Switchback VR Trophy Guide & Roadmap

The Dark Pictures Switchback VR Trophy Guide & Roadmap

Switchback VR Trophy Guide & Roadmap, The Dark Pictures Switchback VR Trophy Guide & Roadmap, Switchback Passengers Guide, Switchback VR all gargoyle locations
Switchback VR Trophy Guide & Roadmap

Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 7-9 Hours
  • Offline Trophies: 21 (1trophy, 7trophy, 9trophy, 4trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy God Mode
  • Number of missable trophies: All 3 Passenger trophies along with weapons and the two Credits trophies
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 3 (1 for each Passenger trophy)
  • PS4/PS5 Crossbuy: No – PS5 Exclusive
  • Free-Roam / Chapter Select after Story?: Yes – you can replay all levels.
  • Release Date: March 16, 2023

STEP 1: Complete the game without dying, misc Trophies, save all Passengers & defeat Belial + Credits last message

For your first playthrough I recommend that you save all Passengers, destroy all 12 Gargoyles, get x10 score multiplier and defeat the final boss. In order to unlock one of the credits trophies, you need to defeat the final boss before a timer runs out, shoot 70% words of the credits appearing and not skipping the final credits section.

If you miss any misc trophies, you have two more playhthorughs to unlock them.

How to save all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Shoot the switch on the longest pipe first, then the next two after a couple of seconds – you need to time the 3 pipes filling with water at the same time to stop the waterflow. The will light constant green when done correctly. Repeat for both machines.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a rope in hand – shoot them while shining a light on them. DON’T shoot the figures holding torches. When you reach the next track, you want to go left. Dont shoot the gate arrow to change tracks before you have saved the Passenger. When you shoot the 2nd figure holding a rope, the Passenger will be freed.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the 2 wooden beams to right (destroying these first are crucial), next you want to destroy the beams holding the caage itself – this will save the Passenger and prevent them from dying.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to save the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Repeat 3 times to save the Passengers.

Trophies earned:


STEP 2: Abandon all Passengers and let Belial defeat you + Credits Belial’s comment

Go through the game again, but this time you want to abandon all Passengers and let the timer run out during the final fight. During the credits you ant to shoot 70% of the credits and don’t skip the last part, in order to unlock the other credits Trophy which is listening to Belial’s final comment.

How to kill all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Simply wait until the cage fills with water to kill the Passenger.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a torch in hand – shoot them while shining a light on them. This will make them drop the torches and eventually kill the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the beams holding the cage to kill the Passenger. DON’T shoot the 2 beams to the right.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. Simply do nothing and wait for the sawblades to kill the Passenger, then proceed normally through the section.

Trophies earned:


STEP 3: Kill all Passengers

Your last trophy will be to kill all Passengers. Play up until Level 9, kill the last Passenger to unlock the trophy and your Platinum. Congratulations! You survived the nightmare.

How to abandon all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Quickly shoot the locks in front of you to open the door and end the level – you need to abandon the Passenger before the cage fills with water and kills him.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. There will be a series of 2 gates that switches the tracks, shoot both gates to go right both times – this way you abandon the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. You need to hit all 3 symbols on first rotation to proceed with the level and abandon the Passenger, If you fail to do so, the Passenger will die instead – restart checkpoint and try again.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to abandon the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Remove to of the sawblades and quickly open the last boom gates to abandon the Passenger. If you’re to slow the final sawblade will kill him instead.

Trophies earned:


Trophy Guide

Final Nightmare
Collect all trophies

Earn all other trophies in The Dark Pictures Switchback VR to unlock the Platinum.

Mayden Voyage Survivor
Finish “Maiden Voyage”

Automatic story-related trophy, cannot be missed.

Into the Ship’s Heart Survivor
Finish ‘Into the Ship’s Heart’

Automatic story-related trophy, cannot be missed.

Abandon All Hope Survivor
Finish ‘Abandon All Hope’

Automatic story-related trophy, cannot be missed.

Burning Trials Survivor
Finish ‘Burning trials’

Automatic story-related trophy, cannot be missed.

Ancient Temple Survivor
Finish ‘Ancient temple’

Automatic story-related trophy, cannot be missed.

Into the Abyss Survivor
Finish ‘Into the Abyss’

Automatic story-related trophy, cannot be missed.

Enjoy your Stay Survivor
Finish ‘Enjoy your Stay’

Automatic story-related trophy, cannot be missed.

Panopticon Survivor
Finish ‘Panopticon’

Automatic story-related trophy, cannot be missed.

Welcome to Inferno Survivor
Finish ‘Welcome to Inferno’

Automatic story-related trophy, cannot be missed.

Frozen Hell Survivor
Finish ‘Frozen Hell’

Automatic story-related trophy, cannot be missed.

The Destroyer of Gargoyles
Destroy a marked gargoyle

See trophy Death to all Gargoyles.

Death to all Gargoyles
Destroy all marked gargoyles

There is a total of 12 marked gargoyles to destroy in Switchback VR. There’s one located in each of the 10 levels and two located in the credits. Shoot the gargoyles once to destroy them.

The gargoyles carry over between all playthroughs and replays, so don’t worry if you miss one during your first playthrough.

The Collector
Pick up all the weapons at least once

There is a total of 10 weapons to collect in the game.

Weapons:

  • Uzi
  • Grenade Launcher
  • Magnum
  • UV Light
  • Machine Gun
  • Flare Gun
  • Upgraded Pistol
  • Shotgun
  • Stun Gun
  • Belial’s Gun

The Grenade Launcher from Level 2 can be missed if you don’t pay attention. If you don’t have the trophy by the end of the game, check Level 2 first for the Grenade Launcher. All other weapons will most likely come naturally, they are quite hard to miss.

Gunslinger
Reach multiplier 10

You increase your score multiplier by hitting objects with a yellow marker on them. Destroying normal object and killing enemies prevents the multiplier from going down.

I recommend that you attempt this trophy on Level 7, 8 or 9. Each level has A LOT of destructibles. Level 7 is by far the easiest and can be done in about 5 minutes.

The Saviour
Save all the trapped passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to save all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Shoot the switch on the longest pipe first, then the next two after a couple of seconds – you need to time the 3 pipes filling with water at the same time to stop the waterflow. The will light constant green when done correctly. Repeat for both machines.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a rope in hand – shoot them while shining a light on them. DON’T shoot the figures holding torches. When you reach the next track, you want to go left. Dont shoot the gate arrow to change tracks before you have saved the Passenger. When you shoot the 2nd figure holding a rope, the Passenger will be freed.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the 2 wooden beams to right (destroying these first are crucial), next you want to destroy the beams holding the caage itself – this will save the Passenger and prevent them from dying.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to save the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Repeat 3 times to save the Passenger. The series of pipes get more and more complex, but just take your time and make sure to hit the correct ones.

The trophy unlocks after surviving and leaving the area.

The Monster
Kill all the passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to kill all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Simply wait until the cage fills with water to kill the Passenger.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. Use the UV Light (the weapon crate will spawn close to the tracks if you don’t have it in hand) to light on the figures with a torch in hand – shoot them while shining a light on them. This will make them drop the torches and eventually kill the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. Use the Flare Gun to destroy the beams holding the cage to kill the Passenger. DON’T shoot the 2 beams to the right.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. Simply do nothing and wait for the sawblades to kill the Passenger, then proceed normally through the section.

The trophy unlocks after surviving and leaving the area.

The Uncaring
Abandon all the passengers

There’s a total of 4 Passengers in the game. They are located in Level 2, 5, 7 and 9. No matter if ypu want to save, kill or abandon all Passengers, if you fail to achieve the desired outcome, quickly pause the game and restart last checkpoint.

How to abandon all Passengers:

  • Passenger 1

During the end of Level 2 you will enter a room with a machine on each side with 3 tubes each, along with the Passenger hanging in a cage above you. Quickly shoot the locks in front of you to open the door and end the level – you need to abandon the Passenger before the cage fills with water and kills him.

  • Passenger 2

During the end of level 5 you reach a big open area with a Passenger tied to a cross with fire beneath them. There will be a series of 2 gates that switches the tracks, shoot both gates to go right both times – this way you abandon the Passenger.

  • Passenger 3

During the end of level 7, you will a second segment which requires you to shoot specifc panels with the Flare Gun to proceed. There will be a Passenger in the middle of the area in a cage hanging above a pit. You need to hit all 3 symbols on first rotation to proceed with the level and abandon the Passenger, If you fail to do so, the Passenger will die instead – restart checkpoint and try again.

  • Passenger 4

The final Passenger appears at the end of level 9. You enter a big room with rotating sawblades on both sides. A series of pipes will come down for a total of 5 times. In order to abandon the Passenger, you need to hit the fuse boxes that are connected to the pipes connected on your top right – that will remove a sawblade near the Passenger. Next you need to hit the fuse box that opens the boom gate so you can proceed. Remove to of the sawblades and quickly open the last boom gates to abandon the Passenger. If you’re to slow the final sawblade will kill him instead.

The trophy unlocks after surviving and leaving the area.

God Mode
Finish the game without getting killed

I recommend that you play on “Story Mode” difficulty to make it a bit easier on yourself. Whenever you think you’re about to die, quit the game and continue. You can also backup your save by uploading it to the PS Cloud to make sure. Remember that you also have 3 full playthroughs to attempt this.

There are only a few sections where you can die quite easily, the game is quite easy by default.

  • Level 5 – near the Passenger in Level 5, there’s an enemy following you – quickly proceed through the area to avoid being killed by him.
  • Level 9 – there will be a bunch of traps which will instantly kill you if you hit the wrong fuse box. I highly recommend that you make a backup of your save before playing this level.
  • Level 10 – during the final showdown, there’ll be a counter going down – if it reaches 00:00 you will die. Backup your save before this section, especially if you only have 2 minutes (all passengers were abandoned/killed).

A Moment of Hope
Unlock the last message after the credits

During Level 10 you fight Belial a couple of times. During the final showdown you’ll have 2 minutes to defeat her + 15 seconds for each Passenger you might have saved – that means you’ll have between 2 and 3 minutes to defear her.

You need to defeat her before the time runs out to unlock the last message after the credits, also shoot at least 70% of the credits. DON’T skip the credts after the shooting sequence of the credits – it’s okay to speed up the credits, just don’t shoot “skip.” After the final set of the credits the last message will play and unlock the trophy.

Eternal Damnation
Unlock the last comment from Belial after the credits

During Level 10 you fight Belial a couple of times. During the final showdown you’ll have 2 minutes to defeat her + 15 seconds for each Passenger you might have saved – that means you’ll have between 2 and 3 minutes to defear her.

You need to let the time run out to unlock her last comment after the credits, also shoot at least 70% of the credits. DON’T skip the credits after the shooting sequence of the credits – it’s okay to speed up the credits, just don’t shoot “skip.” After the final set of the credits the last comment will play and unlock the trophy.


Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] Trophy Guide & Roadmap

Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] Trophy Guide

Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 7-9 Hours
  • Offline Trophies: 24 (1trophy, 7trophy, 6trophy, 10trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Stay on Target
  • Number of missable trophies: 0 (Nothing is really missable, you can revisit all areas)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 1 + Replay a single mission
  • PS4/PS5 Crossbuy: No – PS5 Exclusive
  • Free-Roam / Chapter Select after Story?: Yes – you can replay Tales and revisit areas after completing the main story.
  • Release Date: February 22, 2023

STEP 1: Complete the Main Story, Collect all Journal Entries, Droids and some Secondary Tasks

First you want to complete the whole game including the 4 Tales. You need to complete a Secondary Task to unlock the 1st Tale, which also lead the 2nd Tale. Everything is included in the following guide:

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges.

Follow the video for each area to unlock all the Journal Entries along with the Tasks that unlock trophies or take you further in the story. Note that most 149 Journal Entries are unlocked automatically by playing the game.

The Collectibles Drois are tied to 2 Journal Entries, but they are included in the guide above because they give you a lot of extra Credits. You need a bunch of Credits to unlock all Upgrades which are tied to the “Gear” Journal Entries.

Besides the Collectibles mentioned above, you want to keep an eye on the three trophies listed below. This way you won’t need to replay the Tales after completing them.

Semi-missable Tale Trophies:

The final thing you want to keep an eye on are the Blaster Challenges. Vary your weapon of choice throughout the game to avoid as much Kill Farming as possbile during Step 2 of the Roadmap.

Trophies Earned:

STEP 2: Repulsor Darts, Final Journal Entries & Blaster Challenges Clean-up

Now is the time for the “hardest” trophy in the game – Beating a score of 4950 in Repulsor Darts. See for an easy method on how to cheese a Bullseye each shot.

Your final Journal Entries will be tied to Gear (if you followed the 100% guide here). If you still need Credits, complete the Blaster Challenges first as the yield a lot of Credits which will be more than enough for the last items.

Trophies Earned:



Trophy Guide

A Tale Worth Telling
Earn all trophies in Star Wars: Tales from the Galaxy’s Edge.

Earn all other trophies in Star Wars: Tales from the Galaxy’s Edge [Enhanced Edition] to unlock the Platinum.

Get to the Blaster!
Find the hidden blaster in the storage room.

Automatic story-related trophy, cannot be missed. Unlocked during the Prologue.

Abandon Ship
The ship is going down! Find the escape pod for a hasty exit!

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Prologue.

Showdown at Hissiq Springs
Eliminate the pirates and find Threepio.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Hissiq Springs area.

Save Artoo!
Navigate Dead Root Refuge, find the entrance to Splintered Spire, and help C-3PO rescue R2-D2.

Automatic story-related trophy, cannot be missed. Unlocked upon defeating the boss ans saving R2-D2 in the Splintered Spire area.

Return to the Cantina
You successfuly scanned the cypher. Meet Dok at the Cantina.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the Cavern of the Moons area.

Enemy of the Baron
Attsmun droids are flooding the area. Escape the caverns!

Automatic story-related trophy, cannot be missed. Unlocked in Cavern of the Moons area.

Artifact Extraction
Escape with the artifact and bring it to Dok-Ondar at the Cantina.

Automatic story-related trophy, cannot be missed. Unlocked upon completing the the Lost Jedi Ruins area.

Get to the Katooni
Your friends are coming to pick you up. Get to the ship!

Automatic story-related trophy, cannot be missed. Unlocked near the end of Tale 4: Fury of the First Order

Last Call
Bask in the glory of a hard fought victory.

Automatic story-related trophy, cannot be missed. Unlocked in Tale 4: Fury of the First Order.

Temple of Darkness
Cleanse the Jedi temple.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 1: Temple of Darkness.

The Bounty of Boggs Triff.
Complete the Bounty of Boggs Triff.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 3: The Bounty of Boggs Triff.

The Sacred Garden
Instruct your new Padawan in the ways of the Force.

Automatic story-related trophy, cannot be missed. Unlocked upon completing Tale 2: The Sacred Garden.

Pieces of the Pilot
Locate J-4X’s missing parts and repair him.

After saving R2-D2, you return to the Mubo’s Workshop – this unlocks the extra mission “Headache.”

Travel to Hissiq Springs to find the head of J-4X, return to the Workshop and place the head on the body, zap it with the All-Kit Tool to power him up and unlock the next mission – Pieces of the Pilot.

Follow the video for the locations of the 4 missing limbs. Return them to the Workshop and zap all the joints to complete the mission and unlock the trophy.

Note that you can’t find J-4X’s arms and legs, before you have returned the head and unlocked the “Pieces of the Pilot” mission.

Dok Delivery
Deliver a personal artifact you discovered to Dok-Ondor.

This trophy is tied to a single Journal Entry. You need to pick up an item in Cavern of the Moons and bring back to the Cantina. It’s a part of the following guide –

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges

Dear Diary I
Unlock 50 journal entries.

See trophy Dear Diary III.

Dear Diary II
Unlock 100 journal entries.

See trophy Dear Diary III.

Dear Diary III
Unlock all the journal entries.

There is a total of 149 Journal Entries to find/unlock. Follow the guide below for all locations –

Star Wars: Tales from the Galaxy’s Edge (Enhanced Edition) – All Journal Entries, Droids and Challenges

Darkness In Us All
Defeat 75 corrupted Demlins.

This trophy is obtainable in the 1st Tale: Temple of Darkness. Unlock the Tale by completing “Seezelsak’s Snacks.”

You need to complete the Challenge “Darkness In Us All” by defeating 25 enemies with melee attacks, 25 with lightsaber throws and 25 using the force. Near the end of the Tale, you need to place your lightsaber but ignore that option and keep defeating enemies. This will eventually fail the Tale, but when the game puts you back at the start of the fight, you’ll still have all your Challenge progress.

Pause the game to see how many kills you got with the lightsaber and force abilities.

Follow the 100% Guide for Batuu Wilds for a visual aid on where to find the ingredients for “Seezelsak’s Snacks.”

Target Practice
Eliminate 100 Henchmen in the Bounty of Boggs Triff.

Automatic story-related trophy, cannot be missed. This trophy is earned in Tale 3: The Bounty of Boggs Triff. You unlock this Tale near the end of the game – Seezelsak will place a “Bar Tap” on the bar counter. Scan it to unlock a Journal Entry and the Tale.

There is way more than 100 henchmen present during this Tale, so don’t worry about it.

Investigation Mode
Scan all the items of interest in the Bounty of Boggs Triff.

There is a total of 40 items to scan during Tale 3: The Bounty of Boggs Triff. Beware that you need to replay the whole Tale if you miss a scan – some of them are quite tricky to locate because you need to defeat all enemies and backtrack in some instances.

Stay on Target
Achieve a score above 4950 in Repulsor Darts.

This video will show you the best method to beating the high score in Repulsor Darts. Luckily there is a cheesing method to complete it easier than doing it legit.

  1. Stand close to the dart board
  2. Aim for the blue spinning target with your left hand
  3. Hold your right hand behind you ready to teleport back into the circle (or else the points wont count)
  4. Release the dart at the same time that you teleport.
  5. Repeat

You need hit the blue target (or bullseye) at least once to get another 3 darts. You need at least 100 points to keep getting more darts after each round of 3 shots.

The blue target is worth a total of 200 points and the Bullseye is worth 100.

Push Through
Complete all training challenges in the Sacred Garden.

You can obtain this trophy during the 2nd Tale: The Sacred Garden. Complete 6 Challenges at each of the 3 sites (for a total of 18 Challenges) to unlock the trophy. Make sure that you complete all Challenges before you put your lightsaber at the pedistal at the center of the area.

You can replay this Tale from the Pause Menu like every other.

Gunslinger
Complete all blaster challenges.

Follow this video for the best locations to find the different weapons and where to farm kills. It can be a bit annoying to locate the different weapons after game completion – you just need where to look.

If you used a lot of different weapons throughout the game and keept an eye on the Challenges, this can be done in about 1-2 hours.

No matter how you’ve played the game, you need to farm 100 kills with two different First Order weapons. They were only present during Tale 4: Fury of the First Order. Luckily they spawn in the Cantina after completing the game. Pick up the F-110 machine gun and F-11ABA shotgun and store them. Travel back and forth to make the weapons respawn. You can store up to 4 weapons if you have purchased the Shoulder Holsters in Mubo’s Workshop.

Another annoying point these Challenges can be the pistols – they run out of shots pretty quick. Buy the Charging Holsters in Mubo’s Workshop to charge the Pistols when they are holstered on your hip (only work with pistols). Then you only need to find them once each.

Farm all kills in Hissiq Springs – there are a lot of Acid-Spitter spawn throughout.

The Bullseye Challenge are probably not needed for the trophy, but it’s included in the video guide.


Horizon Call of the Mountain Trophy Guide & Roadmap

horizon call of the mountain trophy guide

Introduction

Welcome to my Horizon Call of the Mountain Trophy Guide & Roadmap and the wonderful world of PSVR 2.

This game will without a doubt, shock and awe you in every way. Prepare for the world’s best VR climbing simulator and neck workout. This might be a quick and mostly pain-free Platinum, but I highly recommend that you keep your play sessions between 30 to 60 minutes. You look up most of the time and reach out for different cliffs and handholds 70% of the time, which can really sprain your neck during longer sessions.

Play with care and your health in mind.

Horizon Call of the Mountain is a action-adventure video game developed by Guerrilla Games and Firesprite. As a spin-off of the Horizon series, the game was released by publisher Sony Interactive Entertainment in February 2023 as a launch title for the PlayStation VR2 virtual reality headset.


The game is played from a first-person perspective. Described as “a master at climbing and archery”, Ryas, the game’s protagonist, is equipped with a hunter bow which can be used to defeat various robotic creatures in the game. While the game is largely linear, there are multiple paths for players to explore and approach their objectives. As the player progresses in the game, they will unlock additional tools and gears, allowing players to be more efficient in both exploration and combat. In addition to the main story, the game also features a scenic mode named “River Ride”, a guided tour of the game’s landscape.

The game’s story follows Ryas, a former Shadow Carja rebel who is sentenced to atone for his crimes by joining an expedition sent to investigate a new threat to the Sundom. During his journey, Ryas will meet numerous new and returning characters, including franchise protagonist Aloy.


Roadmap

  • Estimated trophy difficulty: 4/10
  • Approximate amount of time to platinum: 7-9 Hours
  • Offline Trophies: 36 (1trophy, 4trophy, 11trophy, 20trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Top of the Class
  • Number of missable trophies: 19 (You will get most trophies naturally, just follow the roadmap for specifics)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 1 + Replay a single mission
  • PS4/PS5 Crossbuy: No – PS5 Exclusive
  • Free-Roam / Chapter Select after Story?: Yes – you can replay missions after completing the main story.
  • Release Date: February 22, 2023

STEP 1: Complete the Main Story, Collect most Collectibles & Earn All Missable Trophies (6-8 Hours)

Complete all 12 missions in the game while following the 100% Collectible Guide + make sure that you get the mission specific trophies listed below. Most of the missable trophies involves Collectibles, Gear or completing a certain action. Most of the missable trophies can be completed later during replay if neccessary, and it will only take a couple of minutes because of the missions length.

Mission Specific Trophies:

Besides the listed trophies, play the game and enjoy it, most trophies will come naturally – for example damaging a machine with a Blaze Barrel or Ballista, crafting an Elemental Arrow, etc.

The only reason that you collect most Colelctibles and not all are because of Mission 2: Pilgrim’s Trail. Near the beginning of the mission there’s a split path – both of those paths lead to different Collectibles. During step 2 of the Roadmap, you need to replay the mission to pick the opposite path and collect the last Collectibles.

Trophies Earned:

STEP 2: Replay Pilgrim’s Trail for Collectibles and Complete the two Challenges + Machine Safari

You should only need 2 Collectibles (Lore) and 5 Warning Beacons by now. The 5 Beacons and 1 Collectible (Lore) are located down the right path in Mission 2: Pilgrim’s Trail, and the last Collectible (Lore) is located in Dawn’s Grasp (Hub area).

After your replay, go to the Challenge Hub in Dawn’s Grasp, collect the last piece of Lore and beat the highscore on both the Archery Range and Assault Course.

Finally, go on a Machine Safari for yout last trophy (can be accessed from the Collectible Room in Dawn¨s Grasp or from the main menu).

Trophies Earned:


Trophy Guide

Answered the Call
Earned all Trophies in Horizon Call of the Mountain

Earn all other trophies in Horizon Call of the Mountain to unlock the Platinum.

Defeated a Thunderjaw
Defeated the Thunderjaw at the top of Talonreach

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 5: Talonreach Ascent.

Defeated a Stormbird
Defeated the Stormbird at the top of Devil’s Anger

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 9: Devil’s Anger Ascent.

Defeated a Fireclaw
Defeated the Fireclaw in Day’s End

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 12: Day’s End.

Defeated a Bellowback
Defeated a Bellowback

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 6: Mother’s Tears.

Defeated a Shellwalker
Defeated a Shellwalker

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 7: Elder’s Calling.

Defeated a Scrapper Pack
Defeated a Scrapper Pack

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 3: Upper Slopes of Brightdawn.

Defeated a Glinthawk Flight
Defeated a Glinthawk Flight

Automatic story-related trophy, cannot be missed.

Unlocked in Mission 2: Pilgrim’s Trail at the earliest.

Defeated a Grazer
Defeated a Grazer

Right after you get your bow in Brightdawn (1st mission), look down to your right to locate some Grazers. Defeat one of them to unlock the trophy. You can restart the last checkpoint if you miss your shots and they get away.

A Rock to the Head
Climbed Brightdawn to the view of Dawn’s Grasp

Automatic story-related trophy, cannot be missed.

Unlocked by completing Mission 1: Brightdawn.

The Sunspear
Completed the Pilgrims’ Trail to the top of the Sunspear

Automatic story-related trophy, cannot be missed.

Unlocked by completing Mission 4: The Sunspear.

A New Threat
Discovered the Powerful Machine Lure at the top of Talonreach

Automatic story-related trophy, cannot be missed.

Unlocked by completing Mission 5: Talonreach Ascent.

The Metal Devil
Repaired the Transmitter Box to Ascend to the Metal Devil on Devil’s Anger

Automatic story-related trophy, cannot be missed.

Unlocked by completing Mission 8: Talonreach Tower.

Asera’s Fall
Stopped Asera from reaching Meridian on her Tallneck

.Automatic story-related trophy, cannot be missed.

Unlocked by completing Mission 10: Devil’s Anger.

Crafted Pickaxes
Crafted your Pickaxes

Automatic story-related trophy, cannot be missed.

Fully Equipped
Crafted and Collected all of the Tools

Automatic story-related trophy, cannot be missed. You craft all 4 Tools as part of the story.

Mastered the Elements
Crafted Elemental Ammo

Automatic story-related trophy, cannot be missed. The game will put you through a tutorial as soon as you pick up some crafting materials.

Fully Armed
Collected all of the Weapon and Ammo types

You collect the Bow and Blast Sling as part of the story. Then there’s 3 Bomb types and 5 Arrow Types. They should unlock naturally when you loot different areas. The ammo types for the Bow are unlocked when you collect the crafting materials.For the blast Sling you just need to collect one of each bomb type.

Ammo types for the Bow:

  • Normal Arrows
  • Fire Arrows
  • Shock Arrows
  • Tearblast Arrows
  • Precision Arrows

Ammo types for the Blast Sling:

  • Stones
  • Fire Bomb
  • Freeze Bomb

The trophy can unlock near the start of Devil’s Anger Ascent. Throughout the mission you’ll find arrowheads for the Precision Arrow which is most likely your final Ammo type.

Warning Beacon
Shot a Warning Beacon

See trophy Full Alert.

Alerted
Shot all of the Warning Beacons in a Mission

See trophy Full Alert.

Full Alert
Shot all Warning Beacons in Horizon Call of the Mountain

> Horizon Call of the Mountain All Warning Beacons, Collectibles, Cairns & Legendary Climbs

Master Climber
Completed a Legendary Climbs

See trophy Legendary Climber.

Legendary Climber
Completed all Legendary Climbs

> Horizon Call of the Mountain All Warning Beacons, Collectibles, Cairns & Legendary Climbs

Collector
Found a Lore Collectibles in Horizon Call of the Mountain

See trophy Scholar.

Scholar
Found all Lore Collectibles in Horizon Call of the Mountain

> Horizon Call of the Mountain All Collectibles (Lore) or

> Horizon Call of the Mountain All Warning Beacons, Collectibles, Cairns & Legendary Climbs

Cairn Builder
Constructed a Cairn

See trophy Master Cairn Builder.

Master Cairn Builder
Constructed all of the Cairns in Horizon Call of the Mountain

> Horizon Call of the Mountain All Warning Beacons, Collectibles, Cairns & Legendary Climbs

In Your Element
Triggered an Elemental Explosion by Destroying a Machine’s Canister

This will most likely unlock by just playing the game. The best way to take down enemies are by hitting their weakpoints, which often triggers different Elemental Explosions. The blast don’t need to defeat the enemy, simply triggering the blast is enough.

Lights Out
Shoot a Watcher in the eye before it spots you

There are two missions that contain stealth sections – Pilgrim’s Trail and Mother’s Tears. I recommend that you do it on Mother’s Tears since it’s a bit easier. Physically crouch don’t in the tall grass to avoiud getting spotted. Move in close for an easier shot.

Restart checkpoint if you get spotted or miss, or replay one of the missions after completing the main story if you miss the trophy completely.

Heavy Hitter
Used the Ballista or Blaze Barrels to Damage a Machine

This will most likely come naturally. When you fight Bellowbacks and Thunderjaws throughout the game, the combat arenas will contain Blaze Barrels (and in Talonreach Ascent – a Ballista). Shoot the barrels when a machine is close to them to trigger the trophy. There’s at least 4 sections in the game where you can earn this trophy.

Carja in Shadow
Got through a Watcher Stealth Area Undetected

There are two missions that contain stealth sections – Pilgrim’s Trail and Mother’s Tears. I recommend that you do it on Mother’s Tears since it’s a bit easier. You have to complete a stealth section without the Watcher’s eyes turning red – it can be a bit buggy, but in a good way. I got the trophy even though I got spotted in the end of a stealth section.

Restart checkpoint if you get spotted just to be sure, or replay one of the missions after completing the main story if you miss the trophy completely.

Disc Shot!
Shot a Thunderjaw Disc out of the Air

This trophy can only be obtained in two missions – Talonreach Ascent and Devil’s Anger. Shoot out one of the Thunderjaw Discs out of the air to unlock the trophy. The Discs can be recognized as the flying objects aiming at you with a colored laser.

If you miss the trophy on your first playthrough, replay one of the missions after completing the story.

Clean Run
Completed a Mission without Dying

This will most likely be one of your first trophies. The 1st mission Brightdawn is the easiest and shortest mission in the whole game. Complete the mission without falling down a cliff and survive the one and only enemy encounter.

You can replay the mission (or any other mission) after completing the main story.

Top of the Class
Achieved the highest score at the Dawn’s Grasp Assault Course

Access the Challenge Hub from the main menu or from the tower in Dawn’s Grasp.

This is bý far the hardest trophy in the game. You have to be super fast and fly up most grips and ropes – swing your hands down while releasing the trigger to gain momentum and extra height.

Remember to change you Grip Reaching distance to 2.0x in the accessibility menu. You can also play around with the different controls. Teleporting and selecting Tools in different ways will save you some seconds.

On Target
Achieved the highest score at the Dawn’s Grasp Archery Range

Access the Challenge Hub from the main menu or from the tower in Dawn’s Grasp.

The key to beating the highscore is obviously speed but also hitting every yellow target – it’s located far back and center in front of the waterfall. If you miss to many shots or you’re to slow, turn around and pull the handle back and forth to reset the challenge.

Machine Safari
Embarked on a Machine Safari

You can access the Machine Safari in two ways:

  1. Select “Machine Safari” from the main menu
  2. Pick up the Toy Boat in the Collectible Room at Dawn’s Grasp (Hub area)

The trophy unlocks as soon as the Machine Safari starts.


Dead Space Remake Guide

Dead Space Remake Trophy Guide & Roadmap


Roadmap

  • Estimated trophy difficulty: 6/10
  • Approximate amount of time to platinum:  19-25 Hours
  • Offline Trophies: 48 (1trophy, 2trophy, 10trophy, 35trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Untouchable
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes, you need to complete the game on Impossible Difficulty
  • Minimum Playthroughs: 2
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Chapter Select after Story?: 
  • Release Date: January 27, 2023

STEP 1: Complete the Game on any Difficulty using only the Plasma Cutter + All Collectibles + 3 Side Missions (7-9 Hours)

I recommend that you complete the game on “Story” or “Easy” difficulty using only the Plasma Cutter on your first playthrough. On lower difficulties you can save up more Credits, you can sell Med Packs and excess ammo. This can potentially save some time later on.

Completing the game using only the Plasma Cutter is quite easy, so don’t worry to much about the difficulty, no matter which you choose.

Besides the above, I recommend following this guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

You need to collect all Collectibles and complete the 3 Side Missions. Then you can skip them on your New Game Plus playthrough (beside Nodes which are used for all upgrades). The 3 Side Missions can be completed up until the point-of-no-return in Chapter 11. Be sure to have completed the Side Missions by then. The Missions are included in the linked guide above with minimal back-tracking. Also keep and eye out for the 3 chapter-specific trophies listed below.

Side Mission overview:

  • Mission 1: Scientific Methods (trophy Whole Again) – Can be started in Chapter 2, and completed as early as Chapter 10.
  • Mission 2: Premeditated Practices (trophy Final Regeneration) – Can be started in Chapter 6, and completed as early as Chapter 7.
  • Mission 3: You Are Not Authorized (trophy Full Clearence) – Can be started in Chapter 2, and completed as early as Chapter 10.

Chapter-specific trophies overview:

Trophies earned during this step:

STEP 2: Complete New Game Plus and earn the Secret Alternate Ending + Fully Upgrade Everything + 30 Kills with every Weapon (6-8 Hours)

Complete the game again using your save from your first playthough. Start New Game Plus from the main menu. This time you need to collect all the Nodes again, and purchase enough Nodes to upgrade all weapons and the suit.

There’s a new Collectible that spawns in New Game Plus – the 12 Marker Fragments. You need to collect all 12 and place them at a specifc spot in Crew Quarters, this will unlock the Secret Alternate Ending (trophy Reunion). Be sure that you place the 12 Markers as soon as you collect the last one in Chapter 11.

For more info, refer to the specific trophy or the Collectible Guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Trophies earned during this step:


STEP 3: Complete the game on Impossible (6-8 Hours)

The Impossible difficulty as not nearly as difficult as the original game. The only issue is that you difficulty reverts to “Hard” if you die, making this a kind of permadeath mode.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.


Trophy Guide

Concordance Officer
Collect all Trophies.

Collect all other trophies to unlock the Platinum.

Welcome Aboard
Complete Chapter 1 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Lab Rat
Complete Chapter 2 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

All Systems Go
Complete Chapter 3 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Cannon Fodder
Complete Chapter 4 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

True Believer
Complete Chapter 5 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Greenhouse Effect
Complete Chapter 6 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

S.O.S.
Complete Chapter 7 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Strange Transmissions
Complete Chapter 8 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Wreckage
Complete Chapter 9 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Keeper of the Faith
Complete Chapter 10 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Betrayed
Complete Chapter 11 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Exodus
Complete Chapter 12 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Final Regeneration
Discover the Hunter’s origins.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Whole Again
Pursue Nicole’s investigation.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Set A Benchmark
Complete the game on Medium difficulty or above.

Difficult-related trophies stack. You can complete the game on “easy” or “story” for your first two playthroughs if you want. This trophy will unlock when you complete the game on “Impossible.”

Untouchable
Complete the game in Impossible Mode.

This trophy has been changed from the original Dead Space. This time the difficulty setting is “hard,” and the only catch is that dying reverts your save to a lower difficulty – meaning you have to beat “Impossible” difficulty without dying.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.

Trusted Contractor
Complete New Game Plus on any difficulty mode.

You unlock New Game Plus after completing the game. Simply complete the game again to unlock the trophy. The only difference in NG+ is the appearence of a new Collectible (Marker Fragments) along with the option to unlock the Secret Alternate Ending.

You can only choose the difficulty you previously completed the game on, which means you can’t choose Impossible difficulty in NG+ to make it easier.

Full Arsenal
Own every weapon in the game.

There is a total of 7 actual weapons in the game, along with Stasis and Kinesis Module. The Plasma Cutter and to Modules are story-related. The rest are missable until the point-of-no-return. Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for their locations.

List of weapons:

  • Plasma Cutter – Chapter 1
  • Stasis Module – Chapter 1
  • Kinesis Module – Chapter 2
  • Pulse Rifle – Chapter 2
  • Ripper – Chapter 3
  • Flamethrower – Chapter 3
  • Contact Beam – Chapter 4
  • Line Gun – Chapter 5
  • Force Gun – Chapter 6

Built To Order
Install every weapon upgrade.

There is a total of 21 Weapon Upgrades in the game – 3 for each weapon.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for the locations of all weapon upgrades. Some upgrades need to be purchased from the shop.

Note: The trophy unlocks when you visit the Bench and look on every weapon branch, after finding and purchasing every upgrade at the shop.

Autofire
Kill 30 enemies with the Pulse Rifle.

Simply kill 30 enemies with the Pulse Rifle. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Live with the Hot Ones
Kill 30 enemies with the Flamethrower.

Simply kill 30 enemies with the Flamethrower. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

A Cut Above
Kill 30 enemies with the Ripper.

Simply kill 30 enemies with the Ripper. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Pusher
Kill 30 enemies with the Force Gun.

Simply kill 30 enemies with the Force Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Eviscerator
Kill 30 enemies with the Line Gun.

Simply kill 30 enemies with the Line Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Full Contact
Kill 30 enemies with the Contact Beam.

Simply kill 30 enemies with the Pulse Contact Beam. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

One Gun
Beat the game using only the Plasma Cutter.

This trophy is actually quite easy – the Plasma Cutter is easily the best weapon in the game. You’ll collect all upgrades on your first playthrough which is also your “Plasma Cutter only run” – put every Node into your Plasma Cutter branch and Suit branch.

Play on “Story” difficulty if you want to breeze through the game. But even on “Normal” it won’t be much of a challenge, but a more balanced challenge for any player.

Late in the story you can find the last Plasma Cutter upgrade which powers up your melee. This is very over-powered, even for Impossible difficulty. It can give you a bit more of an edge if your struggling.

Pack Rat
Place 25 items in Storage.

Simply visit any shop and put a total of 25 items into storage. This will come naturally over the course of the game.

Story Teller
Collect 75 Logs.

See trophy Legend Teller.

Legend Teller
Collect 150 Logs.

There is a total of 188 Logs in the game. Most Logs will unlock while following the main story. Story-related Logs counts towards your trophy progress. Realistically you only need to collect around 40-50 Logs.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Merchant
Collect all Schematics.

There is a total of 13 Schematics in the game, but the trophy unlocks after collecting 12 of them. The reason behind it is because a Schematic in Chapter 9 is missable. You can’t return to the area after completing that specifc Chapter.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for all Schematic locations.

Marksman
Dismember 50 Limbs.

See trophy Surgeon

Surgeon
Dismember 500 Limbs.

The best ways to eliminate enemies is by dismembering limbs. That is one of the core mechanics in Dead Space. This will come naturally on your first playthrough.

Wishbone
Rip off a dangling limb using Kinesis.

This trophy sounds easy, but it’s not – it can prove quite frustrating. Whenever you shot a Necromorph, their limbs will take damage and start to deteriorate.When the limb is dangling, you need to use Kenesis to pull it off. The issue is that the limb falls off by itself quite fast.

Spam Stasis and focus on damaging a specifc shoulder joint with the Pulse Rifle. As soon as the limb starts to dangle, activate Kinesis and pull it off (Aim high with Kinesis, or else you pull of the bladed bone at the end of the Necromorphs hand).

Raise The Stakes
Pin an enemy.

This will most likely come naturally. There are two ways to pin enemies. First option is to pick up spike looking items around the ship with Kinesis and shoot them at the Necromrophs. The spikes have a white glow to them.

The other and far better option is to shoot of a necromorph arm/hand, use Kinesis on the bladed bone and shoot it back at them. The Necromorph needs to be pinned to a wall for the trophy to unlock.

Freeze
Use Stasis on 50 enemies.

This will unlock naturally on your first playthrough.

Backbreaker
Kill 10 enemies with a stomp attack.

This will most likely unlock naturally on your first playthrough.

Maxed Out
Fully upgrade all weapons and equipment.

You need to fully upgrade all 7 weapons along with the suit. Before that’s even possible, you need to collect/purchase all 21 Weapon Upgrades and purchase the Level 6 Suit.

It takes a total of 189 Nodes to fully upgrade everything. 59 Nodes can be picked up (found around the map and dropped from Brutes), then you get 10 Nodes for completing the game, and the last option to acquire Nodes is to purchase them at the shop for 10,000 Credits each.

That means that you can get at least 90 nodes on your forst playthrough (without purchasing any Nodes), then you can recollect the 59 Nodes in NG+. That leaves the last 42 Nodes to be purchased at the shop for a toal of 420,000 Credits. If you conserve ammo and sell everything else, you’ll have way more than enough Credits by the end of your NG+ playthrough.

There’s Always Peng!
Find the Peng Treasure.

The Peng Treasure have moved location since the original Dead Space. You find the Treasure near the start of Chapter 11.

As soon as you go down an elevator (your objective is to transport the Marker), turn around and move the objects with Kenesis to reveal som lockers. The Peng Treasure is located in the locker to the left.

Front Toward Enemy
Survive the Shooting Gallery.

(MISSABLE)

This trophy is only achievable in Chapter 9: Dead on Arrival. After fixing the elevator, you’ll pass the Shooting Gallery.Activate the Shooting Gallery and defeat all enemies present to unlock the trophy. Remember to pick up the Node and other resources from the lockers (they unlock after you defeat the enemies.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Z-Baller
Complete Level 6 in Zero-G Basketball.

This trophy is only achievable in Chapter 10: End of Days. You need a total of 220 Points to reach level 6. It can take a couple of tries, but focusing on the glowing goals and only missing one or two shots will ensure that you get the trophy – the glowing goals grant double points.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Full Clearance
Create the Master Security Override.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Brute Force
Kill a Brute.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the first Brute in Chapter 4.

Exterminator
Kill the Leviathan.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan in Chapter 6.

Get Off My Ship!
Kill the Leviathan Remnant.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan Remnant in Chapter 8.

Mindless Prey
Kill the Hive Mind.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the final boss, the hive Mind, in Chapter 12.

Marked
Pick up a Marker fragment for the first time.

See trophy Reunion.

Reunion
See the alternative ending on any difficulty mode.

The Secret Alternate Ending are only obtainable in New Game Plus. You need to collect all 12 Marker Fragments and place them in the Crew Quarters to unlock the secret ending.

All of this needs to be done before you leave the USG Ishimura in Chapter 11.


One piece odyssey 100% guide. Trophy guide. All collectibles. One piece trophy guide. One piece Odyssey all 99 yaya cubes, one piece odyssey 100%

One Piece Odyssey Trophy Guide & Roadmap

One Piece Odyssey Trophy Guide

Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 30-40 Hours
  • Offline Trophies: 51 (1trophy, 2trophy, 9trophy, 39trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Challenge Enemy Conqueror
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No – there are no difficulty settings
  • Minimum Playthroughs: 1
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Chapter Select after Story?: Yes – you can revisit every area after completing the main story.
  • Release Date: January 13, 2023

STEP 1: Complete the Main Story

Complete the Main Story and enjoy the game. If you want, collect some of the Cube Fragments for each character (used to upgrade abilities) and some (or all) 99 Yaya Cubes. Keep an eye on the 2 Collectible Guides below if you want to save some time during the later steps. If not, you’ll revisit all locations more than you have to while going for 100%. There will be plenty of backtracking and revisiting old locations as part of the Main Story and Side Stories.

I recommend that you run around as Sanji, Nami and Robin when you’re exploring. You need to find 20 Robin Items, 25 Sanji Items and 25 Nami Items. But don’t worry there are way more than 20 and 25 hidden in the game, they can just be hard to find. If you play as the characters above, you can spot the Items from a distance. Whenever you are close to one of the Items, that specific character will call it out, somehing like “Oh!… My money!” – then switch to the specific character and pick up the Item. You unlock the last ability tied to these trophies in Chapter 4 – Robin’s Appraisal ability.

IMPORTANT: Don’t craft to many Recipes with Sanji and Trick Balls with Usopp. You need to craft one of each Recipe of food and Trick Ball for 2 different trophies. Many of the ingredients are sadly random spawns. Make a list of which Recipes you’ve already made, there’s no in-game counter or way identify which you still need to make. These can potentially be your last 2 trophies.

Trophies earned during this step:


STEP 2: Complete All Side Stories and Collect All Collectibles

Now is the time for the huge clean-up, completing what you have left of side activities. That Includes:

  • 71 Side Stories
  • 14 Memory Links
  • 30 Bounties
  • 22 Locked Chests
  • 25 Sanji Items
  • 25 Nami Items
  • 20 Robin Items
  • 10 Bridges (Franky)
  • 27 Recipes
  • 18 Trick Balls
  • 296 Character Cube Fragments
  • 99 Yaya Cubes

Focus on completing all Side Stories and Memory Links first, while collect all 99 Yaya Cubes, Locked Chests and the last Cube Fragments you may or may not need along the way. Refer to the following guides:

Besides that, collect the character specific Items when you run back and forward betweeen locations. You may already have unlocked multiple of the trophies listed below during Step 1. Hopefully you’ll have enough ingredients by now to make the last Recipes and Trick Balls.

Trophies earned during this step:


STEP 3: Defeat All Powerful Enemies and Farm to LVL 70

When you complete Side Story #71: Challenge Cube, you unlock all 11 Powerful Enemies (Yellow Cubes). These cubes contain different Boss Fights from the Main Story. You have to defeat each Boss twice for the trophy Challenge Enemy Conqueror trophy. Equip your best accessories and fuse as many effects as you like. Note that if you fuse, for example, 100% Damage Resistance to Technique, then you’ll be immune to that specific enemy type, only recieveing 1 hitpoint damage every attack. Refer to One Piece Odyssey Challenge Enemy Conqueror Guide (All Powerful Enemies) for more.

Farming to LVL 70 (or higher) before the Boss Fights will make them even easier – See trophy High Leveler.


Trophy Guide

Odyssey Master
The Mark of a True Adventurer

Earn all other trophies in One Piece Odyssey to unlock the Platinum.

High Leveler
Got everyone past level 70.

You will be at around Level 50 after defeating the Final Boss. Defeating all powerful enemies twice and completing all Side Stories will get you to around Level 60-63. Luckily there is a quick way to farm the last Levels up to 70. It will take you 30-60 minutes to reach Level 70 with the method above.

Challenge Enemy Conqueror
Defeat all the powerful challenge enemies twice or more.

> One Piece Odyssey Challenge Enemy Conqueror Guide (All Powerful Enemies)

Final Chapter Clear
Cleared the final chapter.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you complete chapter 9.

Pit Stop Pro
Cleared all side stories.

> One Piece Odyssey All Side Stories Guide

Bounty Hunter
Turned in all bounties.

There is a total of 30 Bounties in the game. Complete Side Story #3: Meditator Marzin’s Quest located in Nanohana (Alabasta) to unlock bounties – refer to One Piece Odyssey All Side Stories Guide.

The Bounties are spread out on 3 Memorias:

  • Alabasta (10 Bounties)
  • Water Seven (10 Bounties)
  • Dressrosa (10 Bounties)

You accept bounties from taverns, they are found in the big city areas. Note that some bounties need to be completed before you unlock the new ones. For example, the Bulbro Brothers – there are 4 bounties tied to them alone. You have to complete the first in Alabasta (Side Story #3) before you unlock the next in Water Seven, then the 3rd in Dressrosa and then the 4th after completing every other Bounty.

If you don’t have the option to hunt all 10 Bounties in Water Seven, go to Alabasta anc complete all the Bounties in that Memoria. Another option is to complete the available Bounties in Water Seven and then check back to the Bounty Board in the Tavern to accept new ones.

Certified Fray Fixer
Cleared all Memory Links.

You are introduced to Bond Arts in Chapter 2 (Alabasta). This unlocks the Memory Links spread across the 4 Memorias. There is a total of 14 to complete.

You can see all Memory Links from the pause menu under Episode > Memory Links. They are listed with the area they are located it along with a map marker.

Top Cook
Made all recipes.

There is a total of 27 Recipes in the game. It’s possible to upgrade Sanji’s Cook Skill upon completing Chapter 6 (Marineford). You can cook with Sanji at every Camp and Tavern. Each Recipe require specific ingredients to be made. Note that many of the ingredients in the game are RANDOM drops.

Go to the Pause Menu > Crew > Press :triangle: on Sanji > :r1: to view Field Skills > Put 6 Cube Fragments into “Cook” > This unlocks all of Sanji’s Recipes.

This trophy and trophy Trick Ball Whiz share the same issue and solution. If you find yourself needing specific ingredients after completing everything else, I recommend going to the Water Seven City Area. Run around as Luffy and grab every ingredient you can. Also switch to Usopp to shoot down bird nests and collect the ingredients.

You can get ingredients like Ringing Apple, Cold Plant Juice, Tree Melon all kinds of Bugs and more. That are usually some of the ingredients people need for the last Recipes or Trick Balls.

Trick Ball Whiz
Made all Trick Balls.

There is a total of 18 Trick Balls in the game. It’s possible to upgrade Usopp’s Make Skill upon completing Chapter 6 (Marineford). You can make Trick Balls with Usopp at every Camp and Tavern. Each Trick Ball require specific ingredients to be made. Note that many of the ingredients in the game are RANDOM drops.

Go to the Pause Menu > Crew > Press :triangle: on Usopp > :r1: to view Field Skills > Put 6 Cube Fragments into “Make” > This unlocks all of Usopp’s Trick Balls.

This trophy and trophy Top Cook share the same issue and solution. If you find yourself needing specific ingredients after completing everything else, I recommend going to the Water Seven City Area. Run around as Luffy and grab every ingredient you can. Also switch to Usopp to shoot down bird nests and collect the ingredients.

You can get ingredients like Ringing Apple, Cold Plant Juice, Tree Melon all kinds of Bugs and more. That are usually some of the ingredients people need for the last Recipes or Trick Balls.

Treasure Hunter
Opened all the locked treasure chests.

There’s a total of 22 Locked Chests in the game. You can unlock the key for the chests in Chapter 8 (Dressrosa). You need to complete a total of 12 Side Stories to unlock the key. There are 3 quiz Side Stories tied to 4 different characters. They have to be completed in the right order to unlock next series of Side Stories.

Order of completion

  • Grand Line Quiz Kid Level 1-3 (Alabasta)
  • Grand Line Quiz Lady Level 1-3 (Water Seven)
  • Grand Line Quiz Madam Level 1-3 (Marineford)
  • Grand Line Quiz Mister Level 1-3 (Dressrosa)

You earn the key upon completion of the 12th Side Story. Refer to One Piece Odyssey All Side Stories Guide if you need help with unlocking the key.

NOTE: 2 of the Locked Chests in Alabasta require certain materials to reach – Franky needs to build the bridges to reach them. Refer to trophy Franky Skywalk for the material locations.

Challenge Enemy Beginner
Defeat one powerful challenge enemy.

> One Piece Odyssey Challenge Enemy Conqueror Guide (All Powerful Enemies)

Battle Master
Won 300 Battles.

This trophy will be one of your last before you earn the Platinum. You can farm battle in the deserts in Alabasta, run around and defeat enemies. I recommend enabling “Auto Battle” to make it a bit easier on yourself.

Chapter 1 Clear
Cleared Chapter 1

Automatic story-related trophy, cannot be missed.

Chapter 2 Clear
Cleared Chapter 2

Automatic story-related trophy, cannot be missed.

Chapter 3 Clear
Cleared Chapter 3

Automatic story-related trophy, cannot be missed.

Chapter 4 Clear
Cleared Chapter 4

Automatic story-related trophy, cannot be missed.

Chapter 5 Clear
Cleared Chapter 5

Automatic story-related trophy, cannot be missed.

Chapter 6 Clear
Cleared Chapter 6

Automatic story-related trophy, cannot be missed.

Chapter 7 Clear
Cleared Chapter 7

Automatic story-related trophy, cannot be missed.

Chapter 8 Clear
Cleared Chapter 8

Automatic story-related trophy, cannot be missed.

Trick Ball Beginner
Made 10 Trick Balls.

See trophy Trick Ball Whiz for more info.

Chasing Champion
Fused 30 accessories.

Robin’s Mystery Craft unlock upon completion of Chapter 2 (Alabasta). There will be a small tutorial on how you fuse accessories, Pick any two accessories and fuse them together. Repeat for a total of 30 times to unlock the trophy. This game mechanic is essential to surviving the Boss Battles later in the game.

Craft Enthusiast
Fused 5 accessories.

See trophy Chasing Champion for more info.

Jewelry Master
Made an accessory with 4 effects.

Upon completing Chapter 6 (Marineford), you unlock the opportunity to upgrade Robin’s Mystery Craft. Go to the pause menu and press :triangle: when hovering over Robin. This access her Upgrade Abilities screen, next you want to press :r1: to acces her Field Skills – Put 6 Cube Fragments into “Fuse” to unlock the ability to fuse accessories with 4 effects.

You can take Cube Fragments from her Battle Skills if you don’t have enough to upgrade “Fuse.” You can move the Cube Fragments around as much as you like.

I smell an adventure!
Cleared 10 side stories.

> One Piece Odyssey All Side Stories Guide

Journeyman Hunter
Turned in 10 bounties.

See trophy Bounty Hunter for more info.

Fixed a Fray
Cleared 5 Memory Links.

See trophy Certified Fray Fixer for more info.

Party Animal
Had 30 parties

You are introduced to parties in Chapter 2 in the area “Desert near Nanohana.” You can hold a party at Camps and Taverns/Inns. When you are at a Camp, interact with the bonfire to start the party. If you are in a Tavern/Inn, talk with the person behind the bar and choose “Have a Party.” Holding a party increases your EXP for the next couple of fights.

Repeat 30 times to unlock the trophy.

Collector
Collected 99 Yaba Cubes

> One Piece Odyssey All 99 Yaya Cube Locations

Cube Collector: Luffy
Collected 50 of Luffy’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Zoro
Collected 50 of Zoro’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Nami
Collected 30 of Nami’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Usopp
Collected 40 of Usopp’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Sanji
Collected 40 of Sanji’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Chopper
Collected 30 of Chopper’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Robin
Collected 30 of Robin’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Franky
Collected 20 of Franky’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Cube Collector: Brook
Collected 6 of Brook’s cube fragments.

> One Piece Odyssey All Cube Fragment Locations

Saving Savant
Obtained a total of 20,000,000 berries.

This trophy will come naturally. When you have completed everything (Bounties, Side Stories etc.) in the game, you’ll have amassed way over 20 million berries.

Bond Battler
Activated 20 Bond Arts.

You are introduced to Bond Arts in Chapter 2 (Alabasta). Completing the story-related Memory Link unlocks your first Bond Art. Whenever you are in battle, you have 4 options – Items, Attack, Skill and Bond Art.

Activate 20 Bond Arts to unlock the trophy.

Singular Strike
Did more than 10,000 damage to an enemy with a single attack.

This trophy will come naturally near the end of the game, or when you defeat all Powerful Enemies twice (end-game). Equipping new and better Accessory with good ATK stats, increase your damage and makes it possible to damage way over 10,000.

Gum-Gum Rocket
Traveled with Gum-Gum Rocket 100 times.

This trophy comes naturally. Many sections in the game require you to use Luffy and grapple around various Ruins and Caves.

Iron Door Slicer
Cut 20 doors with Zoro’s Door Slice.

The first time you visit the Lake Shore Cave, you reach a steel door. There will be a little tutorial on how Zoro can cut these doors. All steel doors in the game respawn over time. This trophy will most likely come naturally. If you need to farm the trophy, go to Tower of Law (Water Seven) and cut up all the cell doors – there’s about 8-10.

NOTE: If you come across a steel door you can’t cut, go to the pause menu and press :triangle: when hovering over Zoro. This access his Upgrade Abilities screen, next you want to press :r1: to acces her Field Skills – Put 6 Cube Fragments into “Door Slice.”

Usopp’s Slingshot
Used Usopp’s Shot 100 times.

You are indtroduced to Usopp’s Slingshot in Chapter 2 (Alabasta). Usopp can shoot down bird nests or destructibles around the different areas. There is an easy way to get the trophy, this will save you a lot of time running around.

Go to the Dust or Ice Block Ruins in Waford. You can shoot some of the buttons in the enviroment. Shoot any of these buttons a total of 100 times to unlock the trophy.

Archaeologist’s Appraisal
Robin collected 20 items with Archaeologist’s Appraisals.

Archaeologist’s Appraisal unlock during Chapter 4 (Water Seven) when you’re in the Tower of Law. There are more than 20 items to find the game, but because you unlock this skill about halway into the game, you won’t get this naturally. Just like Nami’s and Sanji’s skills, Robin will call out when you are near one of her items. Switch to Robin to locate it and pick it up. When you play as Robin, you can spot the items from a distance, then you don’t have to be atop of the item before she call it out.

Robin’s items are usually located in Ruins in Waford or around different monuments or archaelogical wonders. You might have to revisit the Ruins in Waford to collect 20 of Robin’s items.

Cook’s Nose
Sanji collected 25 items with Cook’s Nose.

Sanji’s Cook’s Nose ability unlocks in Chapter 2 (Alabasta). There are more than 25 of Sanji’s items throughout the game. Whenever you play as Sanji, you can spot the items from a distance (the icon looks like a blue fish).

A lot of Sanji’s items can be found in City Areas (Alubarna, Water Seven City Area and Dressrosa City Area).

Treasure Sensor
Nami collected 25 items with Treasure Sensor.

You are indtroduced to Nami’s Treasure Sensor in Chapter 2 (Alabasta). There are more than 25 of Nami’s items throughout the game. Whenever you play as Nami, you can spot the items from a distance (the icon look like a dollar sign).

A lot of Nami’s items can be found in City Areas (Alubarna, Water Seven City Area and Dressrosa City Area).

Franky Skywalk
Built a bridge 10 times with Franky Skywalk.

You unlock Franky’s Skywalk after completing Chapter 4 (Water Seven). There is exactly 10 bridges in the whole game. The bridges that Franky build during cutscenes does not count towards the trophy. Before you can even build the bridges, you need different materials to build them.

Steel Bolts and Junk are the two you’ll need the most, they are found pretty much anywhere, especially in the Dressrosa Memoria. Bolts and Junk can be picked up from the ground like normal items or found in chests.

Next is the Wotz Steel Bolts, there are exaclt 2 of them in the whole game – they are needed to built the bridge in Marienford. The Bolts are located near the bridge.

Last on the list is the Carbon Bolts, they can only be found in chests around Dressrosa. Carbon Bolts are needed for 4 of the bridges.

Victor
Won 50 battles

See trophy Battle Master for more info.

Escape is Victory
Ran from three battles.

During any battle, press :triangle: and scroll down to “Run From Battle.” Repeat for a total of 3 times to unlock the trophy

PAC-MAN WORLD RE-PAC Trophy Guide & Roadmap

FAQs

Is Pac-Man World Re-Pac a remake?

This is a complete Remake of the PS1 classic Pac-Man World. The remake includes a lot better graphics but still stays true to the original.

How many Levels does Pac-Man World Re-Pac have?

The game have a total of 23 Levels spread across 6 different Areas. Beside the Main Levels there’s 36 Maze Levels and the option to play the Original Pac-Man.

How long is Pac-Man World Re-Pac?

It will take the average player 6-8 hours to complete the main story. If you want to get 100%, it can take around 8-12 hours, depending on how long it takes you to complete the Original Pac-Man.


Roadmap

  • Estimated trophy difficulty: 7/10
  • Approximate amount of time to platinum: 8-12 Hours
  • Offline Trophies: 41 (1trophy, 4trophy, 8trophy, 28trophy)
  • Online Trophies: 0
  • Hardest TrophiestrophyRetro Gamer
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No – there are no difficulty settings
  • Minimum Playthroughs: 1
  • PS4/PS5 Autopop & Save Transfer: No
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Chapter Select after Story?: Yes – you can replay all levels, including the boss fights
  • Release Date: August 25, 2022

STEP 1: Complete The Game + Collect Everything + Complete All Bonus Stages + Earn a Total of 765,000 Points

Keep and eye on PAC-MAN WORLD RE-PAC All Collectible Locations when you are playing through the game. You need to collect all the Collectibles along with every pac-dot and fruit – you need to havea total of 765k points after beating the final boss (This unlocks trophyOpen Sesame / The Magic Key). See the trophy on how to get maximum points on every level. Be sure that you don’t skip the Slots (you play the Slots after each Level), try to get as points as possible, along with the misc trophies involving this feature.

Be aware of the 2 level specific trophies on your first playthrough – trophySpace Ace (Level 3-4) and trophySpeed Racer (Level 4-4). If you don’t get them during this step, replay the levels during step 2 of the roadmap.

Trophies earned during this step:


STEP 2: Trophy Clean-up

Now is the time to get all the different trophies related to defeating enemies in a certain way. Replay any level and start farming the defeats with the moves that you need. You also have a total of 99 Lives, if you haven’t unlocked it already during step 1, the same with the 765.000 points – now is the time to replay Levels and get higher scores if you need to.

Trophies earned during this step:


STEP 3: All Maze Stages & Maze Marathon Mode

This step can be a bit repetitive. You need to complete all 36 Maze Stages (6 from each Area), and then complete the Maze Marathon Mode, which is all 36 Stages in one stiting. Go to the Pirate Ship Area and interact with the signpost (there’s a picture of a Galaxian on the sign) to enter Maze Mode.

Trophies earned during this step:


STEP 4: Original Pac-Man

This will be the only difficult part about this trophy list – completing Round 9 of Original Pac-Man will be super frustrating, if you don’t know the correct technique. The secret to completing the Original Pac-Man is knowing the different patterns.

Trophies earned during this step:


Trophy Guide

PAC-MAN World Master
Collect All Trophies.

Earn every trophy in Pac-Man World Re-Peac to unlock the Platinum.

Windbag Loser
Defeat Windbag.

Automatic story-related trophy, cannot be missed.

Sick of Magma
Defeat Anubis.

Automatic story-related trophy, cannot be missed.

Space Explorer
Defeat King Galaxian.

Automatic story-related trophy, cannot be missed.

Radical Racer
Defeat Clown Racers.

Automatic story-related trophy, cannot be missed.

Back to the Scrap Heap
Defeat Krome Keeper.

Automatic story-related trophy, cannot be missed.

The Real Deal
Defeat Toc-Man.

Automatic story-related trophy, cannot be missed.

Speed Racer
Finish Clown Prix in 140 seconds or less.

LEVEL 4-4: Clown Prix

Completing this boss under 140 seconds can be a bit tight. If you hit a bomb, restart the episode to try again. Cut corners close to the edge and use your speed boost on long stretches.

Space Ace
Clear the King Galaxian Episode with no misses.

LEVEL 3-4: King Galaxian

The trophy description can be a bit confusing – when they write “misses,” it doesn’t refer to your shots, it refers to your lives. Complete the boss fight without losing a single life and you unlock the trophy.

Family Man
Rescue your first family member.

See trophy The People’s Hero.

The People’s Hero
Rescue all family members.

There is a total of 6 Family Members to rescue, 1 in each of the 6 areas. Rescuing a Family Member consists of two steps, finding the Key and then finding the cage. Below you can see an overview of where to find all Keys and Family Members.

  • Pirate Ship Area (Pooka)
    • 1-2: Corsair’s Cove (Key)
    • 1-3: Crazy Cannonade (Cage)
  • Ruins Area (Pac-Buddy)
    • 2-2: Manic Mines (Key and Cage)
  • Space Area (Professor Pac)
    • 3-2: Far Out (Key and Cage)
  • Funhouse Area (Pac-Sis)
    • 4-2: Barrel Blast (Key)
    • 4-3: Spin Dizzy (Cage)
  • Factory Area (Pac-Boy)
    • 5-3: Down The Tubes (Key and Cage)
  • Boss Mansion Area (Pac-Mom)
    • 6-2: Creepy Catacombs (Key)
    • 6-3: Grave Danger (Cage)

The Family Member Locations and Keys are included in this guide – PAC-MAN WORLD RE-PAC All Collectible Locations.

Friendly
Talk to all family members on Ghost Island.

Before you can talk to all 6 family members, you need to rescue each and everyone of them. After rescuing a family member, you’ll find them standing in the hub world.

See trophy The People’s Hero.

Covered in Fruit
Collect all the fruit and clear a bonus stage for the first time.

See trophy Bonus Stage Master.

Bonus Stage Master
Clear all types of bonus stages.

Collecting all 6 Pac-Man letters in a level unlocks a bonus stage at the end of the level. There are a total of 6 different types of bonus stages (1 for each world). Collect all the fruit in each bonus stage type to unlock the trophy. They are all pretty simple and can be completed without to much trouble.

Pirate Ship Area Maze
Clear all Pirate Ship Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophy Maze Master.

Ruins Area Maze
Clear all Ruins Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophy Maze Master for a video covering all Maze Stages.

Space Area Maze
Clear all Space Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophy Maze Master for a video covering all Maze Stages.

Funhouse Area Maze
Clear all Funhouse Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophyMaze Master for a video covering all Maze Stages.

Factory Area Maze
Clear all Factory Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophy Maze Master for a video covering all Maze Stages.

Boss Mansion Area Maze
Clear all Boss Mansion Area Maze Stages.

You access Maze Stages by interacting with the signpost located in the Pirate Ship Area (main hub world). There are 6 Maze Stages tied to each world. 3 Maze Stages are unlocked from the start and the last 3 are unlocked by completing the levels in that specifcic world. Complete all 6 Maze Stages to unlock the trophy.

See trophy Maze Master for a video covering all Maze Stages.

Maze Master
Clear the Maze Marathon Mode.

Complete all 36 Maze Stages to unlock Maze Marathon Mode. This mode consists of all the previous completed Maze Stages which you need to complete in one siting. After completing everything else, you will have more than enough lives to get through this mode. You will probably only lose about 10-15 lives completing the Maze Marathon.

Gambler
Play Slots 100 times.

You enter the Slots after every level. The amount of “Plays” you have depends on the amount of coins you have collected. This trophy will come naturally while playing the game.

Fever!
Activate a Fever in Slots.

You need to get an equal amount of points (1.000, 2.000, 10.000 etc.) after any level (when you reach Slots) to activate Fever.

I recommend doing this on the level 1-2: Corsair’s Cove, it’s a short and easy level. This might take a couple of tries, sometimes you land on a dot unintentionally and get 10 points to much, or mess up in another way.

Jackpot!
Line up a Galaxian in Slots.

This trophy can be a bit tricky. Lining up 3 of the same images can be a bit tedious. The Galaxian is the token with yellow, red and blue color (used to unlock Maze Stages in the regular levels).

You need to memorise the 2-3 fruits that are shown before the Galaxian. When the Slots show the fruits you have memorised, press :x: to stop the wheel from spinning – hopefully it will land on the Galaxian. The hardest Galaxian to land is the 3rd and the last one (the last wheel will spin really fast). Whenever you complete a level, attempt to land a Galaxian to get avoid replaying levels later on, just to get a chance to earn this trophy.

Beginner’s Luck
Line up a pattern of two in Slots for the first time.

You enter the Slots after every level. The amount of “Plays” you have depends on the amount of coins you have collected. This trophy will come naturally while playing the game.

The King’s Crown
Get a Gold Crown in every stage.

> PAC-MAN WORLD RE-PAC All Collectible Locations

Foodie
Eat 200 Fruit. (Original Mode excluded.)

This will most certainly unlock naturally. You need to collect everything point related throughout the game anyways – you need a lot of points for the trophy Open Sesame trophy.

What Does This Key Do?
Obtain a Key for the first time.

> PAC-MAN WORLD RE-PAC All Collectible Locations

Key Master
Collect all Keys.

> PAC-MAN WORLD RE-PAC All Collectible Locations

P・A・C・M・A・N
Collect bonus letters for the first time and complete PACMAN.

> PAC-MAN WORLD RE-PAC All Collectible Locations

P・A・C・M・A・N Master
Complete PACMAN for all stages with bonus letters.

> PAC-MAN WORLD RE-PAC All Collectible Locations

Boom! Boom! BOOM!
Defeat 50 Enemies with Bomb Dot.

Bomb Dots are white Dots which defeat every enemy in the area. You will most likely still need this trophy after completing the game – there’s not that many Bomb Dots located in the game.

You can farm 50 defeats in Level 3-4: King Galaxian. Simply replay the Level as much as you need.

Pac-Dot Attack!
Defeat 100 enemies with Pac-Dot and/or Bomb Attacks.

Use :r2: to throw a Pac-Dot. Defeat a total of 100 enemies to earn the trophy. To avoid farming after game completion, use the Pac-Dot throughtout the game to occasionally defeat some enemies.

Bowling For Bad Guys
Defeat 100 enemies with Rev Roll.

Use :triangle: to perform a Rev Roll (you need to hold the button down and release it after gaining some speed). To avoid farming after game completion, use the Rev Roll throughtout the game to occasionally defeat some enemies.

Tough Tushy
Defeat 100 enemies with Butt Bounce.

Press :x: + :x: to perform a Butt Bounce, this will most likely be your main attack since – it’s a lot more precise than other moves. If you haven’t earned the trophy after game completion, replay any level and farm defeats with Butt Bounce.

Big Eater
Get 1600 points by eating Ghosts successively. (Original Mode excluded.)

In order to eat Ghosts, you need to pick up the big Dot power-up (it’s yellow and blinks over and over). They are located in almost every level in the game.

This trophy will come naturally while playing the game.

Ghost Hunter
Eat 100 Ghosts. (Original Mode excluded.)

In order to eat Ghosts, you need to pick up the big Dot power-up (it’s yellow and blinks over and over). They are located in almost every level in the game. This trophy will come naturally while playing the game.

Pac-Man Begins
Play original PAC-MAN.

See trophy Retro Gamer.

Retro Gamer
Clear round 9 of original PAC-MAN.

The arcade machine unlocks after completing the main story, it’s located in the Pirate Ship Area. The trick is to follow a specific pattern according to which round you are playing. The ghosts DO have specific behavior according to how you move. 1st round is one pattern, 2nd-4th round is a second pattern, and from then on it´s a third pattern for the rest of the rounds.

I messed up on round 9 because I got super nervous. Keep trying and you will get it.

  • Round 1 – easy pattern, follow video.
  • Round 2-4 – almost the same, except you turn back near the start and go up to avoid the blue ghost.
  • Round 5+ – this is where it gets tricky. Follow the video for every move. Pause when you play it yourself to check back on the video and follow the next steps.

Open Sesame
Get a Magic Key.

You need a total of 765.000 points to earn the Magic Key. Press :opt: to check your total score (it’s listed on your save file).

Here a few tips to get the best high score possible for every Level:

  • Don’t die (miss) during a Level – The fewer misses you have, the more points you earn.
  • Defeat all Ghosts – Whenever there is a section with a yellow poer-up, eat all ghosts to get the maximum bonus of 1600 points.
  • Defeat all normal enemies – Every single enemy will yield some extra points.
  • Collect everything – Collect all Dots, Fruit, Letters and Keys.
  • Play the Slots – Line up as many Fruits and Galaxians as possible, this is where you can get a lot of extra points for a better high score.

Invincible
Get 99 or more extra lives.

Some people will earn this by the end of the game. If you still need to reach 99 lives – replay Level 4-1: Clowning Around. There are 3 lives right at the start of the level, collect them > leave the Level > repeat. You don’t need to complete the Level to save your progress.

Crisis Core Final Fantasy VII Reunion Trophy Guide & Roadmap

FAQs

Is Crisis Core Final Fantasy VII Reunion before the Final Fantasy VII Remake (2020)?

Yes, this is a prequel to FF7. The story takes place before the FF7 Remake and introduces some new characters like Zack and Angeal.

How long does it take to complete Crisis Core?

It will take the average player around 8-10 hours to complete the main story. It will take less if you skip cutscenes and don’t do any optional missions.

Is Crisis Core Final Fantasy VII Reunion a remaster or remake?

This game is a remaster of the original PSP game Crisis Core from 2007. Every scene got the make-over treatment and looks superb. They changed a few things like the combat and summon cinematics.

How does Crisis Core combat work?

Crisis Core uses a real-time battle system -not turn-based like earlier titles. You can move around, attack, block, cast materia, initiate special abilities, use items and more. One of unique features in Crisis Core are the DMW (Digital-Mind-Wave). It’s a spinning wheel in the top-left corner which are active during combat – it grants the player different status effects and special attacks, limit breaks and summons.


Roadmap

  • Estimated trophy difficulty: 5/10
  • Approximate amount of time to platinum: 20-25 hours
  • Offline Trophies: 51 (1trophy, 3trophy, 5trophy, 42trophy)
  • Online Trophies: 0
  • Hardest Trophies: trophyDivine Rule Broken & trophyShinra’s Squats Champion
  • Number of missable trophies: All trophies, except trophies that are unlocked by completing specific Chapters.
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes – Luckily, beating just the final boss on Hard difficulty unlocks the trophy trophySOLDIER of Legend (you can change difficulty via the pause menu).
  • Minimum Playthroughs: 1 on Normal difficulty – change difficulty to Hard before the final boss.
  • Free-Roam / Chapter Select after Story?: No – there´s no Chapter-Select or Free-Roam in the game
  • Release Date: December 13, 2022

STEP 1: NORMAL DIFFICULTY PLAYTHROUGH + EVERY MISSABLE COLLECTIBLE & TROPHY [8-10 HOURS]

Follow The Collectibles Guide for your playthrough – it´s your companion guide for getting all missable Collectibles and Trophies. There are a lot of Collectibles in the game, but luckily only a few are actually missable. The Collectibles Guide also show you how to get the missable chapter-specific Trophies. Everything is listed in chronological order.

Play through the game while following the Collectibles Guide. Play up until Chapter 10 (which is the last Chapter) and the very last Save Point in the game. There will be a bright white light, and the game prompts you with a menu, asking if you want to continue – this is right beside the final Save Point.

Trophies earned during this step:

MISSABLE WARNING: Like it’s mentioned above, everything is missable! If you miss a Chapters-specific trophy you have to play through the whole game again. Every time you complete a Chapter, the game prompts you with a save option – save at least once for every Chapter, this way you don’t have to go all the way back to the start of the game, IF you miss anything.


STEP 2: COMPLETE SOME MISSIONS + 100% DMW PROGRESS [2-5 HOURS – LUCK-BASED]

This next step involves completing most of the missions. While completing misssions, you automatically get progress towards your 100% in the DMW. Refer to the DMW Image Locations Guide to earn all the different images. Some of the images are earned in some high-level missions, that is why you need complete most of the missions while working towards the images. You will raise in level and earn some new materia which will help you complete them.

Recommended materia and upgrades (materia fusion):

  • Costly Punch – It can 1-hit many enemies and deal 99,999 dmg with the right equipment – there are multiple ways to break the damage barrier. You can create Costly Punch by fusing Goblin Punch (reward for earning the trophy Waterfall Chaser in Chapter 9) with any purple materia from the QMC+ Shop (also unlocked in Chapter 9).
  • Jump materia – This can be better than Costly Punch during the earlier missions. Jump is an AOE (area-of-effect) attack which hits multiple enemies. This helped me to complete about half of all missions as quickly as possible. Many encounters are over after a single use of Jump.
  • Cure/Cura/Curaga – Used to heal Zack. Curaga is the strongest verison and heals you the most.
  • Other than that, use anything that you like! Just remeber to fuse materia to increase your percentages in health and other usable stats. I recommend focusing on increasing your VIT and SPR stats – they are essential in step 3 of the roadmap and defeating the boss Minerva.

NOTE: Always enter Buster Sword Stance (SQUARE + X) before using Costly Punch or Jump – it will increase your damage.

When you have collected all DMW images, refer to the 100% DMW Guide (AFK Farming Method). Getting DMW progress to 100% unlocks the Genji Armor. It´s part of a trophy in step 3, but it will also help you complete the last missions. The Genji Armor increases your health limit to 99,999 amd grants Endure and Regen status effects.

Trophies earned during this step:


STEP 3: COMPLETE ALL MISSIONS + MINERVA SUPERBOSS [8-10 HOURS]

Now you want to complete the last of the missions, beside M.9-6-6 which is the Minerva boss fight. Keep an eye out for the last pieces of Genji Equipment. Completing all missions (beside M.9-6-6) will give you a lot of materials for materia fusion. Take a look on the Minerva Boss Guide for the list of materia you want to use and upgrade.

You earn the last collectibles during this step. The last Mail Senders and Shops are automatically unlocked when you complete the last missions. See the Collectibles Guide for the list of remaining Collectibles.

Trophies earned during this step:


STEP 4: FINAL BOSS ON HARD DIFFICULTY [30-60 MIN.]

When you have defeated Minerva, change your difficulty to Hard from the Pause Menu. Defeating just the final boss on Hard, unlocks the trophy for beating the whole game. Note that this may be a bug and CAN be patched in the future.

Trophies earned during this step:

Related Crisis Core Final Fantasy VII Reunion Guides:


Trophy Guide

My Living Legacy
Acquired all trophies.

Earn every trophy in Crisis Core Final Fantasy VII to unlock the Platinum.

Embrace Your Dreams
Cleared the Prologue.

Automatic story-related trophy, cannot be missed.

He Wouldn’t Betray Us
Cleared Chapter 1.

Automatic story-related trophy, cannot be missed.

We’re Not Monsters
Cleared Chapter 2.

Automatic story-related trophy, cannot be missed.

Angels Dream of One Thing
Cleared Chapter 3.

Automatic story-related trophy, cannot be missed.

Where Did Everyone Go?
Cleared Chapter 4.

Automatic story-related trophy, cannot be missed.

Protect Your SOLDIER Honor
Cleared Chapter 5.

Automatic story-related trophy, cannot be missed.

Did Genesis Really Die?
Cleared Chapter 6.

Automatic story-related trophy, cannot be missed.

I May Abandon Shinra
Cleared Chapter 7.

Automatic story-related trophy, cannot be missed.

I’ll Come Visit
Cleared Chapter 8.

Automatic story-related trophy, cannot be missed.

We’ll All Be Heroes
Cleared Chapter 9.

Automatic story-related trophy, cannot be missed.

Thanks to You, Zack
Cleared Chapter 10.

Automatic story-related trophy, cannot be missed.

Come and Get It
Won a battle for the first time.

Automatic story-related trophy, cannot be missed. This will be your very first trophy. After the first cutscene of the game, you will be fighting a group of enemies – defeating all of them triggers the next story cutscene and earns you the trophy.

Prove Your Honor to Me
Performed a limit break for the first time.

Automatic story-related trophy, cannot be missed. You will automatically enter Limit Break when fighting enemies – Limit Break is activated when 3 identical images line up in the DMW (The spinning object in the upper-left corner). This will be one of your very first trophies.

Got Materia Fusion Down
Performed materia fusion for the first time.

Automatic story-related trophy, cannot be missed. You unlock Materia Fusion in Chapter 3. Press OPTIONS > Materia Fusion > Fuse any 2 materia to unlock the trophy. There will be a little tutorial guiding you through it.

Overpowered
Dealt 99,999 damage to an enemy.

Your max damage output is 9,999 by default. You need to break the damage barrier in order to do 99,999 damage with one attack – there are multiple ways to achieve this.

  • 1st option – In Chapter 6 you unlock something called Buster Sword Stance. Increasing the Proficiency to 25% breaks the damage limit. Defeating enemies while in Buster Sword Stance increases proficiency. The benefit of using this stance is taht your next attack deals increased damage.
  • 2nd option – Equip any accessory that breaks your damage limit. One of the earliest accessories you can get, that increase your damage limit to 99,999 is the “Brutal” accessory. The accessory is earned by completing Mission 7-4-6 or 9-5-1. You can also find the accessory in a chest in M9-6-3.

Next step is to actually deal 99,999. I highly recommend that you use the Costly Punch materia – it’s the same materia you will use for the Minerva Superboss near the end of the game.

You can get the Costly Punch materia at the earliest in Chapter 9. You need to craft the materia following this method.

When you reach Gongage, after a cutscene with Cissnei, turn around and open a chest to find the QMC+ Shop. Next you want the Goblin Punch materia earned by completing the waterfall minigame (See trophyWaterfall Chaser on how to complete the minigame).

With both the Shop and materia unlocked – buy any purple DMW materia from the QMC+ Shop and fuse it with Goblin Punch, this will give you the Costly Punch.

When your stats get hgher as you level up and fuse materia, you’ll end up damaging 99,999 without even trying. Note that damaging enmies from behind will increase your damage even more.

Limit Break Collector
Obtained all DMW images.

There are a total of 18 DMW images to collect. Luckily only one of the images are missable. Rest of the images are unlocked by playing just the story (automatically unlocked) or by completing missions.

>Crisis Core Final Fantasy VII Reunion – All DMW Image Locations Guide.

DMW Master
Achieved 100% progress for all DMW.

Before you can earn this trophy, you need to collect all 18 DMW images – see trophyLimit Break Collector on how to collect them all. After finding every image, refer to the guide below.

>Crisis Core Final Fantasy VII Reunion – 100% DMW Guide (AFK Farming Method)

The guide will give you the best way to farm flashback scenes and earn 100% DMW progress as quickly as possible.

Missions Completed: 25%
Completed 25% of all missions.

See trophyMission Completionist.

Missions Completed: 50%
Completed 50% of all missions.

See trophyMission Completionist.

Missions Completed: 75%
Completed 75% of all missions.

See trophyMission Completionist.

Mission Completionist
Completed 100% of all missions.

You will unlock all missable missions by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

I recommend leaving most of the missions for the end-game. You can complete half or more of the missions in about 1 minute, when you’re just a bit overpowered. This makes the process a bit more bearable.

Shop Completionist
Unlocked all shops.

You will get this by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

List of Shops and how to unlock them:

  • Research Dept. QMC+ (found in a chest in Chapoter 9)
  • Gongaga Trading (M2-3-1)
  • Juno Souvenirs (M2-4-1)
  • Myhtril Mine Traders (M2-4-5)
  • Wutai Secret Shop (M4-2-6)
  • The Happy Turtle (M4-3-6)
  • Sec.7 Shop (M4-4-3)
  • Sec.8 Materia Shop (M6-2-1)
  • Sec.5 Materia Shop (M6-2-3)
  • Sec.6 Accessory Shop (M6-2-6)
  • Nibel Accessories (M6-4-4)
  • Bone Village Outlet (M7-5-3)
  • Online Shop Duo (M9-3-3)
  • Online Shop Shade (M9-5-4)

Mail Completionist
Received mail from all senders.

You will get this by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

You only need to recieve 1 Mail per Sender to earn this trophy. There are only 6 missable Mail Senders. 5 of them are from the 5 Fan Clubs (which are tied to another trophy), and the last Mail Sender is the Reporter on the street in Midgar (choose NOT to report him).

Genji Equipment
Collected all Genji equipment.

> Crisis Core Final Fantasy VII Reunion – How To Get All Genji Equipment

Hero of the Wutai War?
Received highest evaluation from Lazard for Assault on Fort Tamblin.

CHAPTER 1

After the “Mt. Tamblin – Mountain Path” Save Point, you storm Fort Tamblin. You’ll see a box appear in the upper-left corner. Here you can see how many enemy forces you have defeated in the area. You need to defeat all enemies before you leave the area. If you open the map, you can see some of the enemy locations. A few of the enemies enemies only spawn when you interact with a watchtower or some of the rotating walls. There are 2 enemies in and watchtowers and 3 enemies hiding behind the rotating walls.

Make sure that all 16 enemy encounters have green checkmarks in the upper-left corner, before you leave through the gate and continue to the next area.

The trophy unlocks later in the chapter. When you have completed the boss fight, you meet up with Lazard and he’ll evaluate you. If you defeated all the enemies you get the highest evaluation and the trophy.

Fan Club Aficionado
Joined every fan club.

You will get this by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

Master Mako Stone Miner
Prevented the Materia Room from being shut down.

CHAPTER 2 (Can be earned up until Chapter 7)

This trophy is obtainable between Chapter 2 and the point of no return in Chapter 7. You need to unlock and complete 6 missions for a researcher in the Shinra Building.

From the start of the Chapter, don’t talk to Tseng (this will trigger the next story segment), instead leave the area to trigger a little cutscene. You will be transported to Midgar Streets by the fountain. Go back into the Shinra Building, head to the elevator and select the SOLDIER Floor. Next you want to enter the Materia Room (the text is written on the door), it´s located left of a Save Point.

Talk to a Researcher to unlock the missions M8-2-1 through M8-2-6. Complete all 6 missions, this can be done from any Save Point. Completing all missions will reward you with Mako Stones. Give all the Stones to the Researcher to unlock the trophy.

If the missions are to difficult to complete, you can wait up until Chapter 7 to complete them.

Banora Treasures
Collected all items and arrived at Angeal’s house before the Banora airstrike.

CHAPTER 2

After you talk to Tseng in the Shinra Building, you’ll find yourself in Banora. After meeting with Angeal’s mother, you get the objective to meet up with Tseng at the factory. Before meeting up with Tseng, you need to interact with 5 glowing items lying around the area. There are 3 located close together in the village, and 2 located on the way up the hil to meet with Tseng. Interacting with them makes the available to you later in the Chapter.

After the Shells minigame (trophySlicin’ SOLDIER) you get a call from Tseng. You will get 45 seconds to head back to Angeal’s mother. On the way, you need to collect all 5 glowing items (2 on the hill and 3 in the village). Collecting all 5 will earn you the trophy when you reach the house, before the timer runs out.

Everyone’s Hero
Saved everyone calling for help during the assault on the Shinra Building in Chapter 3.

CHAPTER 3

This trophy takes place after you go to the Director’s Room to talk to Lazard. An alarm will go off and the whole building will be under attack. When you are riding the elevator down, be sure to choose “Get off and look around.” You will find yourself on the SOLDIER floor. There are 3 NPC’s you need to save. 1 as soon as you get off the elevator, 1 lying on the ground to the left, and a pair of NPC’s in the Materia Room.

Head back to the elevator and complete the next 2 story-related fights. After a cutscene where you’re introduced to Cissnei, you will find a NPC to your left and 1 to your right in the LOVELESS Avenue destrict.

Saving all 5 groups of NPC’s earns you the trophy.

First-Rate SOLDIER
Defeated all virtual data in the Training Room.

CHAPTER 3

Right at the start of Chapter 3, head to the Training Room on the SOLDIER Floor (Shinra Building). Talk to Hojo and complete all 4 virtual fights to unlock the trophy. They are all super simple and quick to complete. The only one that can be a bit annoying is the last fight. Just play it safe and heal with Cure whenever you are low on health.

Precise Restoration
Achieved 100% recovery with the Mako Recovery Unit.

CHAPTER 4

After leaving the Slums, you will follow a highway and end up in the Shinra Building with Hojo. To his left you’ll see a console you can interact with. The console will count down from 5 and hide the number on the screen when it reaches 3. Continue counting down by yourself and press X as soon as you reach 0. It can take a couple of tries to get the timing right, but you can keep trying as many times as you want.

Of Significant Worth
Judged by Hojo to be a “SOLDIER member of significant worth” in the Fusion Chamber.

CHAPTER 4

After leaving the Slums, you will follow a highway and end up in the Shinra Building with Hojo. You can see a big blue champer in between two consoles, this is the Fusion Chamber. Enter the chamber to start a little minigame. Hojo will ask you a series of questions, choosing the dialogue listed below will earn earn you the trophy.

  1. A SOLDIER operative like Sephiroth
  2. State-of-the-art science and technology
  3. A person unafraid to challenge Shinra

Cell Raider
Checked all cells on the 67th floor of the Shinra Building.

CHAPTER 4

After leaving the Slums, you will follow a highway and end up in the Shinra Building with Hojo. There will be a console to the right of the Fusion Chamber. Before you interact with the console, equip the “steal” materia (Bruno gives it to you earlier in the Chapter). You need to steal 6 keys from 6 enemies, enter the 6 cells (using the keys) and open 3 chest in each cell (18 chests total) and return to Hojo before the timer runs out.

Wutai’s Nemesis
Caught all the Wutai spies that had infiltrated Midgar.

CHAPTER 5

Head to the LOVELESS Avenue in Sector 8. Find and talk to a SOLDIER 2nd Class, agree to help him find the Wutai spies. To reveal a spy, you need to talk to the character 3 times – this will reveal there true identity. The order of which you need to find them are fixed. Here’s the list:

  1. Man in front of the LOVELESS Avenue Theater.
  2. Shinra Trooper in Sector 5 Market. He is walking around the area.
  3. Male Shinra employee. Located upstairs by the elevators in the Shinra Building Entrance. Run up and down the stairs to make the spy spawn.
  4. Woman talking to a man in the Fountain area. She is located right by the entrance to the Sector 1 Train Station.
  5. Shinra Employee in the Exhibit Room. He’s standing by the big rocket.
  6. Little kid running around the Park in the Sector 6 Slums. The kid wears a hat.

Fan Club Savior
Helped every fan club continue their activities.

CHAPTER 7

There are a few steps to earn this trophy – they are as follows:

  1. Talk to Genesis Fan by the fountain – Choose: “Merge with a rich Fan Club!”
  2. Talk to other Fan in LOVELESS Avenue.
  3. Talk the first Fan again.
  4. Talk to the boy running around near the first Fan.
  5. Find and talk to his mother on the Sector 1 Platform.

Midgar Full of Flowers
Constructed every flower wagon type.

You will get this by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

Seven Wonders Expert
Learned about all of Nibelheim’s Seven Wonders.

CHAPTER 8 & 9

You will get this by following the Crisis Core Final Fantasy VII Reunion All Collectibles Guide.

Cage Opener
Opened the path to the Cage of Binding.

CHAPTER 10

This trophy can be earned near the start of Chapter 10. You need to interact with 4 gravestone-looking tablets and defeat 5 specific enemies. The first tablet is looking where you enter the Dephts of Judgement, you will see it right by the Save Point. The last 3 can be found in Portal of Severance, Howling Fang and right beside the entrance to the Lake of Oblivion.

After interacting with all 4 tablets, enter the Lake of Oblivion – here you will find 5 Mako Springs (they look like crystals hanging from the ceiling). Interact with a Mako Spring to spawn an enemy. Defeat all 5 enemies spawned from each of the springs to open the Cage of Binding.

Slicin’ SOLDIER
Cut down every incoming shell.

CHAPTER 2

This trophy can be earned in Chapter 2, after being to factory with Tseng. There will be a little tutorial on how to complete the minigame. Whenever the reticle on the shell turns blue, press SQUARE to slice them. You need to hit all 10 without missing to earn the trophy.

If you miss a shell, reload your latest auto-save to try again (you have to complete the minigame to reload the auto- save).

Master Blender
Blended a perfume with the perfect amount of oil.

CHAPTER 4

This trophy takes place in the Sector 5 Slums Market area, after getting your wallet back. Interact with the “Shopping Paradise” store to start this minigame. You need to count the correct number of oil drops needed to craft a perfect perfume.

  • Drip = 1 drop
  • DripDrip = 2 drops
  • Splash! = 10 drops

When the correct number has been reached – press X. There is a Save Point beside the shop. I recommend backing up your save before attempting this. You need to complete this minigame 3 times, without failing, for another trophy – See trophyGood Match For Aerith for more info.

Bingo!
Guessed the exact number in the number-guessing game.

CHAPTER 4

This trophy takes place in the Sector 5 Slums Market area, after getting your wallet back. Talk to a lone boy standing in the corner. This will start the number-guessing minigame. Aerith will mention 2-3 numbers, and then you have to pay the boy 50 gil for him to mention 3 more numbers. Now, the trick to finding the correct number is to compare Aerith’s and the boy’s numbers. The number that is mentioned twice is the correct one.

Example: Aerith mentions 1, 2 and 3. The boy mentions 2, 5 and 6 – the correct number is 2 because it’s mentioned by both.

Godlike
Rated to have “godlike speed” in collecting materia.

CHAPTER 4

This trophy takes place in the Sector 5 Slums Market area. After getting your wallet back, head over to the store with the “Item World” sign to start this minigame. You need to collect 20 pieces of materia under 14 seconds. Press L3 to sprint and spam X to pick up all the materia along the way. When the Shopkeeper rates you with “godlike speed” – you earn the trophy. Retry the minigame if you failed to complete it under 14 seconds.

Shinra’s Squats Champion
Achieved victory against the SOLDIER 2nd Class in the physical fitness test.

CHAPTER 5

At the start of the Chapter, head to the Training Room and talk to the man present – this starts the squat minigame. You need to beat the first 4 opponents for the trophy. You have to press TRIANGLE when Zack’s hands are behind him to perform a squat.

The reason why this is one of the hardest trophies, is because of the timing for performing a successful squat. After a series of successful squats, Zack speeds up, this makes the timing different from the previous set of squats. There are a total of 4 different speeds of which he performs his squats. This will take a couple of tries, but just keep trying – the more you try the more you learn the pattern.

Note: turn on controller vibration to help with the timing – this will give you a little cue for the right timing.

Master Infiltrator
Infiltrated the mako excavation facility without being discovered once.

CHAPTER 5

 You will reach a snowy mountain area as part of the story. You need to infiltrate a facility without getting spotted. Before you attempt it, make a backup save at the Save Point right next to the facility. You reach the facility right after a cutscene with Tseng and the Shinra Trooper.

You will see a couple of blue zones when you infiltrate the facility – enter the zone and use L1 to crouch and hide from the patrolling guards. If you get spotted before entering the facility, reload your backup save to try again.

Immovable Object
Defeated all enemies in Defense of the Junon Perimeter.

CHAPTER 6

When you’re chasing down Hollander, you reach a story-related minigame where you need to defend the area and keep enemies from reaching a gate. There are a total of 30 enemies you need to defeat. Run side to side on the road to engage combat encounters with incoming enemies. I recommend staying near the ned of the road – this will give you more time to react and stop the incoming enemies.

Zack the Sniper
Did not allow a single gun bull head to escape while sniping.

CHAPTER 9

When you’re leaving Nibelheim, you will find sniper rifles laying on the path to the next objective. You have to pick up the sniper at all 8 sniper spots (some are hidden away from the main path), and defeat all gun bull head enemies – if 1 escape, you have to reload your last autosave and start all over.

There is a method to make it alot easier. After the 3rd sniping spot, run back and forward to encouner more enemies. Farm as many kill points as you like and use them on the next sniping spot to upgrade it’s damage. The upgrades are shared between every sniper spot. The more points you farm, the more upgrades you can buy and give yourself a good chance of successfully completing all 8 sniping spots on your first try. It’s not necessary to fully upgrade the sniper.

The trophy unlocks when you reach the next Save Point, located a bit further ahead after the last sniping spot.

Waterfall Chaser
Collected ten chests coming down the waterfall in the hills of Gongaga.

CHAPTER 9

After a cutscene with Genesis in Gongaga, you’ll find yourself on a map called “Hills.” Run around the area and complete 7 random combat encounters. Now, when you try to leave the area, you get the chance to complete the waterfall minigame. You have to collect 10 chests falling down the waterfall, while dodging the monsters. The chests follow the same pattern:

Center > left > right > center > left > right > center > left > right > center – Trophy unlocked.

If you get hit by a monster or miss a chest, you have to leave the area, come back, and complete 7 random combat encounters to triger the minigame again.

Good Match For Aerith
Told by Bruno that you and Aerith “make a good couple.”

CHAPTER 4

For this trophy, you need to get a high affection level with Aerith before you leave the Sector 5 Slums. Here’s an overview of all the steps:

  1. Make sure that you have 5 potions in your inventory before entering the Sector 5 Market (Buy 5 from a Shop using the pause menu). We need to trade them in a later step.
  2. Talk to the 3 different shops around the Market. (+10 affection)
  3. Find the little girl standing by some crates, talk to her and choose: “Wait a little longer” for a total of 10 times.
  4. Trade 5 potions to the little boy standing on the opposite side of the Market. (+10 affection)
  5. When you get a cutscene with Aerith and the thief – select the 2nd dialogue option: “I’ll buy the medicine for you.” (+10 affection)
  6. Get your wallet back from the monsters.
  7. Head over to the store with the “Item World” sign and talk to the man to start a minigame. You need to collect 20 pieces of materia under 14 seconds. Press L3 to sprint and spam X to pick up all the materia along the way. When the Shopkeeper rates you with “godlike speed.” (+5 affection)
  8. Interact with the “Shopping Paradise” store to start this minigame. You need to count the correct number of oil drops needed to craft a perfect perfume. When the correct number has been reached, press X. There is a Save Point beside the shop. I recommend backing up your save before attempting this. NOTE: If you fail you LOSE points with Aerith! Succesfully make 3 perfect perfumes without failing. (+15 affection)

When you leave the Slums (as part of the story), Bruno will stop you. He’ll say that you and Aerith will “make a great couple.” If he says “good couple,” then you missed something above or made a bad perfume.

Divine Rule Broken
Defeated Minerva.

> Crisis Core Final Fantasy VII Reunion – Minerva Boss Guide

SOLDIER of Legend
Cleared the game in Hard Mode.

There is a wuick and easy way to earn this trophy – simply change the difficulty to Hard before the final boss. Defeating the final boss on Hard difficulty is enough to earn the trophy. This may be a bug and can be patched in the future. To change the difficulty – open the pause menu, go to Options > Gameplay Settings > Difficulty > Hard.

I recommend doing this after completing all 300 missions and defeating Minerva – this wil make the final boss a walk in the park.


The Devil In Me Trophy Guide & Roadmap (The Dark Pictures Anthology)

The Devil In Me Trophy Guide and Roadmap

FAQs

How long does it take to beat The Devil In Me?

It takes about 6-7 hours to complete the Solo Story.

How many endings does The Devil In Me have?

The Devil In Me has 2 distinct paths for endings.

How do you get Curator´s Cut in The Devil In Me?

You unlock Curator´s Cut by completing the game – but only if you have pre-ordered the game! Curator´s Cut is the same as Shared Story. The only difference is that Shared Story is online co-op and Curator´s Cut can be done alone offline.

Is The Devil In Me Platinum locked if you don´t have Curator´s Cut?

No. You just have to play Shared Story (online co-op) instead as. You have to Player 2 to play the same scenes as in Curator´s Cut (can be done offline, solo).


Roadmap

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 20 hours
  • Offline Trophies: 27 (1trophy, 3trophy, 15trophy, 8trophy)
  • Online Trophies: 4 (1trophy, 2trophy, 1trophy) – some collectibles are only available in Curator´s Cut/Shared Story
  • Number of missable trophies: All trophies are missable and/or tied to specific choices
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Minimum Playthroughs: 1 full playthrough (Solo Story) + 1 partial playthrough (Curator´s Cut/Shared Story) + many replays
  • Free-Roam / Chapter Select after Story?: Yes – Scene Selection is available from the start
  • Release Date: October 22nd, 2022

STEP 1: COMPLETE THE GAME (EVERYONE SURVIVES INCLUDING THE DOG) + COLLECT MAJORITY OF COLLECTIBLES

Start on any difficulty that you want. Enjoy the game while keeping everyone alive, and collect the majority of collectibles. I recommend following this guide > The Devil In Me: All Collectibles Guide. Use it for STEP 1, STEP 3 and STEP 6 through the Roadmap. The guide includes game choices for keeping everyone alive. Besides following the guide above for the mentioned Roadmap steps, make sure that you make the following choices –

  1. SCENE: Cigarettes. Choose: Desperate – this triggers Erin to search Charlie´s Bag and updates a Bearing.
  2. SCENE: Scouting (in bedroom). Choose: Earnest > Hesitant > Serious (lowers your relationship but is essential for rekindling the Kate and Mark´s relationship in Wall).
  3. SCENE: Scouting (when you reach the balcony), choose: Encouraging > Empathetic > Bitter > Supportive.
  4. SCENE: Wall. Choose: Compliant > Confused > Surprised > Apprehensive > Kiss.
  5. SCENE: Wall. Fail QTE near the end (there´s only one).
  6. SCENE: Silver Ash. Interact with a removable curtain. This will reveal a tape Erin can play – do save to update one of the Bearings. This trigger some new dialogue during the scene Lighthouse.

Making the steps listed above saves you alot of time later + unlocks a few trophies.

Trophies earned during step 1:


STEP 2: REPLAY “LIGHTHOUSE”

NOTE: Every time you replay a scene or start a new playthrough, create a new save and don´t overwrite previous saves. Some collectibles are tied to your saves, while others are saved directly on your profile.

Replay Lighthouse and choose the dialogue: Afraid. This is only possible if you made some of the choices listed in step 1 of the roadmap. The trophy unlocks after the scene Reunion. See the trophy for more info.

Trophies earned during during step:


STEP 3: REPLAY FROM “WASTE DISPOSAL” FOR NEW SCENES WITH MORE COLLECTIBLES + ONLY KATE AND MARK SURVIVES

Replay from Waste Disposal and let Charlie die. This opens up an extended scene as Mark which means more collectibles. Go back to The Devil In Me: All Collectibles Guide to find the locations during this step.

During the scene Chase you need to kill both Jamie and Erin. See The Cycle Continues on how to earn the trophies below.

Trophies earned during this step:


STEP 4: REPLAY LAST SCENE (EVERYONE DIES)

As the title states – replay the last scene Ultimatium (or Lake from your first playthrough). If you replay Ultimatum, simply refuse DuMet´s proposal. Both Kate and Mark will get killed.

Trophies earned during this step:


STEP 5: REPLAY FROM “BREATHLESS”

This step can be a bit annoying, depending on your relationship between Kate and Jamie in Breathless. Replay from that scene and follow the steps listed under the specific trophy.

Trophies earned during this step:


STEP 6: NEW GAME (CURATOR´S CUT OR SHARED STORY) FOR THE LAST COLLECTIBLES

Congrats on making it this far. This playthrough is only for collecting the last collectibles (Secrets, Inventory Items and Photo Opportunities). You will also earn the trophy for collecting a total of 200 Obols, if you haven´t already gotten it during an earlier step.

If you don´t have access to Curator´s Cut, which is a pre-order bonus by the time of writing, then you need to go into Shared Story with a friend. Curator´s Cut unlock after beating Solo Story the first time, if you pre-ordered the game. All videos below with “Curator´s Cut” in the video text, are the same scenes in Shared Story for player 2. Join a friend´s game or take turns collecting the last Collectibles.

Trophies earned during this step:

Trophy Guide

The Architect
Collected all Trophies.

Earn all other trophies in The Dark Pictures Anthology The Devil In Me to unlock the Platinum.

Murder Castle
Completed the prologue

Automatic story-related trophy, cannot be missed.

Hope You Enjoyed Your Stay
Completed the Solo Story

This trophy is a bit buggy, but there is a workaround. When you have completed the last scene in the game, skip the credits and let the trailer for the next game play out – this unlocks the trophy if it happens to bug the first time.

Unhappy Ending
No-one survived

If you follow the roadmap and complete the game first with everyone alive, then you can replay the last scene and kill everyone. You can do this no matter what choices you have made throughout the game. The final scene can differ depending on who´s alive.

You will earn this trophy during step 4 of the roadmap – on your partial playthrough.

Happy Ending
Everyone survived

I recommend going for this trophy during your first playthrough – this way you can get the most collectibles and replay from specific points for a trophy cleanup later. The video above shows all correct choices and QTE´s during the final scene.

I recommend using The Devil In Me: All Collectibles Guide – all choices are included in the guide. You get the most collectibles and everyone survives (including the dog).

Happier Ending
The dog made it off the island alive

You will get this trophy during step 1 of the roadmap. The prerequisite is that Jamie and Kate are alive.

During the scene Homestead – when you arrive in the house > choose: Anxious > let QTE timeout when you are given the opportunity to stab the dog.

Phoenix
Charlie survived the furnace

This trophy can be earned in the scene Ignition. Charlied will find himself trapped in a huge furnace. When you are given two choices > choose: “Grate” > “Grate.” You have to pick it twice for Charlie to survive. The trophy unlocks later in the story, during the scene “Waste Disposal.”

Shattering Expectations
Kate and Jamie both escaped the glass trap

This trophy can be earned in the scene Director´s Suite. Near the start of the scene you need to decide who gets the screwdriver. Whoever has the screwdriver survives the glass trap (if the glass wall is moving towards them).

When you are planning to trap DuMet, choose: Nervous. This will trigger Jamie to give Kate the screwdriver (it´s a collectible required for all Inventory Items), later in the scene as Jamie > press the button (Kate will survive because she have the screwdriver).

I recommend using The Devil In Me: All Collectibles Guide – all choices are included in the guide. You get the most collectibles and everyone survives (including the dog).

Hark!
Mark got the lighthouse working

It´s a prerequisite that Mark is alive near the end of the game. You will earn this trophy during step 1 of the roadmap.

If Mark is alive during the Lighthouse scene, it´s impossible to miss this trophy. You go up a ladder to the top of the lighthouse. You will shimmy around a ledge, activate the power, go back inside and then press a button to turn on the light.

Guilty
The crew didn’t trust Charlie and he paid the price

During the first playthrough, complete the first two steps to save yourself some time later. The prerequisites for this trophy takes place quite early in the game.

  1. Scene: Cigarettes. Choose: “Desperate” – this triggers Erin to search Charlie´s Bag and updates a Bearing.
  2. Scene: Silver Ash. Interact with a removable curtain. This will reveal a tape Erin can play – do save to update one of the Bearings. This trigger some new dialogue during the scene Lighthouse.
  3. Scene: Lighthouse. Choose: “Afraid.” Erin and Mark will chain up Charlie and leave him behind.
  4. The trophy unlocks later during another scene.

Award Worthy
Kate fell for Du’Met’s impersonation

Only Mark and Kate should be alive near the end of the game. This triggers an opportunity for a new scene. During the scene Reunion, you need to choose: Help Mark > Trophy unlocks. This is earned during step 3 of the roadmap.

See trophyThe Cycle Cycle Continues for more info on specific choices to reach this point.

The Cycle Continues
Mark agreed to Du’Met’s proposa

After completing step 1 and 2 of the roadmap. Replay from the scene Waste Disposal. Everyone besides Mark and Kate has to die, to trigger the required scene for this trophy and Award Worthy + more collectibles.

First, fail QTE´s in Waste Disposal and let Charlie die. Then you want to kill off Jamie and Erin in the scene Chase. On the roof with Kate, choose: “Flee” to let Jamie die. Next in the barn, choose: “Barricade” > “Climb” to let DuMet kill Erin.

Next step (for collectibles) is during the scene Cliffside. I recommend using The Devil In Me: All Collectibles Guide. The guide shows you where to get the collectibles as Mark during the scene Cliffside.

When you reach the scene Lighthouse, DuMet will capture Mark. During the next scene as Kate, choose: “Help Mark” – this triggers the trophy Award Worthy and carry you to the last scene – Ultimatum. During this scene you have to choose: “Persuasive” to unlock this trophy.

0451
Jamie reset the fuse box

During the scene Staff Only, you´re tasked with turning on the power. In one of the next rooms you´ll find a keypad. Input the code “0451.” This opens the door to the fuse box. Follow the arrows and turn on the different fuses in the correct order.

Lend Me A Hand?
Charlie’s hand was crushed

During the scene Wall, fail the QTE to crush Charlies´s hand. Like most of the trophies in the game, they can be gotten through solo story and Curator´s Cut/Shared Story.

Sparks
Jamie and Erin kissed

During the scene Guests, you are playing as Jamie and Erin. Select the choices below to make them kiss at the end of the scene – this is also a prerequisite for an Inventory Item, Erin´s lip balm which can be collected later on.

Choose: Familiar > Concerned > Flirtatous > Move In > Trophy unlocked.

Can You Pet The Dog?
Yes, you can pet the dog

For this specific encounter to occour, Charlie needs to be dead. The trophy is earned during step 3 of the roadmap (it involves letting Charlie die).

A dog will jumpscare Mark during the Cliffside scene. Mark picks up a rock which starts a QTE – let it timeout (don´t throw the rock at the dog).

Rekindled
Kate and Mark rekindled their relationship

In order to rekindle Mark and Kate´s relationship, at the earliest, you need to pick specific dialogue in the scenes Scouting and Wall. It´s all possible to earn the trophy during the last cutscene of the game, if everyone survives.

During the Scouting scene, choose: Earnest > Hesitant > Serious (lowers your relationship but is essential for rekindling the relationship in Wall).

Still during the scene Scouting (when you reach the balcony), choose: Encouraging > Empathetic > Bitter > Supportive.

Fast forward to the scene Wall. Choose: Compliant > Confused > Surprised > Apprehensive > Kiss > Trophy unlocked.

Another quick way to earn this trophy is through Shared Story – have both players choose Kiss.

Extinguished
Jamie chose to sacrifice herself in the glass trap

This trophy is a bit more time consuming to cleanup than others. Jamie and Kate need to have a good relationship before Jamie can sacrifice herself. If you keept everyone alive during your first playthrough, you choose to “Kill Kate” in Breathless, even though she survived, it had a negative effect on Kate and Jamie´s relationship. That´s why you need to replay from the scene Breathless and choose to “Kill Erin” – this way they get a better relationship. That is enough for most players to get earn this trophy later on. During Director´s Suite, Kate needs to choose “Nervous” to get the screwdriver. Later in the scene, let the QTE timeput – Jamie ends up sacrificing herself for Kate´s sake.

If you don´t have the QTE and Jamie push the button no matter what, then you need to replay further back – their relationship is to weak. It could be necessary to replay all the way from Island – the scene includes some interactions between Jamie and Kate.

Ignited
Jamie chose to save Erin in the suffocation chamber

This trophy can be earned during the scene Breathless. You´re given two options – Kill Kate or Kill Erin. Choose > Kill Kate. This will trigger a QTE where Mark saves Kate, which results in them both surviving the trap.

Until Death Do Us Part 2
Jeff and Marie watched each other die

This trophy is earned during the very first scene of the game. When you are in the bathtub as Marie, choose: Investigate. Let the scenes play out and you´ll earn the trophy as the prologue ends.

Toasty
Charlie maintained control during dinner

This trophy is earned during the Dinner scene. Charlie needs to stay cool and keep his composure during dinner.

Choose: Reassuring > Reassuring > Playful > Enthusiastic > Appreciative > Authoritative.

Shocking
Fixed all of the fuse boxes

There are a total of 3 fuse boxes in the game. The first one is during the scene Island, it´s unmissable. The next is in the scene Staff Only. Find a keypad and input the code “0451” and fix the fuse box (this fuse box unlocks another trophy). I believe you can´t complete the scene without fixing the fuse box, so it´s most likely story-related like the first one. The last one is missable, but only if Jamie is dead. If she´s alive, you´ll have to fix the last fuse box in the scene Interrogation.

Handy
Obtained all of the inventory items

List of Inventory Items required for the trophy –

  • Bottle (World´s Fair Hotel)
  • Soap (World´s Fair Hotel)
  • Inhaler (Blackout)
  • Jamie´s crystal (Wall – Choose: Court to get the crystal. It won´t count if you pick it up afterwards)
  • New lense for camera (Workshop)
  • Screw for camera stick (Workshop)
  • Lib balm (Interrogation – Jamie and Erin need to kiss during Guests, or else you can´t pick it up)
  • Screwdriver (Director´s Suite – Choose: Nervous)
  • New lense for camera (Cliffside – Charlie must be dead. Then you play as Mark)
  • Flashlight (Homestead)
  • Peber spray (Lake – Choose: Authoritative)
  • Necklace (World´s Fair Hotel (Curator´s Cut/Shared Story))
  • Pocket Watch ((World´s Fair Hotel (Curator´s Cut/Shared Story))

Note that it was later discovered that keys aren´t needed for the trophy, even though they´re inventory items.

Crime Scene Photographer
Found all of Mark’s photo opportunities

There is a total of 27 photo opportunities. Only Mark can take photos throughout the game. This has to be done across multiple playthroughs/replays. Some photos are only available in alternate scenes or Curator´s Cut – it´s the same as Shared Story (Co-op). The photos can also be a bit buggy, it may have or will be fixed in a later patch – you can take photos through walls. If you watch the video above, photo #2 is taken through a wall – the actual photo is by H.H. Holmes hat from the next area. The photo opportunities takes place in the following scenes –

  • Scouting
  • Mannequins
  • Workshop
  • Pool
  • Lighthouse
  • Cliffside (Charlie needs to be dead)
  • Opportunity (Curators´s Cut/Shared Story)
  • Spa (Curators´s Cut/Shared Story)

I recommend using The Devil In Me: All Collectibles Guide. This all-in-one guide covers all the different type of collectibles – it makes it alot easier to keep track of everything.

Say Cheese!
Took a photo of each crew member

This trophy is only obtainable during Curator´s Cut or Shared Story. Jamie is the only character you can´t take a photo of in the Solo Story. These photos also count as photo opportunities.

I recommend using The Devil In Me: All Collectibles Guide. This all-in-one guide covers all the different type of collectibles – it makes it alot easier to keep track of everything.

Investigator
Found all of the Silver Framed Secrets

See trophy Photogenic for more info.

Man of Many Interests
Found all of Du’Met’s business cards

There are only 5 Business Cards hidden in the game.

I recommend using The Devil In Me: All Collectibles Guide. This all-in-one guide covers all the different type of collectibles – it makes it alot easier to keep track of everything.

I Like Money
Collected 200 obols

This trophy will come naturally across all your playthroughs/replays. The Obols look like regular coins. They are often close to the main path, or hidden in a corner close by. If you still need the trophy afte rcompleting everything else – use the farming method above. All Obols are saved to your profile and carries over between playthroughs.

Camera Shy
Found all of the Black Framed Pictures

See trophy Photogenic for more info.

Photogenic
Found all of the White Framed Pictures

There are a total of 13 pictures/premonitions in the game. They can all be found on your first playthrough (everyone survives).

I recommend using TThe Devil In Me: All Collectibles Guide. This all-in-one guide covers all the different type of collectibles – it makes it alot easier to keep track of everything.

Collector
Found all of the Secrets

There are a total of 50 Secrets to find in The Devil In Me. The majority are found in the main game (Solo Story), while the last 2 are found in Curator´s Cut/Shared Story. The Secrets are saved as soon as you pick them up.

I recommend using The Devil In Me: All Collectibles Guide. This all-in-one guide covers all the different type of collectibles – it makes it alot easier to keep track of everything.

Call of Duty Modern Warfare II Trophy Guide & Roadmap

Call of Duty Modern Warfare 2 Trophy Guide & Roadmap (2022)

FAQs

Is Call of Duty Modern Warfare II (2022) a remake of the original MW2 (2009)

The new Modern Warfare 2 is a sequel to the 2019 reboot. This is a not at remake or a remaster – it´s a retelling of the original story from the old Modern Warfare games.

Is Modern Warfare Warzone 2.0 free to all players?

Just like the oiriginal Warzone, it´s completely free to play and does not require a copy or purchase of Call of Duty: Modern Warfare 2. Simply download Warzone 2.0 free from the PlayStation Store. Note that there are no trophies related to Warzone or PVP.

Is Realism harder than Veteran?

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