Crisis Core Final Fantasy VII Reunion – 100% DMW Guide (AFK Farming Method)

The DMW (Digital-Mind-Wave) is one of the main mechanics in the game when it comes to fighting. It´s random which images the DMW land on during fights – 3 of the same images will sometimes trigger a flashback scene. New flashback scenes raises your percentages in the DMW – all of these are random. Getting all DMW progress to 100% unlocks the trophy trophyDMW Master.

Setup

Before you can get all DMW to 100%, you need to unlock all the images. The DMW has a total of 18 images to collect. Refer to this guide for their locations > Crisis Core Final Fantasy VII Reunion – All DMW Image Locations Guide.

Players have reported that getting the last 10% for a character can take multiple hours, even 10 hours in some instances. Personally it took me about 3 hours of farming to get Genesis from 10% to 100%, Tseng from 80% to 100% and Cissnei from 90% to 100%.

It can prove quite frustrating to get specific character´s flashback scenes to appear, luckily some materia can help you get the different characters a better chance to appear on the DMW. Below you will find a list with the different materia and which shops you can purchase them. Do note that you can find the materia in chests and get some of them as rewards for completing missions.

List of Shops selling DMW materia

  • Research Dept. QMC+ (found in a chest in Chapter 9) – refer to to the collectibles guide here.
    • Octaslash (Sephiroth), Rush Assault (Angeal), Air Strike (Tseng), Meteor Shots (Cloud), Healing Wave (Aerith) and Lucky Stars (Cissnei).
  • Juno Souvenirs (Complete M2-4-1)
    • Chocobo Stomp (Chocobo), 1,000 Needles (Kactuar), Murderous Thrust (Tornberry), Courage Boost (Cait Sith), Moogle Power (Moogle) and Item Mugger (Magic Pot).
  • Bone Village Outlet (complete M7-5-3)
    • Hellfire (Ifrit), Megaflare (Bahamut), Zantetsuken (Odin), Rebirth Flame (Phoenix) and Exaflare (Bahamut Fury).
  • Online Shop Shade (Complete M9-5-4)
    • Apocalypse Materia (Genesis).

Farming Method

I recommend that you equip 4 materia with the character you are farming + 2 Lucky Stars materia. The Lucky Stars materia will help you land on Cissnei´s attack – it will give you a better DMW status increasing your chances for a new flashback scene. The DMW status could potentially end up being “Sky High” or “Heavenly” – it will highten your chances even further landing on the different characters.

Next you want to equip a Faerie Ring. For example, you get it by completing M.2-5-5, M.7-6-2 or purchasing it from the Mythril Mine Trading shop. The Faerie Ring gives you constant health regeneration, this way you can leave your game on overnight without dying.

Load up M.1-1-1 and watch it all play out. If you want, activate the Lucky Stars attack when it´s available to increase the chances for new flashback scenes. The most important thing is to complete the mission to save your progress!

The trophy unlocks when you open the DMW, if all DMW images have reached 100%.

Crisis Core Final Fantasy VII Reunion – DMW Master Trophy Guide

Related Crisis Core Final Fantasy VII Reunion Guides:

Crisis Core Final Fantasy VII Reunion – All DMW Image Locations Guide

The DMW (Digital-Mind-Have) has a total of 18 images to collect. Only 1 image is missable. The first 7 images are automatically unlocked through normal story progression – they’re unmissable. The last 10 are collected through missions (can be done at any time). Collecting all 18 DMW images unlock the trophy trophy Limit Break Collector.

DMW images

#1 – Sephiroth (Story-related)

#2 – Angeal (Story-related)

#3 – Tseng (Story-related)

#4 – Aerith (Story-related)

#5 – Cloud (Story-related)

#6 – Cissnei (Story-related)

#7 – Genesis (Story-related)

#8 – Phoenix – The summon materia is collected in chapter 8 (MISSABLE)

#9 – Ifrit – Complete M.8-1-1

#10 – Bahamut – Complete M.8-1-4

#11 – Odin – Complete M.8-1-6

#12 – Chocobo – Complete M.8-4-1

#13 – Cait Sith – Complete M-8-4-3

#14 – Moogle – Complete M-8-4-4

#15 – Bahamut Fury – Complete M-8-5-6

#16 – Magic Pot

Before you can get the Magic Pot DMW image, you need to play M.6-1-5 and find Tornberry. The final enemy is located to the left, instead go right to find the Tornberry. Defeating him unlocks the M.10-2 group.

The next step is to find the Magic Pot (random spawn) in M.10-2-3. Equip the materia Jump, Fira, Gravity and Assault Twister. The Magic Pot will ask for these 4 attacks, use the mentioned materia when you see the text above his head. Doing so will satisfy him and unlock the DMW image.

#17 – Tornberry – Complete M.10-2-3 (Read above on how to unlock the mission)

#18 – Kactuar

Before you can get the last DMW iamge, you need to play M.1-3-1 and defeat Kactuar. When you reach a path that goes left towards the final enemy, continue straight and turn right to find Kactuar. Complete the mission to unlock the M-10-1 group. Complete M.10-1-3 to unlock the Kactuar DMW image.

Crisis Core – How to get all DMW images

Related Crisis Core Final Fantasy VII Reunion Guides:

Crisis Core Final Fantasy VII Reunion – How To Get All Genji Equipment

The 4 pieces of Genji equipment is one of the best sets in the whole game. I highly recommend collecting these as early as possible. Collecting all Genji equipment will unlock the trophy trophy Genji Equipment.

#1 – Genji Armor

Earn 100% on all DMW Images to earn the Genji Armor. When you reach 100%, you need to open the pause menu and then DMW for the Genji Armor to unlock. You can farm DMW percentages on the first mission M1-1-1. Equip purple materia that helps you land on the correct DMW Images. Equip Faerie Ring to keep healing yourself if necessary – then you can leave the game for multiple hours. Remember to complete the mission to save your progress.

#2 – Genji Glove

This is probably the easiest piece of equipment to find. It can be found in a chest in a path to the left near the start of M.9-6-4.

#3 – Genji Shield

This is the trickiest piece to get. You need to encounter a Magic Pot in M.7-6-6 – keep running around the mission until you encounter one. You have to use the attacks it requests. There will be a small piece of text above it´s head.

The required materia are Gil Toss, which can be found in multiple missions. Then there´s Costly punch (get it by fusing Goblin Punch (or any “Punch” materia) with purple materia from the QMC+ shop (DMW materia). The 3rd attack the Magic Pot reuquests are any attack, as long as it deal 99,999 dmg (which is easiest done with Costly Punch from behind the enemy – if your stats are low). The last and trickiest attack is Octaslash. Here you´ll need to equip som Octaslash materia to increase your DMW chances of landing on the Sephiroth (activating Octaslash). If you don´t get the Octaslash attack, or fail some of the other requests – pause the game, forfeit the fight and retry. It does require a bit of luck to land on 3x Sephiroth with the DMW.

If you keep having trouble with the Octaslash attack, you can complete some other encounters and get your DMW up to “heavenly” status – this increases your chances of landing on 3 identical images on the DMW. Cissnei´s Lucky Stars have a chance to instantly put you in the “heavenly” state.

#4 – Genji Helm

This last piece is pretty simple to get. First you need to unlock the shop where you can buy the Genji Helm. It´s unlocked by completing M.9-5-4. The Genji Helm costs 1.000.000 to purchase. Sell all the equipment you don´t use to get enough Gil – you should have more than enough when you´re done selling or/and have completed all missions.

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Crisis Core Final Fantasy VII Reunion Minerva Boss Guide

Welcome to my Minerva boss guide. Minerva is the secret boss in mission 9-6-6: The Reigning Deity. This boss might seem difficult at first, but there is a easy way to cheese the boss. There´s no need to max your stats. Defeating Minerva will grant you the Divine Slayer Accessory and the trophy trophy Divine Rule Broken.

Before you even attempt this boss fight, complete eveverything else possible. When you have completed the other 299 missions you´ll have alot of gil and SP to fuse materia.

The Setup

You want to equip as much Genji equipment as possible. Personally I used Genji Armor, Genji Shield, Genji Glove and the Ziedrich. The Genji Armor gives you permanent Barrier/MBarrier. The Glove breaks your damage limit and gives you permanent Critical, this way you can hit 99,999 damage almost every time. The Armor gives you permanent Endure/Regen and breaks your health limit. The Ziedrich gives you +100 SPR, VIT, MAG and ATK – it´s a great substitute for the Genji Helm. If you don´t have 1,000,000 gil for the Genji Helm, collect the Ziedrich from M.9-5-6. It can be found in a chest at the end of an optional path.

For how to acquire each piece of Genji equipment, refer to this guide > Crisis Core Final Fantasy VII Reunion – How To Get All Genji Equipment.

When it comes to materia, there´s actually only two you want to equip – Costly Punch and Mug. Feel free to equip other Materia you want to use. I will recommend Dualcast and Curaga, if you want to heal yourself during the fight. You can also use X-potions or Elixirs to heal (which I did). Besides equipping Costly Punch and Mug, you need to upgrade your materia until you have 99,999 health and as close to 255 SPR and 255 ATK (max stats).

Fuse your equipped materia with materia or items that give you the desired result. For example, fuse your Curaga with a bunch of Fat Chocobo Feathers to raise your HP%. Fuse materia with Mythril to increase your SPR stat, and with Adamantite to increase your VIT stat. When you have completed every other mission, you´ll have alot of SP and items to fuse with. If you need more SP, simply convert materia you don´t use to get more. If you need more gil, go to any shop and sell whatever accessories you won´t need or use.

Your main source of damage for the fight towards Minerva is Costly Punch. Using the Materia decreases your health, but it doesn´t really matter. You can make Costly Punch materia by fusing Hammer, Magical or Goblin Punch with any DMW materia. The next materia you´ll NEED is the Mug materia – you earn it for completing some of the missions. But if you lost it by fusing it or by other means, you can fuse Steal with any materia that results in Mug.

MATERIA:

  • Mug Vit +30
  • Drainga HP +500%
  • Moogle Power Vit +30
  • Drainga HP +810%
  • Costly Punch SPR +80
  • Curaga HP +700%

EQUIPMENT:

  • Ziedrich
  • Genji Shield
  • Genji Glove
  • Genji Armor

Strategy

As soon as the fight starts, use Mug to steal 99 Phoenix Down from Minerva. Use a Phoenix Down to get Raise – whenever you take a lethal blow, you will get resurrected. Now you´re pretty much immortal for the whole fight. Whenever you go down, spam a new Phoenix Down as soon as you get up. Keep hitting Minerva with Costly Punch to hopefully crit 99,999 damage everytime. Even with low stats or low damage output and you being insta-killed by attacks that deal 99,999 damage, you´ll have more than enough Phoenix Down to get through the fight. The last thing you need to know is, when Minerva casts Judgement Arrow, it removes your Raise – simply use another Phoenix Down to gain Raise again.

Keep hitting Minerva with Costly Punch, and abuse Phoenix Down until you have defeated her.

Related Crisis Core Final Fantasy VII Reunion Guides:

Plague Tale Requiem All Collectibles Guide

Welcome to my Plague Tale Requiem all collectible locations guide. This guide shows you all 104 collectibles in chronological order. Everything can be collected in the first playthrough.

Collectibles by type:

  • 21 Souvenirs
  • 12 Hugo’s Herbariums (7 Feathers, 5 Flowers)
  • 10 Secret Chests
  • 16 Knives (needed to open Secret Chests)
  • 24 Tool Chests (needed to craft Upgrades)
  • 4 Chapter-specific Trophies
  • 16 Old Protector Items (counts as 1 trophy in the guide)
  • 1 Secret Armor

Souvenirs are conversations that you can trigger with a button press. Some souvenirs becomes available when you´ve performed certain actions. Then we have the feathers and flowers, they are simply picked up from the ground. The tool chests are simply opened. They content tools you can use to upgrade your gear. Then we have a few chapter-specific trophies which are included in the video guide below.

The secret chests can be an issue. You need a knife to open them. Opening the secret chests destroys the knife you have equipped. That´s why you need to save them for the secret chests, The number of knives in the game depends on the difficulty level. That´s why I recommend playing on Narrative difficulty in your first playthrough (the difficulty with most knife spawns).

NOTE: It´s important that you save knives for opening the Secret Chests. Don´t use them on enemies.

Finding all collectible locations unlocks the following 4 trophies:

  • trophy Herbalist
  • trophy Ornithologist
  • trophy Explorer
  • trophy Immortal memories

COLLECTIBLES BY CHAPTER

Chapter 1

  • #1 – Trophy: Perfect Shot

Chapter 2

  • #1 – Souvenir #1: Best player
  • #2 – Souvenir #2: Be at peace
  • #3 – Hugo’s Herbarium #1 (Flower 1/5): Arrowhead

Chapter 3

  • #1 – Tool #1
  • #2 – Souvenir #3: A Grave
  • #3 – Tool #2
  • #4 – Hugo’s Herbarium #2 (Flower 2/5): Chamomile
  • #5 – Secret Chest #1
  • #6 – Souvenir #4: Our home

Chapter 4

  • #1 – Hugo’s Herbarium #3 (Flower 3/5): Gentian
  • #2 – Souvenir #5: Silk treasure
  • #3 – Knive
  • #4 – Secret Chest #2
  • #5 – Tool #3
  • #6 – Souvenir #6: A grain of sand
  • #7 – Trophy: Mercy
  • #8 – Knive
  • #9 – Tool #4

Chapter 5

  • #1 – Souvenir #7: The stag’s roar
  • #2 – Tool #5
  • #3 – Knive
  • #4 – Souvenir #8: Huuuugooooo!
  • #5 – Tool #6
  • #6 – Secret Chest #3
  • #7 – Knive
  • #8 – Hugo’s Herbarium #4 (Flower 4/5): Anemone

Chapter 6

  • #1 – Hugo’s Herbarium #5 (Feather 1/7): Jay
  • #2 – Souvenir #9: Imagine you’re flying!
  • #3 – Tool #7
  • #4 – Knive
  • #5 – Tool #8
  • #6 – Secret Chest #4
  • #7 – Souvenir #10: Which colour do you want?
  • #8 – Knive
  • #9 – Tool #9

Chapter 7

  • #1-#2 – Knive + Hugo’s Herbarium #6 (Feather 2/7): Black headed gull
  • #3 – Tool #10
  • #4 – Souvenir #11: The Survivor
  • #5 – Secret Chest #5
  • #6 – Knive #9
  • #7 -Tool #11
  • #8 – Souvenir #12: The first men
  • #9 – Tool #12

Chapter 8

  • #1 – Hugo’s Herbarium #7 (Feather 3/7): Black kite
  • #2 – Souvenir #13: Silent Lucinda
  • #3+4 – Trophy: Perfect throw + Souvenir #14: Flower crown
  • #5 – Tool #12

Chapter 9

  • #1 – Souvenir #15: A thousand more years
  • #2 – Tool #14
  • #3-#5 – Secret Armor (Faster Health Recovery) + Tool #15 & Tool #16
  • #6-#7 – Knive + Secret Chest #6
  • #8 – Souvenir #16: Nice screeching
  • #9 – Souvenir #17: Tramontane
  • #10 – Tool #17
  • #11 – Secret Chest #7
  • #12 – Hugo’s Herbarium #8 (Feather 4/7): Barn owl
  • #13 – Trophy: Old Protector

Chapter 10

  • #1 – Tool #18
  • #2 – Hugo’s Herbarium #9 (Feather 5/7): Raven
  • #3 – Souvenir #19: A rag doll
  • #4-#5 – Knive + Tool #18
  • #6 – Secret Chest #8
  • #7 – Tool #20
  • #8 – Knive

Chapter 11

  • #1 – Hugo’s Herbarium #10 (Feather 6/7): European goldfinch
  • #2 – Knive
  • #3 – Souvenir #19: The Chateau d’Ombrage
  • #4 – Souvenir #20: His toys…
  • #5 – Secret Chest #9
  • #6 – Tool #22

Chapter 13

  • #1 – Tool #23
  • #2 – Souvenir #21: A mess
  • #3 – Tool #24
  • #4 – Knive
  • #5 – Tool #25
  • #6 – Knive
  • #7 – Hugo’s Herbarium #11 (Feather 7/7): Greylag goose
  • #8 – Secret Chest #10

Chapter 16

  • #1 – Tool #26
  • #2 – Hugo’s Herbarium #12 (Flower 5/5): Carnation

> Click here for more Game Guides!

Call of Duty Modern Warfare II Veteran Difficulty Walkthrough

If you have played previous Call of Duty games on Veteran, this shouldn´t be a problem. Alot of the sequences in the game is about stealth or involves set pieces. There are only a few areas that can be a bit troublesome.

Whenever you suffer damage – take cover! Stay in cover until your health has fully recovered. Always play it safe and don´t take chances. Pick the enemies off one by one and take it slow. Luckily checkpoints are plentiful. Use the riot shields whenever they are available – this is by far the best weapon on Veteran difficulty. You can run up to every enemy and melee them. This is especially useful during mission 14: Prison Break and mission 17: Countdown. You can complete the campaign in about 6 hours, even on Veteran.

When you start the game and continue your Veteran run, pause the game and make sure that you are on Veteran difficulty. Some players have reported that the game switch you back to Regular difficulty, when you continue your campaign.


PART 1:

MISSION 1: Strike

MISSION 2: Kill or Capture

PART 2:

MISSION 3: Wetwork 

MISSION 4: Tradecraft 

MISSION 5: Borderline 

MISSION 6: Cartel Protection 

PART 3:

MISSION 7: Close Air 

MISSION 8: Hardpoint 

MISSION 9: Recon By Fire 

PART 4:

MISSION 10: Violence And Timing 

MISSION 11: El Sin Nombre 

PART 5:

MISSION 12: Dark Water

MISSION 13: Alone 

PART 6:

MISSION 14: Prison Break 

MISSION 15: Hindsight 

PART 7:

MISSION 16: Ghost Team 

MISSION 17: Countdown 

> Call of Duty Modern Warfare II – Trophy Guide & Roadmap

Call of Duty Modern Warfare II Trophy Guide & Roadmap

Call of Duty Modern Warfare 2 Trophy Guide & Roadmap (2022)

FAQs

Is Call of Duty Modern Warfare II (2022) a remake of the original MW2 (2009)

The new Modern Warfare 2 is a sequel to the 2019 reboot. This is a not at remake or a remaster – it´s a retelling of the original story from the old Modern Warfare games.

Is Modern Warfare Warzone 2.0 free to all players?

Just like the oiriginal Warzone, it´s completely free to play and does not require a copy or purchase of Call of Duty: Modern Warfare 2. Simply download Warzone 2.0 free from the PlayStation Store. Note that there are no trophies related to Warzone or PVP.

Is Realism harder than Veteran?

Yes – luckily you only need to complete the game on Veteran difficulty for 100%.


Roadmap

  • Estimated trophy difficulty: 5/10
  • Approximate amount of time to platinum: 9-15 Hours (Campaign 6-10 hours, co-op 3-5 hours)
  • Offline Trophies: 18 (6trophy, 8trophy, 4trophy)
  • Online Trophies: 7 (1trophy, 6trophy)
  • Hardest TrophiestrophyCutting Heads off Snakes, trophyHellride & trophyGoing Dark
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes – You have to complete the game on Veteran (2nd highest difficulty)
  • Minimum Playthroughs: 1
  • PS4/PS5 Autopop & Save Transfer: –
  • PS4/PS5 Crossbuy: –
  • Free-Roam / Chapter Select after Story?: Yes – Mission select is available from the start
  • Release Date: October 27th, 2022

STEP 1: COMPLETE THE GAME ON VETERAN + MISC TROPHIES

If you feel confident and want to get most if not all trophies in one playthrough, start the game on Veteran difficulty. If you miss 1 or 2 misc trophies during step 1, you can get them during step 2 on Regular difficulty using mission select. Some misc trophies can be quite challenging on Veteran. If you are struggling, complete the mission and replay it later.

Trophies earned during this step:


STEP 2: POTENTIAL CLEAN-UP OF MISC CAMPAIGN TROPHIES

If you missed any trophies during your 1st playthrough, go to mission select and clen up what you may have missed. Many missions can be completed super quick on the lowest difficulty.


STEP 3: ONLINE SPEC OPS MODE (CO-OP)

This is your last roadblock to achieve the Platinum trophy. If you have a friend or good partner, this step will be a lot easier than playing with randoms. You need to complete the missions, Low Profile, Denied Area and Defender: Mt. Zaya with a 3-star rating. Besides that you need to complete Low Profile without triggering an alarm and collect 20 Intel Fragments (over 50 Intel Fragments available across old and new missions).

Trophies earned during this step:


Trophy Guide

We are RTB
Collect all the Trophies

Unlock all other trophies to earn the Platinum.

Crocodile
Shoot three enemies while underwater in ‘Wetwork’.

MISSION 3: WETWORK

This is a pretty simple trophy. As soon as the mission starts, kill the first enemy and pick up his pistol. While underwater, shoot and kill 3 enemies. If it´s to hard hitting headshots while underwater, go for bodyshots.

Nessie
Reach the barge without being seen in ‘Wetwork’.

MISSION 3: WETWORK

You want to kill most if not all enemies with headshots. Sometimes if you miss and hit their body, quickly shoot them again and kill them, before they trigger the alarm. If an alarm is triggered just reload from last checkpoint.

You want to pick off the enemies one by one, to the left and to the right. Keep a lookout for the boat patrolling down the middle of the map. After killing the enemies on the piers, line up your shots to kill the 2 enemies on the boat. Afterwards you need to go the barge, here are some enemies partolling and 2 standing still. You want to take out the patrolling enemies first, then the last 2 standing still. This way you won´t trigger any alarm. Just make sure that the patrolling enemies are far enough away from the others.

Daredevil
While affected by one Flashbang, kill two enemies in the Campaign or in Co-op.

MISSION 6: CARTEL PROTECTION

This trophy can be earned almost anywhere in the game, as long as you have some flashbangs equipped. An easy play to get this is the start of Mission 6: Cartel Protection. The trophy probably won´t unlock right away, it will take you a couple of tries to get it. It has to be at the exact moment you are blinded, for the kills to count.

Nobody was There
Never trigger the alarm in ‘Recon by Fire’.

MISSION 9: RECON BY FIRE

This can be a bit tedious. To unlock the trophy, you need to complete BOTH sniping sections without triggering an alarm. Before you shoot any enemies, wait for Price´s the callout on how low or high, you need to aim to kill the enemies. If you trigger an alarm, reload your checkpoint. It´s okay if you trigger an alarm during other sections of the missions – only the 2 sniping sections count for the trophy.

The trophy unlocks, when you kill the last enemy at the lighthouse, if you didn´t trigger any alarms.

Test Drive
Drive five vehicle types in ‘Violence and Timing’.

MISSION 10: VIOLENCE AND TIMING

After falling out of the helicopter near the start of the mission, you will find yourself on the roof of a vehicle. From here you need to hijack it – this is the first vehicle type. There is a total of 6 different types you can hijack.

  • Big Transport Truck (the one you first land on falling out the helicopter)
  • Truck with enemies on it
  • Pickup Truck with enemies on it
  • Hummer (they have turrets on the top)
  • Civillian Truck
  • Civillian Car

The 2 civillian vehicles can be found on the side of the road. Park next to them for the opportunity to enter them – you can´t hijack the moving civillian vehicles driving on the road. Commandeer a total of 5 different types for the trophy.

Keeping this One
Reach Price using the first vehicle you hijack.

MISSION 10: VIOLENCE AND TIMING

Near the start of the mission, you fall out a helicopter and land on the roof of a big truck. Hijack it and stay in it until you reach Price. This trophy can be really hard on “Veteran” difficulty. I recommend playing on “Recruit.” Avoid all collions with vehicles and obstacles. If you take a hit and suffer a lot of damage, reload last checkpoint. The hardest part about this trophy is halfway when you face an enemy throwing mines on the road. Again, if you hit a mine – reload last checkpoint.

The trophy unlocks when you reach Price and jump onto his vehicle.

Ghost-in-Training
Reach the penthouse in ‘El Sin Nombre’ without killing anyone or triggering the alarm.

MISSION 11: EL SIN NOMBRE

The trophy can be earned right after the interrogation scene. Reach Alejandro without killing anyone or triggering an alarm. Reload your last checkpoint if you´re spotted. You need to pick up bottles you can throw to lure enemies away from your path.

The only difficult part is the last section when you´re on the roof. Throw multiple bottles to your right, to lure most of the enemies, peak over cover, and when it´s clear vault over it and crouch to the ladder. As soon as you reach the top, go prone to avoid detection. The trophy unlocks when you get out of the elevator and meet Alejandro.

Gentleman Thief
Open three safes in the Campaign.

MISSION 11: EL SIN NOMBRE

MISSION 13: ALONE

There are 3 safes in the game, spread across 2 missions. The first safe is located in the mission El Sin Nombre. The last 2 are in the mission Alone.

  1. EL SIN NOMBRE – After getting up to the first floor. Lure the guard away or kill him. Go down the walkway/balcony to reach a room. Open the closet to reveal the safe. The code is 02-02-19.
  2. ALONE – When you reach the café, Ghost will make a joke about tea, Soap will respond: “F*cking brits.” Facing a case you can pry open, head left to find a door. Pry it open to reveal the safe. The code is 10-10-80.
  3. ALONE – Right after the 2nd safe, at the mechanic with all the cars. Head into the office to your left after passing some parked cars – the safe is in the corner. The code to the safe is 37-60-80.

A Crappy Way to Die
Kill the enemy in the porta-potty.

MISSION 12: DARK WATER

Near the very start of the mission, you group up with some teammates and head up a set of stairs. When you reach the top, there are two porta-potties. Shoot the one to the left before Alejandro does. There is an enemy behind the door.

Don’t touch the deck!
In ‘Dark Water’ advance 90 meters towards the front of the ship without touching the deck.

MISSION 12: DARK WATER

Near the end of the mission, you´re sailing with Graves and end up crashing into the big freigther. The trophy starts here. Jump onto one of the moving containers or boxes. You need to time your jumps, and vault onto the various moving objects on the deck. If you fall down and hit the deck, reload your last checkpoint. You need to reach the very end without falling down. I recommend doing this trophy on Recruit difficulty. This can take alot of tries on Veteran before you get it, depending on your skill.

Gunless
Finish ‘Alone’ without firing a gun.

MISSION 13: ALONE

I recommend attempting this trophy on Recruit difficulty, the last section on Veteran is almost impossible without firing a gun. You need to rely on your different throwables and melee for the entirety of the mission. Smoke bombs are especially good to evade the enemies. On recruit you can run past most enemies. When you reach the café area with enemies everywhere, use the smoke bombs to cover your run to the aqueduct. You can also just run up to enemies and melee them if you want. Complete the mission and the trophy is yours.

No time to lose
Complete the CCTV sequence in four minutes.

MISSION 14: PRISON BREAK

The time requirement on this trophy is super tight. You want to make a practice run or two before attemting this. You need to time Ghost´s moments and attacks exactly to avoid getting spotted or killed. You can make a backup save before attempting this, if you don´t want to play the first part of the mission again.

Backpack Guy
Kill gassed or blinded enemies using a Molotov, Semtex and Frag in ‘Prison Break’.

MISSION 14: PRISON BREAK

When you enter the prison, it´s possible to open your backpack and switch throwables. Hold UP on the D-pad to switch between them. Kill 3 different enemies which are blinded by flashbangs, with each type of lethal throwable. First throw a flashbang, then kill the enemy with a molotov for example. Switch to the next lethal throwable and repeat. Get a kill which each lethal on enemies blinded by flashbangs.

There are multiple options throughout the mission to restock all throwables.

Wall of Duty
Kill three Enemies with the Riot Shield in the Campaign or in Co-op.

MISSION 14: PRISON BREAK

When you get to a long hallway inside the prison, you´re greeted by some enemies with riot shields. Kill them and equip one of their shields. Run up to enemies and melee them with the shield. Kill 3 enemies to unlock the trophy.

Practice makes Perfect
Shoot all the targets in the training area in ‘Ghost Team’.

MISSION 16: GHOST TEAM

This trophy is best to attempt on Recruit difficulty, but it is doable on Veteran. At the very end of the mission, you fight a tank. This will take place in a training area with a total of 33 targets. Hit all targets and the trophy is yours. Do note that if you die, you need to hit all targets again.

Must be Wind
Rescue the hostages in ‘Countdown’ without the enemies firing their weapons.

MISSION 17: COUNTDOWN

This trophy stretches over 3 different hostage situations at the start of the mission. You are rapelling down the side of a skyscraper and need to save all hostages. This trophy is all about timing, speed and lining up your shots.

1st hostage situation is super simple. Headshot the 2 enemies.

2nd hostage situations is a bit more tricky. Kill the 2 enemies to the left first, then the next enemy closest to the window. Finally there´s an enemy in the back – sometimes he spots you if you aren´t fast enough.

3rd hostage situation has 5 enemies present. Go all the way to the right first and line up the 2 enemies. Next you want to position yourself so you can kill the last 3 enemies at the same time. It´s possible to hit all 3 with 1 bullet.

Time for Pints
Finish the Campaign on any difficulty.

Automatic story-related trophy, cannot be missed. Complete all 17 missions on any difficulty to unlock the trophy.

Cutting Heads off Snakes
Finish all Campaign missions on Veteran or Realism difficulty.

If you have played previous Call of Duty games on Veteran, this shouldn´t be a problem. Alot of the sequences in the game is about stealth or involves set pieces. There are only a few areas that can be a bit troublesome.

Whenever you suffer damage – take cover! Stay in cover until your health has fully recovered. Always play it safe and don´t take chances. Pick the enemies off one by one and take it slow. Luckily checkpoints are plentiful. Use the riot shields whenever they are available – this is by far the best weapon on Veteran difficulty. You can run up to every enemy and melee them. This is especially useful during mission 14: Prison Break and mission 17: Countdown. You can complete the campaign in about 6 hours, even on Veteran.

When you start the game and continue your Veteran run, pause the game and make sure that you are on Veteran difficulty. Some players have reported that the game switch you back to Regular difficulty, when you continue your campaign.

>Call of Duty Modern Warfare II Veteran Walkthrough

Night Fight
Earn three Stars in ‘Low Profile’.

The 1st mission in the Spec Ops Campaign is Low Profile. You only have to complete the mission under 16 minutes to get 3 stars and the trophy.

This is the easiest mission to earn 3 stars. It can be done with multiple deaths and still under 16 minutes.

Hellride
Earn three Stars in ‘Denied Area’.

Deniead Area is the 2nd co-op mission. We completed the mission in 9:09 – even faster than Infinity Ward´s time! You only have to complete the mission under 16:00 to get 3 stars and the Hellride trophy. This is by far the hardest of the 3 missions, in my opinion.

You need kill RPG wielding enemies and Helicopters as soon as they spawn! This will take some practice. You need to know their spawns and have the correct equipment at the right time. 1 player drives while the other is on the roof destroying incoming vehicles. At every SAM Site (where your objective is), there will be some self-revive kits. Make sure you have one at all times. Sometimes high speed is best. Quickly plant the explosives and then run towards the nearest vehicle. Make sure that you shoot enemy RPG´s in the watchtowers on your way out.

Kings of the Mountain
Earn three Stars in ‘Defender: Mt. Zaya’.

The 3rd mission is a bit different than the others. You have to complete the mission while keeping the enemies from planting no more than 3 bombs to earn 3 stars.

Always keep an eye on the radar to see if any enemies are nearing one of the zones. Sometimes they can plant a bomb right next to you, without you even realising it. They can be hard to spot at times. You need to use cash at your spawn point to give yourself an edge. But consider saving some cash for the later waves, like wave 4-6. Make use of the Demon Dogs AI and Sentry Turrets. They can keep and area clear for almost a full round. Beware of the Juggernaut thats spawn in wave 6, leave him for last – he can´t place any bombs.

Going Dark
Complete ‘Low Profile’ without triggering any alarms.

This trophy can be super difficult if you play with a random. I highly recommend finding a friend with the same goal. You have to complete objective A, B and C without raising an alarm. The trophy unlocks when the exfil objective comes up on screen,. When you are in an objective area, use your geiger counter with L1 to find the crates you need to collect.

If you get spotted by the enemies, both you and your teammate can die on purpose and then reload last checkpoint – it doesn´t void the trophy. Sometimes when you get spotted and shot at, it does not necessarily set off an alarm.

Only the Beginning
Earn at least one Star in Co-op.

This trophy will come naturally while going for 3 stars in each mission.

Full SSE
Find 20 intel fragments in Co-op.

There is well over 20 Intel Fragments to collect in Spec Ops (co-op mode). At launch there was 3 available co-op missions –

  • Low Profile (20 Intel)
  • Denied Area (20 Intel)
  • Defender: Mt. Zaya (10 Intel)

Follow the video guide, and collect any Intel Fragments for a total of 20 to unlock the trophy. I recommend completing the mission after collecting Intel. Some players have reported that it can bug the in-game counter, when leaving a mission before completing it.


Ratchet & Clank HD All Skill Points & Gold Bolts Guide

Ratchet & Clank HD Gold Bolts and Skill Points Guide

Welcome to the amazing universe of Ratchet & Clank. There is a total of 40 Gold Bolts to collect and 30 Skill Poitns to earn. Below you will find a video of each planet along with a text description. I hope you´ll have fun enjoying this timeless classic.


Novalis – 3 Gold Bolts & 1 Skill Point

SKILL POINT #1: Take Aim – Destroy a fighter or bomber.

Devastator is required. You can see them above you when standing at your ship. They are moving pretty fast and are difficult to hit, so be patient. I recommend using the Devastator or maybe Visibomb? So fly back to this planet when you have the weapon.

GOLD BOLT #1

From your ship, go into the cavern with all the water. Jump up all the rocks until you get into a room with some Peckbots, there will be some steps, right by these steps there will two walls close enough for you to wall jump. At the top you will find your first Gold Bolt.

GOLD BOLT #2

Near your ship and the water cavern, there will be another path that leads to a Bolt you have to turn to open a door. Follow this path into the cavern, where there will be some pools. After a short swim, you will be in a room with three pools, and a locked a door at the end. Locate a week wall at the left side of the door and destroy it with an explosive weapon. The Bolt will be in the newly opened room.

GOLD BOLT #3

Hydropack required. This is when you are following the main path (the path where you get the Info-bot that gives you access to the next level). Continue, and you will get to some water that runs under the bridge, use the Hydropack to swim against the stream and into a tunnel. Follow this tunnel and defeat the enemies on the way and you will find your last Gold Bolt for this level at the end.


Kerwan – 3 Gold Bolts & 3 Skill Points

GOLD BOLT #1

When you get to the Gadgetron vendor, jump over the railing to and land on a ledge below. You will be in a tunnel where some ships will be flying through. The Gold Bolt will be in the middle of the tunnel.

SKILL POINT #1: Strike a Pose – Stand between the legs of Al’s Roboshack statue.

You need to purchase the Heli-pack from Al to progress. The statue that you need stand on is on top of his shack. After purchasing the Heli-pack go through the door, follow the short Heli-pack tutorial you will get to a lift, and after this you have to glide to a platform, kill some few enemies and up a 2nd lift. From here (after killing the enemies at the top) turn left and stand on the other side of the railing. From here you can see Al’s Roboshack, glide down there and land on the roof, and stand between the statues legs.

GOLD BOLT #2

This is after you go up some stairs that moves up. There will be some luggage to you right, this is near the train. Jump on the luggage, and all the way down to the end. You will see the Gold Bolt in front of you. It’s really easy to see.

SKILL POINT #2: Qwarktastic – Destroy the Qwark robot.

Devastator or Visibomb Gun is required. From your ship go to your left, and you will come across a robot looking like Captain Qwark. He stands at the big obstacle course. Use an powerful explosive weapon to destroy the robot.

GOLD BOLT #3

This is at the Qwark obstacle course. When you get to the highest point, looking at the wire you have to slide down on, turn 180 and look to your right. Try spot a big building with a lot of crates. Glide down to the building and the Gold Bolt will be inside.

SKILL POINT #3: Blimpy – Destroy a blimp.

Devastator is required. This blimp flies around the city, just look in the air and try to spot it, it’s pretty easy to find. Shoot one down with the Visibomb or Devastator.


Aridia – 4 Gold Bolts & 2 Skill Points

Ratchet & Clank HD All Gold Bolts & Skill Points Aridia

SKILL POINT #1: Transported – Destroy three flying Transports.

You can see them in the sky when standing at your ship. Use the Blaster if you want it early (its only close range, takes longer) or use the Devastator to destroy these with lock-on. Use 1st person view to aim at them.

SKILL POINT #2: Swing it! – Swing all six targets without touching the ground.

This is when you are progressing normally (following the left path that requires the Swingshot). You will get to a room with six versa-targets. This is really easy, use the Swingshot to the first target then quickly turn your body () towards the next target and attach to it with . Keep doing it to you get to the top. Look around the area first to you know the locations.

GOLD BOLT #1

After you used the Swingshot to get the Trespasser. When you look down, you’ll see a fan moving counter clockwise, jump down on it (it’s moving slow). The Gold Bolt is on the middle of the fan.

GOLD BOLT #2

This is from Skids’ Agent, backtrack a little bit, there’s a big puddle of mud between you and the piece of land. Jump to the top of a wall with +. From this piece of wall you can jump to the land, from here you should see a truck. The Gold Bolt is on the truck.

GOLD BOLT #3 

(Magnetboots required) From Skid’s Agent, walk up the magnet panels to the left and grab the Gold Bolt in the building.

GOLD BOLT #4

This is when have to defeated all the enemies for Skid. There will be a metal grid that you can look through, on the other side is the Gold Bolt. From the grid go left and look for a weak wall, destroy the wall with an explosive weapon and grab the Bolt.


Eudora – 1 Gold Bolt & 1 Skill Point

GOLD BOLT #1

This is near your ship. Go to the right path, there will be two “steps”, turn around and look up, there should be a ledge. The Gold Bolt will be on this ledge. Use + with the Heli-pack to get to it.

SKILL POINT #1: Any ten – Destroy any ten vehicles.

There are some ships flying around in the sky, destroy 10 for the Skill Point. Use Blaster, Devastator or Visibomb as usual.


Nebula G34– 2 Gold Bolts & 1 Skill Point

GOLD BOLT #1

This is in the big circular room with all the frog mutants. Use the Heli-pack boost jump (R1+X) to an upper ledge to your right, locate the “cage” with an open door, inside lays the first Gold Bolt.

SKILL POINT #1: Girl Trouble – Kill the Alien Queen using only using the Wrench.

This is really easy! She has two attacks, a straight attack where she tries to bite you, and then she can summon smaller enemies. When she tries to bite, go to one of her sides and do a 1-2-3 whack with the Wrench. She turns around and tries to bite you, walk to her site and repeat. She will summon some “friends” two times during the fight. Use the Wrench throw to kill these. After they are dead, she will start biting again.

GOLD BOLT #2 

O2 mask required. This is where you were playing Clank on the first visit. You will follow a small green path. Then you will be in a ship with 1 enemy. From here is the other ship with all the blue boxes.Jump onto the ledge on the ship, it’s to the right. Around here is the Gold Bolt.


Rilgar/Blackwater City – 2 Gold Bolts & 3 Skill Points

GOLD BOLT #1

This is at the force fields. Go to the platform that get pushed up by steam, from this platform, jump to the “walls” of the force fields, follow these until you get to the back right corner, jump down here to get the Gold Bolt.

SKILL POINT #1: Tricky – Do a “Twisty McMarx” in a hoverboard race.

To do a Twisty McMarx – Press  and . You need to do a roll holding each button in one jump. At some point during a race you will come to a big red ramp, the ramp is located right after some slime monsters (green looking ones).

SKILL POINT #2: Speedy – Beat hoverboard challenge in 1.35 seconds or less.

This is the hardest Skill Point in the game if you ask me, you need hit almost every boost pad, and remember to cut the turns by jumping. Also do a lot of tricks whilst airborne, this will net you some boost that you manually can trigger by pressing . This will take some tries! You will also get a Gold trophy for achieving this SP.

SKILL POINT #3: Cluck, cluck – Turn a Tank into a chicken.

O2 mask & Morph-o-ray is required. You need the Morph-o-Ray for this. The Tanks shoots out green toxic gas. Turn it into a chicken for the Skill Point. Remember to equip the O2 oxygen mask, then the gas won’t hurt you.

GOLD BOLT #2 

O2 mask required. This is in the area where you had to run from the rising water. When you return to this area it will still be flooded. Swim through the area until you have to go up to your left, go to your right and down into a tunnel. Follow the tunnel to get your Gold Bolt at the end.


Umbris – 2 Gold Bolts & 0 Skill Points

GOLD BOLT #1:

The first Bolt is after some versa-targets and the 2nd turret with all the fences, you will see a locked door to your right. At the side of this building, there are a ledge, jump to it. There will be 3 buttons here, step on all 3 and go back to the door and it will have opened. Go inside for your Gold Bolt.

GOLD BOLT #2

When you have to empty basins of water, you will be going through a pipe, and then up some steps. As soon as you get out of the pipe, stick to the wall to your right, jump up the steps, and look down at the railing. You should see your last Gold Bolt at the bottom.


Batalia – 2 Gold Bolts & 3 Skill Points

GOLD BOLT #1

This is at the beginning; there will be a door where you can use your Trespasser to open a locked door. Wall-jump here to the top of the building to get your Bolt.

GOLD BOLT #2

This is after the first tank you come across. Go over the bridge and then to your right of the building, there will be some ledges. Go up these ledges and use + to jump to the other platforms. Follow the path and you will get to your Gold Bolt.

SKILL POINT #1: Jumper – Complete the grinding sequence without getting hit.

Look out for mines, obstacles and be sure not to fall down. There’s no easy way to tackle this, just be patient and keep trying. But its not to difficult, did it on 4th try.

SKILL POINT #2: Accuracy counts – Destroy a Fighter with the turret.

The turret is at the end of the level, you used it to destroy some bombers. Now, jump into the turret and use it to destroy a fighter that flies in the sky. I found it easiest to hold your aim at the same point where a fighter keep flying past, and wait for the fighter to fly through your sight and then fire.

SKILL POINT #3: Eat Lead – Use a Sand Mouse to destroy all tanks.

Sonic Summoner is required. A Sand Mouse is a little blue alien in a UFO. It spawns from small “antennas” in the ground. Equip your Sonic Summoner helmet in the gadgets menu. The antenna is located at the start of the level behind the building to the right. There are two ways to do this. You can go through the level first and kill everyone except the tanks, or just get the Sand Mouse from start and go through the level. Any way, you need to return and get him again, because at some point he will disappear. He has a certain amount of shots, when his shots are spent, he will disappear. Note that the tanks need to be destroyed in one life. There are 4 tanks, 2 in the “fortress”, 1 at the first bridge near start of level, and the last tank is under the bridge near the magnet panels.


Gaspar – 2 Gold Bolts & 2 Skill Points

SKILL POINT #1: Destroyed – Destroy all bombers on the planet.

There will be a path with all the bombers. The path is to the right of your ship, you will glide down to a platform and continue from there. The bombers are connected to some power sources on the platforms; destroy all of them for the Skill Point.

GOLD BOLT #1

Following the path from above, you will see the Gold Bolt at the end to your right

SKILL POINT #2 – Gunner – Destroy five ships using turrets.

There are 2 turrets, use them to shoot down the ships. Shoot in front of them because it takes some time for the shots to hit their target.

GOLD BOLT #2

This is where you get the Pilot Helmet. You need to go back for this when you have completed the missions. From the Helmet location look down to the right of the elevator to see a volcano opening. Glide down there and follow the path for your Gold Bolt at the end. There are a lot of enemies so be sure to have enough ammo with you.


Orxon – 2 Gold Bolt & 2 Skill Points

SKILL POINT #1: Sniper – Kill a Screamer by shooting through a pipe.

Near the beginning of the level, the road will split (it’s at a Gadget-tron vendor). Go left here and follow the path until you jump across some round platforms and then getting to a crap looking creature, right beside it is the pipe. Look through it 1st person view and shoot the Screamer (blue creature) on the other side. It’s asleep so it should be pretty easy to hit.

SKILL POINT #2: Hey, Over Here! – Lure and enemy into and electric fence.

Taunter is required. There are 1 place to get this. When chasing the info-bot, you’ll need to use the Swingshot to get over a electric fence, where there are some crabs on the other side. Drop down the ledge so the fence is between you and the enemy. Use the Taunter, and the enemies will walk into the fence.

GOLD BOLT #1 

All missions need to be completed. This is where you where clank. Walk into the tunnel and turn left, follow this path to you get to two walls that are close to each other, they will be on your left hand side. Wall-jump to the top and get you Bolt.

GOLD BOLT #2

Visibomb Gun is required. From you ship, take the lift behind it. Then you will be in the area with all the grenades that flies down, from here you can see the Gold Bolt. You use the Visibomb to destroy the walls behind it. There are 5 walls you need to destroy. It’s hard to manoeuvre the missile through the cave, so be patient. Note that it will cost some shots, depending on skill.When you have opened the whole cave, then go to the area where you were following the Info-bot. Follow the path and you will see the entrance to the cave to your left.


Pokitaru – 1 Gold Bolt & 2 Skill Points

GOLD BOLT #1

The Gold Bolt is at the first boat where you have to protect the green man. It’s under that piece of land, there are a tunnel you can follow. Follow this path and you will get the Bolt at the end.

SKILL POINT #1: Buried Treasure – Destroy all underwater crates.

O2 Mask & Hydro-pack recommended. The crates are located in the big area in front of your ship. Jump in the water and start swimming to the red crates, they will countdown and explode, do this to all crates. This is not difficult just a bit time consuming locating all the crates.

SKILL POINT #2: Alien Invasion – Destroy 3 ships.

Visibomb Gun required.[/b] You can’t hit the ships with any other weapon. This is really difficult to hit these ships, they are flying extremely fast, and you will be spending some Bolts on ammo, just try to shoot in front of them, to they fly into your missile.


Hoven – 2 Gold Bolts & 2 Skill Points

SKILL POINT #1: Whirlybirds – Destroy 5 helicopters.

Devastator is required.[/b] The helicopters you need to destroy are those that fly around the level, use the Devastator in 1st person mode to aim at the helicopters. Wait for a green aim icon and then fire, the missile will follow the helicopters until it hits. Repeat 5 times.

SKILL POINT #2: Pest Control – kill all Anklebiters.

This is when you are taking the path to your right from your ship, there will be some enemies spawning behind a tree, follow the trees to you get further up where some Anklebiters will get out of the ground (They are white and small). Kill all of them. Use the Tesla Claw or Suck Cannon, there are really many of them.

GOLD BOLT #1

This is in the same area as “Pest Control”. There will be a vertical platform that goes up and down. Time a wall-jump between the vertical platform and the wall, there will be a Gold Bolt at the top.

GOLD BOLT #2

This is when you are going towards the Hydro-pack seller. At some point you will have to take some water for some tanks and use this water to flood the area, to you can get to the top. When you have filled the entire room, swim down to where you emptied the 2nd water tank, and there you will find the Bolt on a ledge that you couldn’t reach before.


Gemlik Moonbase – 1 Gold Bolt & 1 Skill Point

GOLD BOLT #1

You can do this before completing the level but I recommend doing it afterwards. Progressing normally in the level, you will get to a room with some platforms and an “acid river” that goes up and down, you have to time your jumps to get to the other platforms. If you look to your left, then you will see a pipe with a laser fence. The laser fence is turned off when you complete the level. The Gold Bolt is in the pipe. The other way requires the Visibomb, fire a missile towards a big round building, there will be an opening, fly the missile through and destroy the tower that powers the fence to turn it off.

SKILL POINT #1: Sitting Ducks – Destroy all cargo ships.

There are a total of 8 cargo ships. 7 are outside on buildings and such. The last one is at the end of the level, it’s in a very big room with a lot of enemies. I recommend that you use the Visibomb Gun to destroy the ships but you can do it when fighting the boss. You will be flying in a ship, use the ship to destroy the 7 cargo ships that are outside.


Oltanis – 4 Gold Bolts & 2 Skill Points

SKILL POINT #1: Blast ’em – Destroy 3 ships.

Use the Visibom Gun or the Devastator for this. There aren’t so many ships flying around, and some of them are pretty far away.

GOLD BOLT #1

When following the path with metal panels (left path from big statue). You will get to an icy path with a ship that shoot bombs and a robot that spawns. On this path go down to your right at the end, and drop down for your Gold Bolt.

GOLD BOLT #2

Right after the 1st Gold Bolt. You will be shimming across a ledge, you have to pull yourself up and glide down some ice to get to the shop with the guy that sells the PDA. But instead of pulling yourself up, keep shimming to the right to you see your Gold Bolt.

GOLD BOLT #3

When following the main path, after a grindrail you will be on a platform that leads to a round platform. From this you can use your Swingshot to get up to a ledge where the Gold Bolt is.

GOLD BOLT #4

This is after you have purchased the PDA. A bomber will fly fast and blow up a statue, there will be a button there, press it and some versa-targets will spawn. Following the versa-targets will get you to your Gold Bolt. This swing course is the hardest in the game so watch out.

SKILL POINT #2: Shattered Glass – Destroy all street lights.

This need to be done in one life. There are 8 lights around your ship, use your blaster in 1st person view to destroy these. Take the lift down, there are 4 more lights. In the “upper city path” are there 4 and when following the path of “Gold bolt 4”, you will get past the last 6 lights.


Quartu – 2 Gold Bolts & 0 Skill Points

GOLD BOLT #1

When you are at Clanks mother, look up to see a versa-target. Use the Swingshot and go through and get your Gold Bolt.

GOLD BOLT #2

Codebot is required. At the arena where you were giant Clank, go all the way around to where the platform that makes clank big is. There are a locked door. Use the Codebot to open the door and get your Bolt.


Kalebo III – 2 Gold Bolts & 2 Skill Points

GOLD BOLT #1

This is on the grind rail, there are three signs you need to hit with your wrench. Hitting all 3 will turn off a laser fence further down the rail where the Gold Bolt is. The first sign is after some trains. Then there will be some rails you can jump to, a piece of rail that goes in circles. this is where two of the signs are.

GOLD BOLT #2

This is after the grindrail. From where you go off the rail, look down and there should be a portal, use it to get in a room full of chicken and a Gold Bolt.

SKILL POINT #1: Heavy Traffic – Complete the grinding sequence without getting hit.

This can be a pain. Just learn the patterns and keep trying.

SKILL POINT #2: Magician – Get over 4500 points in a single hoverbike race.

There is a glitch to do this. At the ramp near the start where you jump over the water. Land right at the right corner to get the points for your moves and then immediately into the water. You will spawn before the ramp, keep repeating until you reach 4500 points.


Drek’s Fleet – 2 Gold Bolts & 2 Skill Points

SKILL POINT #1: Sneaky – Defeat all enemies on the sneaking sequence.

This is quite annoying if you are spotted and die, then it’s all the way back to the start. The places where the robots goes in and out of the doors, take one down at a time. Near the end, there will be two robots that goes through some doors, and a robot and some robo-dogs at the button, when the robots turn around and goes through the doors, jump over the beam and kill the robot and dogs before the other two get out and spots you. A good way to do this is putting down a lot of mines. This will not blow your cover, just keep the disguise on.

GOLD BOLT #1

Right after the sneaking section, you walked on the celling and into a room where the Infobot was. After you have the Infobot, walk back to where you walked on the celling, this time you’re just on the ground. At the end of the path is the last Gold Bolt.

GOLD BOLT #2

This is on the underwater path. At the end where the timer is really low, about 10-20 sec. You will be going through some rings, go through all 3 and do a 180 and swim into another pipe than the one you came from, swim up here and you will get your Gold Bolt at the top.

SKILL POINT #2: Careful Cruise – Complete the swimming sequence without taking a hit.

This is quite frustrating in my opinion. I found it easiest to hold the :ri: button down and keeping your speed and never letting it go. Try anticipating where the moving obstacles will be when you get to them. It will take some tries to do. Good luck.


Veldin – 3 Gold Bolts & 1 Skill Point

SKILL POINT #1: Going Commando – Kill 10 soldiers using your wrench.

Luckily, this doesn’t need to be done in one life. Use this combo: + to kill them. They need two of these hits to die. Just kill the first pair of soldiers and jump off a ledge and repeat.

GOLD BOLT #1

Taunter is required. This is when you have jumped two small platforms (it’s in a cave area). You will be outside and there will be a lot of enemies. Turn around to spot an electric fence. Use the Taunter to lure the enemy other side onto a button. It will open turn off the fence and you will be able to go in and get your Gold Bolt.

GOLD BOLT #2

When you have to swing across two versa-targets, don’t do that, turn around and spot a series of platforms. Follow these to get to your Bolt.

GOLD BOLT #3

Later on…this is in a cave area, you need to use your Swingshot to get to a green versa-target. Looking at the versa-target turn right. There’s a platform, jump on it and glide down, then a small grind rail section and then you will be at your Gold bolt.


Crisis Core Final Fantasy VII Reunion All Collectibles Guide

Welcome to my ALL-IN-ONE Crisis Core Final Fantasy VII Reunion Guide. This guide focus on all missable collectibles/trophies throughout the game. There is a total of 134 collectibles (102 Mail, 15 Shops, 12 Flower Wagon Parts, 7 Nibelheim Wonders and 5 Fan Clubs). Besides those there are some missable missions you need to accept throughout the game, before the point-of-no-return in Chapter 7. In the bottom of this guide you´ll find a list of all collectibles.

Almost EVERY Mail is story-related, only 6 Mail Senders are missable – the Reporter and 1 from each Fan Club. Among the Shops is 1 missable – 8 Flower Wagon Parts, all Fan Clubs and all 7 Nibelheim Wonders are missable too.

NOTE: Make at least one backup save in a new slot each chapter. If you miss anything you can go back to that specific point, without having to replay the whole game.

Collectibles included in this guide:

  • Mail [one from each Sender]
  • Fan Clubs
  • DMW Images
  • Nibelheim 7 Wonders
  • Flower Wagon Parts
  • Shops
  • Missions
  • ALL Chapter-specific Trophies

Trophies earned following this guide:

  • trophy Limit Break Collector – Obtained all DMW images
  • trophy Mail Completionist – Received mail from all senders
  • trophy Shop Completionist – Unlocked all shops
  • trophy Fan Club Aficionado – Joined every fan club
  • trophy Midgar Full of Flowers – Constructed every flower wagon type
  • ALL CHAPTER-SPECIFIC TROPHIES

There is a total of 37 missable collectibles or points to this guide. See the full list below the video. You will unlock the last collectibles while completing all 300 Missions. Following this guide you will get ALL missables in the game. When you reach Chapter 10 and have earned the last chapter-specific trophy, save at any save point and start completing all Missions.

COLLECTIBLES BY CHAPTER

  • CHAPTER 1
    • #1 – TROPHY: Hero of the Wutai War?
  • CHAPTER 2
    • #2 – TROPHY: Master Mako Stone Miner
    • #3 – Fan Club + Mail (Genesis Fan Club)
    • #4 – Fan Club + Mail (Angeal´s Fan Club)
    • #5 – Fan Club + Mail (LOVELESS Study Group)
    • #6 – M1-2-1 to M1-2-6 + Flower Wagon Part
    • #7a – TROPHY: Banora Treasures (unlocks later)
    • #8 – TROPHY: Slicin´ Soldier
    • #7b – TROPHY: Banora Treasures
  • CHAPTER 3
    • #9 – TROPHY: First-Rate SOLDIER
    • #10 – M7-1-1 to M7-1-6 + Flower Wagon Part
    • #11 – TROPHY: Everyone´s Hero
  • CHAPTER 4
    • #12a – TROPHIES: Good Match For Aerith (unlocks later) + Godlike + Master Blender
    • #13 – TROPHY: BINGO!
    • #12b – TROPHY: Good Match For Aerith
    • #14 – TROPHY: Precise Restoration
    • #15 – TROPHY: Of Significant Worth
    • #16 – TROPHY: Cell Raider
  • CHAPTER 5
    • #17 – TROPHY: Shinra´s Squats Champion
    • #18 – M2.1.1
    • #19 – Mail (Reporter)
    • #20 – M2.1.2
    • #21 – M2.1.3
    • #22 – M2.1.4
    • #23 – M2.1.5
    • #24 – M2.1.6 + Flower Wagon Part
    • #25 – TROPHY: Wutai´s Nemesis + M4.3.1 to M4.3.6
    • #26 – Fan Club + Mail (Silver Elite)
    • #27 – TROPHY: Master Infiltrator
  • CHAPTER 6
    • #28 – TROPHY: Immovable Object
    • #29a – Fan Club (Zack´s Fan Club) – Pre-requisite
  • CHAPTER 7
    • Story-related Flower Wagon Part (Tools)
    • Story-related Flower Wagon Part (Old Lumber)
    • #30 – TROPHY: Fan Club Savior – – Story-related Flower Wagon Part (Wheels)
    • #29b – Fan Club (Zack´s Fan Club) + Mail + TROPHY: Fan Club Aficienado
    • #31 – M6.2.1
    • Story-related Flower Wagon Part (Instructions)
    • Story-related – Build first Flower Wagon with Arieth
    • #32 – TROPHY: Midgar Full of Flowers –
  • CHAPTER 8
    • #33 – TROPHY: Seven Wonders Expert (Wonder #1-6)
  • CHAPTER 9
    • #33 – TROPHY (continued): Seven Wonders Expert (Wonder #7)
    • #34 – TROPHY: Zack The Sniper
    • #35 – Shop: Research Dept. QMC+
    • #36 – TROPHY: Waterfall Chaser –
  • CHAPTER 10
    • #37 – TROPHY: Cage Opener –

THE LAST DMW IMAGES, MAILS & SHOPS LOCATIONS

  • DMW Images
    • Ifrit (M8-1-1)
    • Bahamut (M8-1-4)
    • Bahamut Fury (M8-5-6)
    • Odin (M8-1-6)
    • Chocobo (M8-4-1)
    • Cactuar (M10-1-3)
    • Tornberry (M10-2-3)
    • Cait Sith (M8-4-3)
    • Moogle (M8-4-4)
    • Magic Pot (M10-2-3)
  • Mail
    • Shop News (M6-2-1 among other Missions)
    • Treasure Princess (M8-4-1)
    • Anonymous (M8-4-6)
    • Yuffie (M8-5-6)
  • Shops
    • Gongaga Trading (M2-3-1)
    • Juno Souvenirs (M2-4-1)
    • Myhtril Mine Traders (M2-4-5)
    • Wutai Secret Shop (M4-2-6)
    • The Happy Turtle (M4-3-6)
    • Sec.7 Shop (M4-4-3)
    • Sec.8 Materia Shop (M6-2-1)
    • Sec.5 Materia Shop (M6-2-3)
    • Sec.6 Accessory Shop (M6-2-6)
    • Nibel Accessories (M6-4-4)
    • Bone Village Outlet (M7-5-3)
    • Online Shop Duo (M9-3-3)
    • Online Shop Shade (M9-5-4)

Related Crisis Core Final Fantasy VII Reunion Guides:

Marvel´s Midnight Suns – T.H.R.E.A.T. Eliminated Guide

Before you can attempt this trophy, you need to unlock the actual T.H.R.E.A.T. Room. Complete 3 missions with Magik and upgrade the forge to research level 4. Next you want to research “New Threat” and wait a day for the task to completed. The last step is to purchase the upgrade for 175 Credits in the Yard.

I highly recommend doing this after completing the main story. You need some good cards for each Hero (preferably modded) and good Combat Items that can aid you in surviving the 3 turns.

The whole point of the T.H.R.E.A.T. Room is to survive for 3 turns, and wipe out most if not all enemies every turn. You are fighting alot of Soulless. If even 4 or 5 are left alive at the end of your turn, you´ll most likely end up dead. Whenever you defeat an enemy, you get your Card Play refunded. If it´s a yellowísh Soulless you defeat, then you draw a new card. That´s why it´s important to defeat at least 1 enemy, each Card Play you use. I highly recommend using Combat Items that give Heroism and let you draw more cards. Like Overdrive Serum (Gain Heroism equal to the cost of all Heroic cards in your hand) and Utility Belt (Draw 2 cards).

Trophy earned following this Guide – trophy T.H.R.E.A.T. Eliminated.

Below you will find a video for each Hero. Each video include the Card Deck I use and how to survive for 3 turns.

Want to see the full trophy guide for Midnight Suns? Click here.

HUNTER

BLADE

CAPTAIN MARVEL

MAGIK

DOCTOR STRANGE

GHOST RIDER

NICO

IRON MAN

SPIDER-MAN

CAPTAIN AMERICA

WOLVERINE

SCARLET WITCH

HULK


Click here for the full Trophy Guide for Marvel´s Midnight Suns.