom gates to abandon the Passenger. If you’re to slow the final sawblade will kill him instead.

Trophies earned:


Trophy Guide

Final Nightmare
Collect all trophies

Earn all other trophies in The Dark Pictures Switchback VR to unlock the Platinum.

Mayden Voyage Survivor
Finish “Maiden Voyage”

Automatic story-related trophy, cannot be missed.

Into the Ship’s Heart Survivor
Finish ‘Into the Ship’s Heart’

Automatic story-related trophy, cannot be missed.

Abandon All Hope Survivor
Finish ‘Abandon All Hope’

Automatic story-related trophy, cannot be missed.

Burning Trials Survivor
Finish ‘Burning trials’

Automatic story-related trophy, cannot be missed.

Ancient Temple Survivor
Finish ‘Ancient temple’

Automatic story-related trophy, cannot be missed.

Into the Abyss Survivor
Finish ‘Into the Abyss’

Automatic story-related trophy, cannot be missed.

Enjoy your Stay Survivor
Finish ‘Enjoy your Stay’

Automatic story-related trophy, cannot be missed.

Panopticon Survivor
Finish ‘Panopticon’

Automatic story-related trophy, cannot be missed.

Welcome to Inferno Survivor
Finish ‘Welcome to Inferno’

Automatic story-related trophy, cannot be missed.

Frozen Hell Survivor
Finish ‘Frozen Hell’

Automatic story-related trophy, cannot be missed.

The Destroyer of Gargoyles
Destroy a marked gargoyle

See trophy Death to all Gargoyles.

Death to all Gargoyles
Destroy all marked gargoyles

There is a total of 12 marked gargoyles to destroy in Switchback VR. There’s one located in each of the 10 levels and two located in the credits. Shoot the gargoyles once to destroy them.

The gargoyles carry over between all playthroughs and replays, so don’t worry if you miss one during your first playthrough.

The Collector
Pick up all the weapons at least once

There is a total of 10 weapons to collect in the game.

Weapons:

  • Uzi
  • Grenade Launcher
  • Magnum
  • UV Light
  • Machine Gun
  • Flare Gun
  • Upgraded Pistol
  • Shotgun
  • Stun Gun
  • Belial’s Gun

The Grenade Launcher from Level 2 can be missed if you don’t pay attention. If you don’t have the trophy by the end of the game, check Level 2 first for the Grenade Launcher. All other weapons will most likely come naturally, they are quite hard to miss.

Gunslinger
Reach multiplier 10

You increase your score multiplier by hitting objects with a yellow marker on them. Destroying normal object and killing enemies prevents the multiplier from going down.

I recommend that you attempt this trophy on Level 7, 8 or 9. Each level has A LOT of destructibles. Level 7 is by far the easiest and can be done in about 5 minutes.

The Saviour
Save all the trapped passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to save all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Shoot the switch on the longest pipe first, then the next two after a couple of seconds – you need to time the 3 pipes filling with water at the same time to stop the waterflow. The will light constant green when done correctly. Repeat for both machines.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a rope in hand – shoot them while shining a light on them. DON’T shoot the figures holding torches. When you reach the next track, you want to go left. Dont shoot the gate arrow to change tracks before you have saved the Passenger. When you shoot the 2nd figure holding a rope, the Passenger will be freed.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the 2 wooden beams to right (destroying these first are crucial), next you want to destroy the beams holding the caage itself – this will save the Passenger and prevent them from dying.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to save the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Repeat 3 times to save the Passenger. The series of pipes get more and more complex, but just take your time and make sure to hit the correct ones.

The trophy unlocks after surviving and leaving the area.

The Monster
Kill all the passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to kill all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Simply wait until the cage fills with water to kill the Passenger.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a torch in hand – shoot them while shining a light on them. This will make them drop the torches and eventually kill the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the beams holding the cage to kill the Passenger. DON’T shoot the 2 beams to the right.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. Simply do nothing and wait for the sawblades to kill the Passenger, then proceed normally through the section.

The trophy unlocks after surviving and leaving the area.

The Uncaring
Abandon all the passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to abandon all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Quickly shoot the locks in front of you to open the door and end the level – you need to abandon the Passenger before the cage fills with water and kills him.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. There will be a series of 2 gates that switches the tracks, shoot both gates to go right both times – this way you abandon the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. You need to hit all 3 symbols on first rotation to proceed with the level and abandon the Passenger, If you fail to do so, the Passenger will die instead – restart checkpoint and try again.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to abandon the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Remove to of the sawblades and quickly open the last boom gates to abandon the Passenger. If you’re to slow the final sawblade will kill him instead.

The trophy unlocks after surviving and leaving the area.

God Mode
Finish the game without getting killed

I recommend that you play on “Story Mode” difficulty to make it a bit easier on yourself. Whenever you think you’re about to die, quit the game and continue. You can also backup your save by uploading it to the PS Cloud to make sure. Remember that you also have 3 full playthroughs to attempt this.

There are only a few sections where you can die quite easily, the game is quite easy by default.

  • Level 5 – near the Passenger in Level 5, there’s an enemy following you – quickly proceed through the area to avoid being killed by him.
  • Level 9 – there will be a bunch of traps which will instantly kill you if you hit the wrong fuse box. I highly recommend that you make a backup of your save before playing this level.
  • Level 10 – during the final showdown, there’ll be a counter going down – if it reaches 00:00 you will die. Backup your save before this section, especially if you only have 2 minutes (all passengers were abandoned/killed).

A Moment of Hope
Unlock the last message after the credits

During Level 10 you fight Belial a couple of times. During the final showdown you’ll have 2 minutes to defeat her + 15 seconds for each Passenger you might have saved – that means you’ll have between 2 and 3 minutes to defear her.

You need to defeat her before the time runs out to unlock the last message after the credits, also shoot at least 70% of the credits. DON’T skip the credts after the shooting sequence of the credits – it’s okay to speed up the credits, just don’t shoot “skip.” After the final set of the credits the last message will play and unlock the trophy.

Eternal Damnation
Unlock the last comment from Belial after the credits

During Level 10 you fight Belial a couple of times. During the final showdown you’ll have 2 minutes to defeat her + 15 seconds for each Passenger you might have saved – that means you’ll have between 2 and 3 minutes to defear her.

You need to let the time run out to unlock her last comment after the credits, also shoot at least 70% of the credits. DON’T skip the credits after the shooting sequence of the credits – it’s okay to speed up the credits, just don’t shoot “skip.” After the final set of the credits the last comment will play and unlock the trophy.


Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] Trophy Guide & Roadmap

Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] Trophy Guide

Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 7-9 Hours
  • Offline Trophies: 24 (1trophy, 7trophy, 6trophy, 10trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Stay on Target
  • Number of missable trophies: 0 (Nothing is really missable, you can revisit all areas)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 1 + Replay a single mission
  • PS4/PS5 Crossbuy: No – PS5 Exclusive
  • Free-Roam / Chapter Select after Story?: Yes – you can replay Tales and revisit areas after completing the main story.
  • Release Date: February 22, 2023

STEP 1: Complete the Main Story, Collect all Journal Entries, Droids and some Secondary Tasks

First you want to complete the whole game including the 4 Tales. You need to complete a Secondary Task to unlock the 1st Tale, which also lead the 2nd Tale. Everything is included in the following guide:

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges.

Follow the video for each area to unlock all the Journal Entries along with the Tasks that unlock trophies or take you further in the story. Note that most 149 Journal Entries are unlocked automatically by playing the game.

The Collectibles Drois are tied to 2 Journal Entries, but they are included in the guide above because they give you a lot of extra Credits. You need a bunch of Credits to unlock all Upgrades which are tied to the “Gear” Journal Entries.

Besides the Collectibles mentioned above, you want to keep an eye on the three trophies listed below. This way you won’t need to replay the Tales after completing them.

Semi-missable Tale Trophies:

The final thing you want to keep an eye on are the Blaster Challenges. Vary your weapon of choice throughout the game to avoid as much Kill Farming as possbile during Step 2 of the Roadmap.

Trophies Earned:

STEP 2: Repulsor Darts, Final Journal Entries & Blaster Challenges Clean-up

Now is the time for the “hardest” trophy in the game – Beating a score of 4950 in Repulsor Darts. See for an easy method on how to cheese a Bullseye each shot.

Your final Journal Entries will be tied to Gear (if you followed the 100% guide here). If you still need Credits, complete the Blaster Challenges first as the yield a lot of Credits which will be more than enough for the last items.

Trophies Earned:



Trophy Guide

A Tale Worth Telling
Earn all trophies in Star Wars: Tales from the Galaxy’s Edge.

Earn all other trophies in Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] to unlock the Platinum.

Get to the Blaster!
Find the hidden blaster in the storage room.

Automatic story-related trophy, cannot be missed. Unlocked during the Prologue.

Abandon Ship
The ship is going down! Find the escape pod for a hasty exit!

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Prologue.

Showdown at Hissiq Springs
Eliminate the pirates and find Threepio.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Hissiq Springs area.

Save Artoo!
Navigate Dead Root Refuge, find the entrance to Splintered Spire, and help C-3PO rescue R2-D2.

Automatic story-related trophy, cannot be missed. Unlocked upon defeating the boss ans saving R2-D2 in the Splintered Spire area.

Return to the Cantina
You successfuly scanned the cypher. Meet Dok at the Cantina.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Cavern of the Moons area.

Enemy of the Baron
Attsmun droids are flooding the area. Escape the caverns!

Automatic story-related trophy, cannot be missed. Unlocked in Cavern of the Moons area.

Artifact Extraction
Escape with the artifact and bring it to Dok-Ondar at the Cantina.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the the Lost Jedi Ruins area.

Get to the Katooni
Your friends are coming to pick you up. Get to the ship!

Automatic story-related trophy, cannot be missed. Unlocked near the end of Tale 4: Fury of the First Order

Last Call
Bask in the glory of a hard fought victory.

Automatic story-related trophy, cannot be missed. Unlocked in Tale 4: Fury of the First Order.

Temple of Darkness
Cleanse the Jedi temple.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 1: Temple of Darkness.

The Bounty of Boggs Triff.
Complete the Bounty of Boggs Triff.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 3: The Bounty of Boggs Triff.

The Sacred Garden
Instruct your new Padawan in the ways of the Force.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 2: The Sacred Garden.

Pieces of the Pilot
Locate J-4X’s missing parts and repair him.

After saving R2-D2, you return to the Mubo’s Workshop – this unlocks the extra mission “Headache.”

Travel to Hissiq Springs to find the head of J-4X, return to the Workshop and place the head on the body, zap it with the All-Kit Tool to power him up and unlock the next mission – Pieces of the Pilot.

Follow the video for the locations of the 4 missing limbs. Return them to the Workshop and zap all the joints to complete the mission and unlock the trophy.

Note that you can’t find J-4X’s arms and legs, before you have returned the head and unlocked the “Pieces of the Pilot” mission.

Dok Delivery
Deliver a personal artifact you discovered to Dok-Ondor.

This trophy is tied to a single Journal Entry. You need to pick up an item in Cavern of the Moons and bring back to the Cantina. It’s a part of the following guide –

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges

Dear Diary I
Unlock 50 journal entries.

See trophy Dear Diary III.

Dear Diary II
Unlock 100 journal entries.

See trophy Dear Diary III.

Dear Diary III
Unlock all the journal entries.

There is a total of 149 Journal Entries to find/unlock. Follow the guide below for all locations –

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges

Darkness In Us All
Defeat 75 corrupted Demlins.

This trophy is obtainable in the 1st Tale: Temple of Darkness. Unlock the Tale by completing “Seezelsak’s Snacks.”

You need to complete the Challenge “Darkness In Us All” by defeating 25 enemies with melee attacks, 25 with lightsaber throws and 25 using the force. Near the end of the Tale, you need to place your lightsaber but ignore that option and keep defeating enemies. This will eventually fail the Tale, but when the game puts you back at the start of the fight, you’ll still have all your Challenge progress.

Pause the game to see how many kills you got with the lightsaber and force abilities.

Follow the 100% Guide for Batuu Wilds for a visual aid on where to find the ingredients for “Seezelsak’s Snacks.”

Target Practice
Eliminate 100 Henchmen in the Bounty of Boggs Triff.

Automatic story-related trophy, cannot be missed. This trophy is earned in Tale 3: The Bounty of Boggs Triff. You unlock this Tale near the end of the game – Seezelsak will place a “Bar Tap” on the bar counter. Scan it to unlock a Journal Entry and the Tale.

There is way more than 100 henchmen present during this Tale, so don’t worry about it.

Investigation Mode
Scan all the items of interest in the Bounty of Boggs Triff.

There is a total of 40 items to scan during Tale 3: The Bounty of Boggs Triff. Beware that you need to replay the whole Tale if you miss a scan – some of them are quite tricky to locate because you need to defeat all enemies and backtrack in some instances.

Stay on Target
Achieve a score above 4950 in Repulsor Darts.

This video will show you the best method to beating the high score in Repulsor Darts. Luckily there is a cheesing method to complete it easier than doing it legit.

  1. Stand close to the dart board
  2. Aim for the blue spinning target with your left hand
  3. Hold your right hand behind you ready to teleport back into the circle (or else the points wont count)
  4. Release the dart at the same time that you teleport.
  5. Repeat

You need hit the blue target (or bullseye) at least once to get another 3 darts. You need at least 100 points to keep getting more darts after each round of 3 shots.

The blue target is worth a total of 200 points and the Bullseye is worth 100.

Push Through
Complete all training challenges in the Sacred Garden.

You can obtain this trophy during the 2nd Tale: The Sacred Garden. Complete 6 Challenges at each of the 3 sites (for a total of 18 Challenges) to unlock the trophy. Make sure that you complete all Challenges before you put your lightsaber at the pedistal at the center of the area.

You can replay this Tale from the Pause Menu like every other.

Gunslinger
Complete all blaster challenges.

Follow this video for the best locations to find the different weapons and where to farm kills. It can be a bit annoying to locate the different weapons after game completion – you just need where to look.

If you used a lot of different weapons throughout the game and keept an eye on the Challenges, this can be done in about 1-2 hours.

No matter how you’ve played the game, you need to farm 100 kills with two different First Order weapons. They were only present during Tale 4: Fury of the First Order. Luckily they spawn in the Cantina after completing the game. Pick up the F-110 machine gun and F-11ABA shotgun and store them. Travel back and forth to make the weapons respawn. You can store up to 4 weapons if you have purchased the Shoulder Holsters in Mubo’s Workshop.

Another annoying point these Challenges can be the pistols – they run out of shots pretty quick. Buy the Charging Holsters in Mubo’s Workshop to charge the Pistols when they are holstered on your hip (only work with pistols). Then you only need to find them once each.

Farm all kills in Hissiq Springs – there are a lot of Acid-Spitter spawn throughout.

The Bullseye Challenge are probably not needed for the trophy, but it’s included in the video guide.


Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) Mubo’s Workshop 100% – All Gear Journal Entries

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video include:

  • Missable Journal Entries

The Gear Journal Entries are bit different than the others. You need to purchase some specific Upgrades and Gloves from Mubo’s Workshop.

Remember to recycle all the Droids and scrap you’ve found for some extra Credits. If you still need Credits for the last Upgrades, complete all Blaster Challenges as they will give you more than enough.


Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) Cantina 100% – All Journal Entries

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video include:

  • Missable Journal Entries
  • All Scans (Journal Entries)

You can collect most of the Journal Entries as soon as you enter the Cantina. A few are story-related and will unlock as you play the game.


Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – First Order Facility 100%

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • All Droids (1 of each type are needed for Journal Entries, but you need all the extra Credits for Mubo’s Gear Items)
  • Missable Journal Entries
  • All Scans (Journal Entries)

You unlock the 4th Tale: Fury of the First Order, after you complete the mission covering the areas Sardeveem Chasm, Cavern of the Moons and Lost Jedi Ruins.

Replay this mission from the Pause Menu > Tales > Fury of the First Order.


Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – Lost Jedi Ruins 100%

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • Missable Journal Entries
  • All Scans (Journal Entries)

You unlock Lost Jedi Ruins after completing Cavern of the Moons.

Star Wars PSVR2 All Journal Entries

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – Cavern of the Moons 100%

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • Missable Journal Entries
  • All Scans (Journal Entries)

You unlock Cavern of the Moons after completing Sardeveem Chasm.


Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) batuu wilds, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) all journal entries

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – Sardeveem Chasm 100%

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • All Droids (1 of each type are needed for Journal Entries, but you need all the extra Credits for Mubo’s Gear Items)
  • Missable Journal Entries
  • All Scans (Journal Entries)
  • Secondary Tasks & Challenges (only those which are tied to trophies)

You unlock Sardeveem Chasm when you talk to Dok-Ondor at the Cantina.

Note that you only need to find 1 of Deek’s Stash, Deek’s Journal and 1 Porg Cage for the Journal Entries. You don’t need to find all of them to complete the Challenges – they are not tied to any trophies, you just get extra Credits for finding all of them.


Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) batuu wilds, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) all journal entries

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges

Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) batuu wilds, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) all journal entries

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • All Droids (1 of each type are needed for Journal Entries, but you need all the extra Credits for Mubo’s Gear Items)
  • Missable Journal Entries
  • All Scans (Journal Entries)
  • Secondary Tasks & Challenges (only those which are tied to trophies)

This guide cover all the main areas from Batuu Wilds (the main game before the DLC was released) and all the DLC including the four Tales.

All Droids, Scans, Secondary Tasks and Journal Entries are showed in order as they appear for each area. Follow the links below for each area you’re currently exploring.

All Journal Entries, Droids and Tasks by Areas


Star Wars: Tales from the Galaxy's Edge (Enhanced Edition) journal entries, trophy guide, ben-gun

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – Batuu Wilds 100%

This video series covers all missable Journal Entries and all Trophies and Tasks which are required to earn the Platinum. All scans, a few Collectibles and Secondary Tasks are required to unlock all trophies, they are specified in each video.

The Collectibles in this video series include:

  • All Droids (1 of each type are needed for Journal Entries, but you need all the extra Credits for Mubo’s Gear Items)
  • Missable Journal Entries
  • All Scans (Journal Entries)
  • Secondary Tasks & Challenges (only those which are tied to Trophies and Journal Entries)

This video covers all the main areas from Batuu Wilds (the main game before the DLC was released). The areas include Three Suns Overlook, Dead Root Refuge, Splintered Spire and Hissiq Springs.

All Droids, Scans, Secondary Tasks and Journal Entries are showed in order as they appear, except the first Droid – when you return to the area visit Three Suns Overlook to pick up up, before you proceed with the story and save Artoo.


The Secondary Tasks in this video consists of:

  • Sleezelack’s Snacks (Needed to unlock the 1st Jedi Tale)
  • Headache (Prerequisite to unlock next Task)
  • Pieces of the Pilot (Unlocks trophy upon completion)