Dead Space Remake 100% Guide

Dead Space All Collectible Locations

There is a total of 324 Collectibles in the new Dead Space Remake. Below is a list with the different type of Collectibles and how many of each you need for the different trophies. You need to keep an eye out for certain Collectibles on your first playthrough. Look out for Schematics, Weapons, Weapon Upgrades, Nodes, Side Missions and Chapter-specific Trophies.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.

NOTE: All Collectibles carry over to New Game Plus along with Nodes and Credits you get for completing the game. Reach the 1st Shop in New Game Plus to recieve all your collected items and gear.

Collectibles by type

  • 188 Logs – 150 Needed for :bronze: Story Teller and :bronze: Legend Teller 
  • 13 Schematics – 12 Needed for :bronze: Merchant 
  • 9 Weapons – :bronze: Full Arsenal 
  • 21 Weapon Upgrades – :silver: Built To Order 
  • 6 Suit Upgrades – Needed for :gold: Maxed Out 
  • 67 Nodes – 189 total needed for :gold: Maxed Out, which you need to go into New Game Plus to find/buy enough Nodes
  • 3 Side Missions – :silver: Full Clearance, :silver: Final Regeneration and :silver: Whole Again 
  • 5 Chapter-specific Trophies –
  • 12 Marker Fragments (New Game Plus) – 1 Needed for :bronze: Marked, all needed for :silver: Reunion

Most Logs will come naturally through normal play, some of them are missable and require certain actions before they trigger. Story Logs that play throughout the story counts towards your progress for a total of 150 Logs.

Schematics are found around the USG Ishimura. You need to return them to the shop to purchase new Suits are Weapon Upgrades. They are also tied to fully upgrading everything for the trophy :gold: Maxed Out.

I recommend completing the 3 Side Missions on your first playthrough,. You can complete all 3 up until the end of Chapter 11 (point-of-no-return), along with all other Collectibles – except upgrades and Marker Fragments, you will get the Trophies related to those Collectibles in NG+.


All-in-one Collectible Video Guide


Chapters

New Game Plus Collectibles


Wanted Dead trophy guide

Wanted: Dead All Collectible Locations – 100% Guide

There is a total of 92 Collectibles in Wanted: Dead related to “Collections.” The Collectibles are found across all 5 Missions and the Police HQ – every Collectible in the main story is missable. The only Collectibles that aren’t missable are the ones collected in the Crane Game mini-game. You can acces the mini-game from the Main Menu or Police HQ at any time.

You need to collect all 92 Collectibles listed in “Collections” to unlock the trophy True Collector trophy. You will also unlock trophyOtaku for collecting all 18 Figures which are a part of “Collections.”

Collectibles by type

  • 20 Reports
  • 15 Profiles
  • 7 Photos
  • 6 Other
  • 5 Maps
  • 18 Figures
  • 21 Songs

If you miss a Collectible from the main story, you need to start a New Game or New Game Plus. The Collectibles are saved on your Profile no matter which option you choose.

Check “Collections” from the Main Menu to get an overview of what you still need to collect. NOTE: If you miss a Collectible on your 1st or 2nd visit to Ploice HQ (small hub inbetween Missions), then you can collect them all on your 3rd visit. The video guide shows the Collectibles in Police HQ as soon as they become available.

Mission 1: Dauer HQ

#1: Dauer HQ Map (Map 1/5) – 00:00

#2: Safety Department Reports (Reports 1/20) – 00:21

#3: Unknown Gunner Report (Other 1/6) – 00:34

#4: Dauer Maintenance Notice (Reports 2/20) – 00:46

#5: Unknown Shielder Report (Other 2/6) – 00:58

#6: Dauer Pamplet (Other 3/6) – 1:09

#7: Unknown Elite Report (4/6)


Police HQ [1st visit]

#8: Police HQ Map (Map 2/5)

#9: Apartment Report (Reports 3/20)

#10: Richter’s Profile (Profiles 1/15)

#11: Dauer HQ Report (Reports 4/20)

#12: Stone’s Profile (Profiles 2/15)

#13: Doc’s Profile (Profiles 3/15)

#14: Apartment Incident (Photo 1/7)

#15: Dauer Incident (Photo 2/7)


Mission 2: Kowloon Park

#16: Kowloon Park Map (Map 3/5)

#17: Synth Armaments Manual A (Reports 5/20)

#18: Synth Armaments Manual B (Reports 6/20)


Police HQ [2nd visit]

#19: Ramen Shop (Photo 3/7)

#20: Mr. X’s Profile (Profiles 4/15)

#21: Kowloon Park Incident Report (Reports 7/20)

#22: Restrained Android Report (Reports 8/20)

#23: Ramen Shop Guidebook (Reports 9/20)

#24: Gunsmith’s Profile (Profiles 5/15)

#25: Madam Wong’s Profile (Profiles 6/15)

#26: Kowloon Park Incident (Photo 4/7)

#27: Paws and Friends (Photo 5/7)

#28: October’s Profile (Profiles 7/15)

#29: August’s Picture (Photo 6/7)

#30: Cortez’s Profile (Profiles 8/15)

#31: Spider Tanks Report (Reports 10/20)

#32: Arcade Machine (Reports 11/20)

#33: Captain’s Profile (Profiles 9/15)

#34: Herzog’s Profile (Profiles 10/15)

#35: August’s Profile (Profiles 11/15)


Mission 3: Club Deaf Panther

#36: Club Deaf Panther Map (Map 4/5)

#37: Club Member’s Card (Other 5/6)

#38: Paper Napkin (Other 6/6)

#39: Mustafa’s Gang Report 1 (Reports 12/20)

#40: Mustafa’s Gang Report 2 (Reports 13/20)


Police HQ [3rd visit]

#41: Club Incident Report (Reports 14/20) –

#42: Mustafa’s Profile (Profiles 12/15)

#43: Emma (Profiles 13/15)

#44: ENGEL Shield’s Report (Reports 15/20)

#45: Kolchak’s Profile (Profiles 14/15)

#46: Club Deaf Panther (Photo 7/7)


Mission 4: Police HQ

#47: ENGEL Soldier’s Report (Reports 16/20)

#48: ENGEL Melee’s Report (Reports 17/20)

#49: ENGEL Heavy’s Report (Reports 18/20)

#50: ENGEL Elite Melee’s Report (Reports 19/20)

#51: ENGEL Ninja’s Report (Reports 20/20)

Mission 5: Kowloon Streets

#52: Kowloon Street Map (5/5)

#53: Mr. Holiday’s Profile (Profiles 15/15)


Crane Game [Mini-Game] – Collectibles 54-92

– Abduction: 12 Figures

– Capsule Capture: 6 Figures + 21 Songs

There are 4 different colors of collectible capsules in the Crane Game Capsule Capture =

– Yellow contain Memories [another trophy].

– Red contain 10 different Ramen songs [Check the mini-game to see how many you have].

– Blue contain 6 different songs [The Final Push, 99 Luftballons, Meet Mr. Holiday, Crazy Cat Lady, Night Shift, Before It’s Over]

– Green contain 5 different songs [Engel Takes Over, Job Audition Blues, Venomous Grace, Disco Fever, Mech Assault]

NOTE: It can take HOURS to get all songs since they are RANDOM.



One piece odyssey 100% guide. Trophy guide. All collectibles. One piece trophy guide. One piece Odyssey all 99 yaya cubes, one piece odyssey 100%

One Piece Odyssey All Cube Fragment Locations

Character Cube Fragments are used to upgrade each character’s abilities and skills. They look like green cubes and are scattered across every area in the game. They are also included as rewards on some Side Stories. You need to collect a total of 296 Character Cube Fragments divided across the 9 main characters. This may sound like a lot, but actually this have a chance of unlocking naturally by the end of the game, depending on how much exploring you’ve done and how many Side Stories you’ve completed.

Trophies earned following this guide:

  • trophy Cube Collector: Luffy – x50 Cubes required
  • trophy Cube Collector: Zoro – x50
  • trophy Cube Collector: Usopp – x40
  • trophy Cube Collector: Sanji – x40
  • trophy Cube Collector: Nami – x30
  • trophy Cube Collector: Robin – x30
  • trophy Cube Collector: Chopper – x30
  • trophy Cube Collector: Franky – x20
  • trophy Cube Collector: Brook – x6

If you need some Cube Fragments for a specific character after completing the main story, I recommend following the videoes for the last areas of the game. 1 cube pickup can give up to 6 Cube Fragments in the Dressrosa Memoria and Sky Tower (Waford). For example, you pick up one green cube and get Usopp’s Cube Fragment x3 + Franky’s Cube Fragment x3.

Jump to a specifc section:

Related posts:

Waford

Alabasta

Water Seven

Marineford

Dressrosa

One piece odyssey 100% guide. Trophy guide. All collectibles. One piece trophy guide. One piece Odyssey all 99 yaya cubes, one piece odyssey 100%

One Piece Odyssey All Side Stories Guide

There is a total of 71 Side Stories in One Piece Odyssey. They are located across all 4 Memorias and Waford. Most of the Side Stories become available as soon as you enter a new Memoria. 1 Side Story (Waford) become available after defeating the Final Boss.

NOTE: Nothing is missable! Everything can be completed after finishing the Main Story.

There are a few Side Stories that need to be completed in a specific order. For example:

  • The Truth About Eye-Lashes > Why Eye-Lashes Enlisted
  • Master and Student Showdown > Master and Student Rematch > Master and Student Final
  • Grand Line Quiz Kide Level 1-3 > Grand Line Quiz Lady Level 1-3 >Grand Line Quiz Madam Level 1-3 > Grand Line Quiz Mister Level 1-3
  • God Usopp 1 > God Usopp 2 > God Usopp 3

The easy way to find your next Side Story is to open the pause menu, go to Episode > Side Stories. Here you can see where the Side Stories are located, along with the next objective.

Completing all 71 Side Stories can take anywhere from 5-10 hours. It depends on how many Yaya Cubes you have collected throughout the main story and how many Side Stories you have completed along the way.

Side Story Overview

Alabasta (16 Side Stories)

Nanohana (4 Side Stories)

Side Story #1: Master and Student Showdown

Side Story #2: More Important Than Berries

Side Story #3: Meditator Marzin’s Quest

Side Story #4: Hungry Navi Bird

Great Sandy Desert (6 Side Stories)

Side Story #5: The Truth About Eye-Lashes

Side Story #6+#7+#8: Grand Line Quiz Kid Level 1-3

Side Story #9: Night Exterminator

Side Story #10: Master and Student Rematch

Desert near Alubarna (2 Side Stories)

Side Story #11: Master and Student Final

Side Story #12: Battlefield Courier

Alubarna (4 Side Stories)

Side Story #13: That Tea Tastes Thorny

Side Story #14: Why Eye-Lashes Enlisted

Side Story #15: Talented Doctor

Side Story #16: Dance Rehearsal

Water Seven (9 Side Stories)

Water Seven City Area (9 Side Stories)

Side Story #17+#18+#19: Grand Line Quiz Lady Level 1-3

Side Story #20: Tavern Troubles

Side Story #21: My Treasure

Side Story #22: Natural Underground Enemies

Side Story #23: Helping Iceberg 1

Side Story #24: Helping Iceberg 2

Side Story #25: Helping Iceberg 3

Marineford (5 Side Stories)

Marineford City Area (5 Side Stories)

Side Story #26+#27+#28: Grand Line Quiz Madam Level 1-3

Side Story #29: For Whom the Bell Tolls

Side Story #30: A Prisoner’s Desire

Dressrosa (11 Side Stories)

Dressrosa City Area (11 Side Stories)

Side Story #31+#32+#33: Grand Line Quiz Mister Level 1-3

Side Story #34: Taken by Tontattas

Side Story #35: God Usopp 1

Side Story #36: God Usopp 2

Side Story #37: God Usopp 3

Side Story #38: Rebuilding Dressrosa

Side Story #39: Respected Elder

Side Story #40: Someone I Must Meet

Side Story #41: My Dearest Violet

Waford (30 Side Stories)

Waford South (30 Side Stories)

Side Story #42 – #60: Yaya Cube Collector 1-19

> One Piece Odyssey All 99 Yaya Cube Locations

Side Story #61+#62+#63: Madam Julie’s Pupil 1-3

Side Story #64 – #70: Waford History 1-7

Side Story #71: Challenge Cube – NOTE: Minor Spoilers (Available after defeating the Final Boss)

> One Piece Odyssey Challenge Enemy Conqueror Guide (All Powerful Enemies)

One Piece Odyssey Guide 100%

One Piece Odyssey Challenge Enemy Conqueror Guide (All Powerful Enemies)

You need to defeat the Final Boss before you can challenge the Powerful Enemies. There are a total of 11 Powerful Enemies in the game. You need to defeat them all twice. The 2nd fight can prove a bit tedious, but you’ll be allright with the right preperation. All 11 fights are Boss Fights from the main story, just a lot harder.

I highly recommend that you buy white accessories from Yoisa in Dressrosa. Fuse your purple accessories with the white ones to get better stats. I focused on increasing my Attack and Defense. Increasing for example your Burn Resistance, will make the fight against Akainu almost laughable. If you fuse a characters accessories with 100%+ Burn Resistance, then he’ll only damage you 1 hitpoint each time.

Above and beyond all other consideration, abuse the food items that are made by Sanji. These can give you increased ATK and DEF and make the fights even easier. The same goes for the Trick Balls, abuse as many of them as you can.

After defeating the Final Boss, head over to Adio’s House and talk with Lim to unlock a new Side Story. Next you want to head to the Desert near Alubarna in Alabasta – here you’ll find a Yellow Cube (It’s located where you fight Smoker in the story). Defeat the Boss and head back to Lim, she will give you an item with the locations of the other 10 fights. Complete all 11 Boss Fights twice to unlock the trophy.

All 11 Yellow Cube Locations

Both Fights for Each Boss

BOSS #1

BOSS #2

BOSS #3

BOSS #4

BOSS #5

BOSS #6

BOSS #7

BOSS #8

BOSS #9

BOSS #10

BOSS #11

One piece odyssey all 99 yaya cubes

One Piece Odyssey All 99 Yaya Cube Locations

There is a total of 99 Yaya Cubes in the game. All 99 are required for the trophy trophy Collector. None of the Yaya Cubes are missable. You need to give 98 of the Yaya Cubes as part of a Side Story – note that this won’t void the trophy, you don’t need to have all 99 in your possession at the same time.

There are no in-game counter to show you where the Yaya Cubes are located. They can only be found in the 4 Memorias – Alabasta, Water Seven, Marineford and Dressrosa. You can collect all Cubes around Chapter 8. I recommend that you follow the video below as you progress through the different areas, or at least note how many you have picked up in that specifc area – this can help you keep track of which you have missed or still need to collect.

You can travel to each Memoria by talking to Lim in Waford South after defeating the Final Boss.

All 99 Yaya Cubes Overview

Alabasta: Nanohana
Yaya Cube 1
Yaya Cube 2
Yaya Cube 3
Yaya Cube 4
Yaya Cube 5

Alabasta: Desert Near Nanohana
Yaya Cube 6
Yaya Cube 7
Yaya Cube 8
Yaya Cube 9

Alabasta: Great Sandy Desert
Yaya Cube 10
Yaya Cube 11
Yaya Cube 12
Yaya Cube 13

Alabasta: Desert Cave
Yaya Cube 14
Yaya Cube 15
Yaya Cube 16
Yaya Cube 17

Alabasta: Desert Near Alubarna
Yaya Cube 18
Yaya Cube 19
Yaya Cube 20
Yaya Cube 21

Alabasta: Alubarna
Yaya Cube 22
Yaya Cube 23
Yaya Cube 24
Yaya Cube 25
Yaya Cube 26

Alabasta: Alubarna Royal Mausoleum
Yaya Cube 27
Yaya Cube 28
Yaya Cube 29
Yaya Cube 30

Water Seven: Water Seven Lower Coast
Yaya Cube 31
Yaya Cube 32

Water Seven: Water Seven City Area
Yaya Cube 33
Yaya Cube 34
Yaya Cube 35
Yaya Cube 36
Yaya Cube 37
Yaya Cube 38
Yaya Cube 39
Yaya Cube 40
Yaya Cube 41
Yaya Cube 42
Yaya Cube 43
Yaya Cube 44
Yaya Cube 45
Yaya Cube 46
Yaya Cube 47
Yaya Cube 48
Yaya Cube 49
Yaya Cube 50
Yaya Cube 51

Water Seven: Dock One
Yaya Cube 52
Yaya Cube 53
Yaya Cube 54
Yaya Cube 55
Yaya Cube 56
Yaya Cube 57
Yaya Cube 58

Water Seven: Sewer
Yaya Cube 59

Water Seven: Tower of Law
Yaya Cube 60
Yaya Cube 61
Yaya Cube 62
Yaya Cube 63

Marineford: Marineford City Area
Yaya Cube 64
Yaya Cube 65
Yaya Cube 66

Dressrosa: Dressrosa City Area
Yaya Cube 67-68
Yaya Cube 69
Yaya Cube 70-71
Yaya Cube 72
Yaya Cube 73
Yaya Cube 74
Yaya Cube 75
Yaya Cube 76
Yaya Cube 77
Yaya Cube 78
Yaya Cube 79
Yaya Cube 80
Yaya Cube 81
Yaya Cube 82
Yaya Cube 83
Yaya Cube 84
Yaya Cube 85
Yaya Cube 86
Yaya Cube 87
Yaya Cube 88
Yaya Cube 89
Yaya Cube 90
Yaya Cube 91
Yaya Cube 92

Dressrosa: New Royal Plateau Bottom
Yaya Cube 93-94
Yaya Cube 95
Yaya Cube 96
Yaya Cube 97

Dressrosa: New Royal Plateau Top
Yaya Cube 98
Yaya Cube 99

Ratchet & Clank 2: Going Commando All Platinum Bolts & Skill Points

There are a total of 40 Platinum Bolts and 30 Skill Points to collect and earn in Ratchet & Clank 2. The Platinum Bolts are hidden around the different planets, while the Skill Points needs to be earned by completing specifc tasks.

Collecting all of them will unlock the following trophies, trophyPlatinum Power (Obtain All 40 Platinum Bolts) & trophySuper Skilled (Attain All 30 Skill Points)

You will also get most trophies for the game following this guide – some trophies are tied to 1 specific Skill Point.


Oozla – 2 Platinum Bolts & 2 Skill Points

SKILL POINT #1: Prehistoric Rampage – Shoot 4 Pterodactyls.

There are a total of 4 flying around. You can see all of them from your ship. Use your Lancer in 1st person view to kill all 4 Pterodactyls.

SKILL POINT #2: Smash and Grab – Bust up the Megacorp store.

The Megacorp store is right after you have acquired the Dynamo gadget. You will use it to get up to a higher level and then you will walk through a big door. It’s here the store begins so start smashing everything with Hyper strike ( + . You need the Box Breaker).

PLATINUM BOLT #1

This is right after you have purchased the Tractor Beam from the scientist. You have to move some platforms to you can get up the cliff to your right, but instead of doing that, put them to you can get up the cliff to your left. The bolt will be right there.

PLATINUM BOLT #2

After completing all 4 objectives (see your objectives by pressing ), from your ship go down the path to your right, you will notice on of the “dragon boats” have appeared, it’s will only appear when you completed the objectives. It will ride you to a cave, the Platinum bolt will be inside.


Maktar Nebula – 2 Platinum Bolts & 4 Skill Points

SKILL POINT #3: Wrench Ninja: Blade to Blade – Defeat Chainblade with only the wrench.

This is easiest to do later in the game. If you have played the series before then you may get this on first try. It’s all about learning the patterns, how he moves, when he will attack etc. It’s also easier with Nanotech, Wrench and Armor upgrades.

SKILL POINT #4: Vandalize – Bust up the Maktar Resort.

There are 3 paths where you have to destroy most of the destructibles. If you are standing at your ship, then there’s a path to your left, right, and in front of you. The road to the left is leading to the Arena, the middle one is very short, and the right one leads to the limo that drives you to the Moon planet. Note that you have to destroy flying things too, use a long range weapon like the Pulse Rifle to shoot them. Slot machines can only be destroyed with explosive weapons. You need to destroy about 90-95% of the resort. Use the Hyper strike ( + ) to destroy most on your path (You need the Box Breaker).

SKILL POINT #5: 2B or not 2B hit – Kill B2 Brawler without getting hit.

This can be a bit difficult, try this later on when you have some more powerful weapons, one of the challenges in the Arena, are the same as the Skill Point – destroy the B2 without being hit. So when you are trying to beat all challenges then you will get this on the way but remember to notice the small indicators when it’s about to strike, and dodge a lot (See Note 2).

SKILL POINT #6: Clank needs a new pair of shoes – Win 300 bolts from a slot machine.

There are many slot machines on Maktar Nebula. Keep smashing them with you wrench, you need the slot machine to land on 3 “BAR” to give you 300.

PLATINUM BOLT #3

When standing at your ship, take the path to your left. You will get to a limo that will drive you to another location. Then you have climb up some ledges, at the top you have to jump to bigger platform where two Thugs and some Chickenbots will be waiting. Jump onto the crates to your right and jump up on the building and behind the big pillar looking thing you’ll find you first Platinum Bolt.

PLATINUM BOLT #4

When taking a ride in a Limo you’ll get to a smaller Planet. When on the planet, jump up onto roof of the limo. Then when you are looking from the limos’ left back end, you’ll see a platform with a jump pad on it. You can it without the help of Clank’s thruster pack, just try to stand on the limos’ “rocket”. Get on the platform and use the jump pad, just jump straight up, and you will fly into a Platinum bolt.


Barlow – 2 Platinum Bolts & 1 Skill Point

SKILL POINT #7: Speed demon -Beat 2:10 in the hoverbike race.

This is not as difficult as the “Speedy” Skill Point from R&C 1. This is a lot easier. You just need to remember the locations of the boost pick-ups and the shortcuts. You can do this with some seconds left over. Remember to do it on a challenge that doesn’t have weapons pickups.

PLATINUM BOLT #5

The first Platinum bolt is right after the when you swam a smaller swimming section. When you get out of the water you should see a pillar in front of you with four turning platforms connected to it. If you turn around then you see a ledge on the silo you just got out from. Hang on to the ledge and shimmy all the way around it. Then you have to swing to some turning platforms and then into a cave, at the end you will find the Platinum bolt.

PLATINUM BOLT #6

During any Hoverbike race, when you have to drive through some water near the beginning of the track, you will have to take a hard right, instead of going right go left, and the Platinum bolt should be right in front of you.


Endako – 2 Platinum Bolts & 2 Skill Points

SKILL POINT #8: Destroy all breakables – Bust up the Circular City.

Same as the other “destroy everything” Skill Points, you need the Box Breaker to do this a million times easier. Go through the level when doing the Hyper Strike ( + ). You need to destroy 90-95% of the level for the Skill Point. Remember to shoot down “flying” destructibles, like signs.

SKILL POINT #9: Operate Heavy Machinery – Destroy 10 robots with the crane.

When progressing normally you’ll come to this section. You will be in control of a crane. Use it to pick up the big crate and start dropping it on the the Sweeper bots. There should be just enough enemies for the skill point.

PLATINUM BOLT #7

This can be a bit hard to describe. This is where you are controlling a crane. There will be a locked door above ground level that can be blown up. It’s easiest to spot if you first of leave the console, and then spotting the doorway. To blow up the door – place the solid crate under the door, and then place the explosive crate on top of it. The Platinum bolt is in the room.

PLATINUM BOLT #8

When you are going to Clank’s apartment, you will encounter a Thug in a helicopter, from here you go left, and you have to jump a small gap. At the end of this path there like an yellow edge, you can jump down here to a platform where the Platinum bolt is.


Feltzin Space System – 1 Platinum Bolt

PLATINUM BOLT #9

You have to complete the 4th challenge where you have to fly through some rings without missing any of them. If you miss one – restart.


Notak – 3 Platinum Bolts & 1 Skill Point

SKILL POINT #10: Planet Buster – Destroy the large floating globe.

From your ship, go down with the lift and turn left. Following this path you’ll get to a big globe with floating rings around it. You have to destroy the rings before you can blow up the globe itself.

PLATINUM BOLT #10

Right at the start of the level, go left instead of going over the bridge. You will get to a building where to Thugs will jump through the glass, to the right of that building there’s a glass sign of Megacorp. Destroy the sign and behind you will your Platinum bolt.

PLATINUM BOLT #11

Back at the start of the level, cross the little bridge and immediately turn left, the Platinum bolt is to your right at the end of the path.

PLATINUM BOLT #12

When progressing naturally you’ll get to an area with some exploding barrels, there will be one of the Dynamo Activators. Use it and run up to the new-opened door, the Platinum bolt is inside.


Siberius – 2 Platinum Bolts & 1 Skill Point

SKILL POINT #11: You can break a Snow Dan – Kill the Snow Dan.

This is right at the beginning. You will get to a garage where a MSR 1 (spider looking bot) will spawn. Go on the ledge to the back of the garage to find the Snowman.

PLATINUM BOLT #13

Near the start of the level you will get to an elevator. Take the elevator down and you see a little column. Use the Tractor Beam to drag the column onto the elevator platform and take the elevator back up. Drag the column along the path until you reach a gap in the path, then when standing on the column you will be able to reach a platform where the Platinum bolt is.

PLATINUM BOLT #14

From the same elevator, don’t go down. Go to your right and stand on the edge and glide down, behind an edge you will find the next Platinum bolt.


Tabora – 3 Platinum Bolts & 1 Skill Point

PLATINUM BOLT #15

There is a Platinum bolt located in the slightly North-Eastern part of the Desert, you will find it when you are working toward the 100 crystals.

PLATINUM BOLT #16

This is the easiest Platinum bolt to find in the game. At the end of the Glide course, you will get this one automatically, so it’s actually unmissable.

PLATINUM BOLT #17

Inside the mining area, you have to stand on a platform to lift two others and then freeze the water to create a stair that leads to the next area. But stand on the last platform and freeze the water, go up the platforms and look left, you will see the last Platinum bolt right in front of you.

SKILL POINT #12: Heal your chi – Get all crystals.

You will have fun when going for this Skill Point. It’s not frustrating at all. The area isn’t too big, and the crystals are easy to spot, just go around the area systematically. You can get crystals in to ways, finding them or killing the big flying bugs that spawn from the ground. These spawn locations are easy to see. It will take about 17-23 minutes to get this.


Dobbo – 2 Platinum Bolts & 3 Skill Points

SKILL POINT #13: Old Skool – Kill all enemies with only the weapons from Ratchet and Clank 1.

The weapons you can use are:

  • Bomb Glove
  • Decoy Glove
  • Tesla Claw
  • Visibomb Gun
  • Walloper
  • Wrench (yes, you can use your wrench)

You need to use the teleporter near your ship first, go all the way through this area killing everything, at the end there will be another teleporter that teleports you back to your ship. Now, go through the level from here and kill the rest of the enemies. I recommend that you use the Visibomb from the most part, and do it from a distance.

SKILL POINT #14:- Dukes Up – Defeat mech with only melee attacks

Defeat the Thug Leader using only your melee attacks (). It may take some time, but it’s not so difficult. You should also focus on “Robo Rampage” when attempting this.

SKILL POINT #15: Robo Rampage – Destroy all buildings

You should do this at the same time of “Dukes Up”. There are many buildings on the planet, it will take some time but be patient and keep smashing.

PLATINUM BOLT #18

Near the end of the Glide course where you are following a Robot, glide straight up and you will see the Platinum bolt in between the bars.

PLATINUM BOLT #19

Spiderbot required. After you destroyed a tank, a versa-target will spawn. You will see a locked door right in front of you. You need to throw a Spiderbot and crawl into the vent that leads into the locked room where the bolt is, unlock the door by crawling onto the switch. Go into the unlocked room and claim you Platinum bolt.


Hrugis Cloud– 1 Platinum Bolts

PLATINUM BOLT #20

You have to finish a challenge where you are flying though some rings, you need to fly through all the rings for the Platinum bolt.


Joba – 2 Platinum Bolts & 4 Skill Points

SKILL POINT #16: That’s impossible! – Beat the impossible challenge.

This is a rather time consuming challenge. It takes around 20 minutes to complete this challenge. There are a total of 60 waves to this challenge, you should try this later on when you have better weapons, the Shield Charger will really help with this, especially if it’s upgraded! It isn’t as difficult as it may sounds. You get 200,000 bolts for completing the challenge.

SKILL POINT 17: How fast was that? – Beat 2:27 in the hoverbike race.

Another time related Skill Point. This time it’s just on another track, you just need to do the same. Learn the locations of boost pick-ups and shortcuts.

SKILL POINT #18: Wrench Ninja II: Massacre – Kill all enemies with only the wrench.

This is really hard to do on the first visit of the planet. You should visit the planet again later in the game when your Nanotech is levelled up. Also on a second visit there won’t be so many enemies as there were on the first visit. Note that you also have to kill the enemies in the “secret” area. It’s after climbing some ledges you will get outside, in front you is a turret, turn right right immediately and you will see a Swingshot point, swing over and kill the enemies there too.

SKILL POINT #19: Bye bye birdies – Kill 12 birds.

The birds are flying around. They are all over the place, you have to be every place to find all of them, and they aren’t too hard to spot.

PLATINUM BOLT #21

After climbing so ledges and getting outside, a turret will in front of you and shooting at you. Look right and you’ll see a Swingshot target, swing over and follow the path and you will get your Platinum bolt at the end.

PLATINUM BOLT #22

When have gotten the Levitator upgrade for Clank, fly straight up and the Platinum bolt will be at the top of a tower.


Todano – 3 Platinum Bolts & 3 Skill Points

SKILL POINT #20: Nothing to see here – Destroy all Megacorp rockets during the tour.

There are a total of 4 rockets doing the tour, they are big and red, and you will walk past all 4 when progressing through the level at the start. They will take some hits with the wrench. Don’t do this at the same time of “You’re my hero” as the rockets will fall and kill the tourists.

SKILL POINT #21: You’re my hero – Prevent any tourists from being killed during the tour.

This can be a little annoying. Don’t use any weapons, because then you might by accident kill a tourist. You should only use your wrench to kill the enemies. The only enemies are the Squirrels. Kill them all with you wrench before they get to the tourists, and don’t destroy any of the big rockets, because they will fall down and kill some tourists.

SKILL POINT #22: Try to sleep – Turn 16 Squirrels into sheep.

From your ship you will encounter some Squirrels, use the Sheepinator to turn them into sheep. The last Squirrels, are right after you take the lift up (The lift is located at the end of the Tour). If you don’t get enough Squirrels, then re-visit the planet later on. You don’t have to do it on one visit.

PLATINUM BOLT #23

At the start of the level a robot representing Fizzwidget will be doing a tour with some tourists. At the end of the tour will Fizzwidget open a door and disappear. Inside the newly opened room is your first Platinum bolt.

PLATINUM BOLT #24

This is in the room with the conveyor belts and force fields. I recommend that you get this when you have completed all missions on this planet, because then will the force fields be turned off and this will be simpler to get this bolt. Use the Tractor Beam to move the two columns too you can use them to jump up to the ledge that you couldn’t reach before. The ledge is indicated with a yellow/black striped panel. Follow this path, destroy the Inspector bot, and at the end you will meet the Captain Qwark fan and you Platinum in the room beside him.

PLATINUM BOLT #25

Spiderbot required. In the room with the force field and belts again. Use the smallest column to get to the conveyor belt, jump onto the second belt, and throw a Spiderbot on the first conveyor belt. If you look around while controlling the Spiderbot then you;ll see an air vent, follow it into a room and step on the button to open the door. As Ratchet, go too this room and get the 2nd Platinum bolt. You can jump from the conveyor belt you are standing on to the platform where the room is located.


Boldan – 3 Platinum Bolts & 1 Skill Point

SKILL POINT #23: No schocking developments – Ride the grind rail without getting hit.

This can be a bit difficult. As most Skill Points – learn the pattern, you need to know when you have to be in the middle, when you have to jump etc. If you get hit, then jump off and die. Good luck with this, may take some tries.

PLATINUM BOLT #26

Spiderbot required. Take the center path from your ship to get to a wall made of glass, it’s a bit hard to miss, behind the glass is a Platinum bolt. On the other side is a little hole, use your Spiderbot to crawl through and open the entrance to the bolt.

PLATINUM BOLT #27

Following the same path, you will get to an arrow with some enemies and lots of crates, go up the elevator, from here you should see a platform with enemies, you have to use the Swingshot to get over there, but instead of swinging over, look slightly down to you left. You should spot the elevator looking platform with the Platinum bolt on it. Use your gliding ability to get to it.

PLATINUM BOLT #28

You need to go back for this. This is in the room where Ratchet & Clank are captured. It up on a ledge behind the Fizzwidget robot, use the Swingshot to get up there and get the Platinum bolt.


Aranos – 1 Platinum Bolt & 0 Skill Points

PLATINUM BOLT #29

When you are at your ship, look out towards the edge, jump down, turn 180 degrees and glide simultaneously. You will be gliding down to a platform far below you where your only Platinum bolt for this level will be.


Gorn – 1 Platinum Bolt & 0 Skill Points

PLATINUM BOLT #30

As with the two other flying levels, you have to complete the challenge with rings, without missing any of them. This particular one has 53 rings.


Snivelak – 1 Platinum Bolt & 1 Skill Point

SKILL POINT #24: Moving Violation – Destroy 14 ships.

You can get this when you come to a Vendor near a big bridge, go out to the side and look for some ships. The ships just keep spawning. Use the Pulse Rifle to destroy them. When don’t have any more ammo, then walk over to the Vendor and buy ammo.

PLATINUM BOLT #31

This is when you get to a huge bridge, its right at an Armor & Weapon vendor. Look to your right and you should see a lot of Dynamo activators. You have to activate these as you move up. You need to activate them while in the air, because the activators turn the platforms to you can continue though they don’t stay turned for long but it isn’t too difficult, just be quick on your feet.


Smolg – 2 Platinum Bolts & 0 Skill Points

PLATINUM BOLT #32

This is in the big warehouse with all the crates. Use the Dynamo to make a crate roll down a conveyor belt. Jump on the crate and then jump again up to two stacks of crates, wall jump on these to get up. From here you see two other stacks of crates, walk between them and you will see the Platinum bolt a little to your left.

PLATINUM BOLT #33

This is when you are flying using the Levitator pack. At the 3rd Levitator panel, fly slightly up to your left, and you should have exactly enough fuel to reach a platform. The bolt should be right there.


Damosel – 2 Platinum Bolts & 2 Skill Points

SKILL POINT #25: Midtown Insanity – Complete grinding sequence without getting hit.

This is easier than the other grinding Skill Point. There are some Protopets on the rails, whack ’em down with your wrench (). If there’s 3 Protopets standing right after each other, then just spam  and you kill all of them without getting hit. There aren’t any difficult parts to this. It may look pretty extreme when you are playing through it and be a little confusing but you should be able to do it in some few tries.

SKILL POINT #26: Safety Deposit – Rescue all tourists at the bank.

At some point you get to a bank. There will be 4 tourists at the ground floor. Watch out that you don’t blow them up with your weapons by accident. There will be 2 enemies at the ground floor, use the Lancer to take them out, this way you won’t kill the tourists. From the ground floor use your Pulse Rifle to kill the last enemies up at the “balcony”.

PLATINUM BOLT #34

This is in the bank where you can get the “Safety Deposit” Skill Point. There will be a fountain of water to your right, freeze the water and grind over the ice to find your Platinum bolt.

PLATINUM BOLT #35

Hypnomatic required. This is when you are outside at a big pyramid looking structure. Use the Hypnomatic to take control of one of the robots on top of the pyramid, move to the front wall of the pyramid and detonate it to reveal a room with the Platinum bolt.


Grelbin – 3 Platinum Bolts & 1 Skill Point

SKILL POINT #27: Be a Moon Child – Collect all 101 Crystals

Same as “Heal your chi”, this time there’s just one more crystal. The whole icy desert isn’t available from the start. You need to complete the level to make some small paths up to the bigger area with the last crystals. Remember when at the building at the end of the level, there will a vehicle you can use to drive around the desert. You can also use your Charge Boots to get around quickly.

PLATINUM BOLT #36

At the end when you completed a series of water chambers, dive into the last chamber, and follow a tunnel into another chamber where the Platinum bolt will be in the corner.

PLATINUM BOLT #37

There will be two tubes where some robots will spawn. It’s the second to last room from the teleporter. In this room there will be a robot that you can control with the Hypnomatic, use the robot to step on a button to open the door. Go inside and your Platinum bolt.

PLATINUM BOLT #38

This is in the big icy desert with all the crystals. Look on the map for two thick parallel lines with a black spot in between them. That’s where the Platinum bolt is.


Yeedil – 2 Platinum Bolts & 0 Skill Points

PLATINUM BOLT #39

At the very start of the level, there will be a big suspension bridge, you can grind on the supports. Grind on the right one and jump at the top reach the Platinum bolt.

PLATINUM BOLT #40

Near the end you will find yourself in a room with very big columns, and Trooper enemies and some tanks. Use the Tractor Beam on one of the pillars to you right (Look for the Tractor Beam target). Move it out of the way and climb the ledges, and at the top there will be some grind rails. Complete the small grinding sequence and you will glide right into it in at the end.


General Skill Points

SKILL POINT #28: Nano to the max – Max out Ratchet’s Nanotech (Health).

There’s a total of 80 Nanotech “lives”. You get 1 each time you level up, you level up by killing enemies. The bar that represents your progress is right under your lives – It has a red/yellow color. You can also upgrade you Nanotech by collecting Nanotech upgrades; there are only 10 of them in the game.

SKILL POINT #29: Weapon Envy – Buy all weapons and fully upgrade them.

You upgrade weapons by using them on enemies. Try avoiding using upgraded weapons to you can get this fast as possible. You need to purchase all weapons in the game (excluding Clank Zapper) and upgrade them (those that can be upgraded). The weapons that can’t be upgraded is the weapons from R&C 1 (Bomb Glove, Decoy Glove, Tesla Claw, Visibomb Gun, and Walloper). Then there’s two other weapons that can’t be upgraded, these are RYNO II & Zodiac.

I have made a list for the required weapons for the trophy and what they cost in bolts:

  • Blitz Gun (15,000)
  • Bomb Glove (1,000)
  • Bouncer (100,000)
  • Chopper (5,000)
  • Decoy Glove (5,000)
  • Gravity Bomb (Free)
  • Hoverbomb Gun (100,000)
  • Lancer (Free)
  • Lava Gun (25,000)
  • Minirocket Tube (50,000)
  • Miniturret Glove (25,000)
  • Plasma Coil (150,000)
  • Pulse Rifle (20,000)
  • RYNO II (1,000,000)
  • Seeker Gun (5,000)
  • Sheepinator (Free)
  • Shield Charger (100,000)
  • Spiderbot Glove (15,000)
  • Synthenoid (65,000)
  • Tesla Claw (8,000)
  • Visibomb Gun (15,000)
  • Walloper (8,000)
  • Zodiac (1,500,000)

Note: The Weapons don’t need to be upgraded to Mega or Ultra, but only once (It’s orange when it’s upgraded once).

SKILL POINT #30: Nice Ride – Fully upgrade Ratchet’s ship.

Ship upgrades, weapons and shields costs Raritanium, not bolts. You get Raritanium for defeating enemies in the these levels:

  • Feltzin System
  • Hruglis Cloud
  • Thug-4-less fleet

Here’s the list of upgrades you need to purchase for your ship:

  • Triple boost acceleration engine (15 Raritanium)
  • Fusion laser cannons (30 Raritanium)
  • Electro-Mine launcher (10 Raritanium)
  • Mega-Mine launcher (20 Raritanium)
  • Fast-Lock missile launcher (20 Raritanium)
  • Torpedo launcher (10 Raritanium)
  • Multi-Torpedo launcher (20 Raritanium)
  • Advanced shielding system (20 Raritanium)
  • Ultra-Charge shielding system (40 Raritanium)
  • Nuclear detonation device (60 Raritanium)
  • Hyperspace warp system (45 Raritanium)

PAC-MAN WORLD RE-PAC All Collectible Locations

This guide will cover every Collectible in the game – that includes all Keys, Maze Doors, Pac-Man Letters, Gold Crowns and Family Members. There are 2 types of keys that need to be collected. The first type (blue key) is used to open cages that hold Family Members and the other type is for Mazes (there are one Maze Level in each main Level). Next collectible is the Pac-Man letters – collecting all 6 letters in one Level unlocks the Golden Crown.

Collectible overview

  • 33 Golden Crowns
  • 16 Maze Keys
  • 16 Maze Doors
  • 6 Blue Keys for Family Members
  • 6 Family Members (found in big cages)

Below you’ll find a video for each main level. There are few Levels with no collectbles, you just need to complete the Levels to earn the Gold Crown. Those Levels include 1-1, 1-4, 2-4, 3-4, 4-4, 5-4 and 6-4.

You need to focus on collecting the 6 Letters for each main Level and 1 Maze Key (and unlock the Maze Door). Beside that, some level includes the Blue Keys and cages with Family Members (written beside the Level name).


Pirate Ship Area

There are a total of four levels in the Pirate Ship area, which include:

1-1: Buccaneer Beach

1-2: Corsair’s Cove (Blue Key)

1-3: Crazy Cannonade (Pooka)

1-4: HMS Windbag (Boss fight)


Ruins Area

The Ruins area is smaller than the others and includes only three levels:

2-1: Crisis Cavern

2-2: Manic Mines (Blue Key and Pac-Buddy)

2-3: Anubis Rex (Boss fight)


Space Area

There are a total of four levels in the Space area, including the following:

3-1: Space Race

3-2: Far Out (Blue Key and Professor Pac-Man)

3-3: Gimme Space

3-4: King Galaxian (Boss fight)


Funhouse Area

The clown-themed Funhouse area comes with four levels:

4-1 Clowning Around

4-2: Barrel Blast (Blue Key)

4-3: Spin Dizzy (Pac-Sis)

4-4: Clown Prix (Boss fight)


Factory Area

The Factory area contains a total of four levels, including:

5-1: Perilous Pipes

5-2: Under Pressure

5-3: Down The Tubes (Blue Key and Pac-Boy)

5-4: Krome Keeper (Boss fight)


Boss Mansion Area

The Boss Mansion area is the final world and it comes with the following four levels:

6-1: Ghostly Garden

6-2: Creepy Catacombs (Blue Key)

6-3: Grave Danger (Pac-Mom)

6-4: Toc-Man’s Lair (Boss fight)


> PAC-MAN WORLD RE-PAC Trophy Guide & Roadmap

Crisis Core Final Fantasy VII Reunion – 100% DMW Guide (AFK Farming Method)

The DMW (Digital-Mind-Wave) is one of the main mechanics in the game when it comes to fighting. It´s random which images the DMW land on during fights – 3 of the same images will sometimes trigger a flashback scene. New flashback scenes raises your percentages in the DMW – all of these are random. Getting all DMW progress to 100% unlocks the trophy trophyDMW Master.

Setup

Before you can get all DMW to 100%, you need to unlock all the images. The DMW has a total of 18 images to collect. Refer to this guide for their locations > Crisis Core Final Fantasy VII Reunion – All DMW Image Locations Guide.

Players have reported that getting the last 10% for a character can take multiple hours, even 10 hours in some instances. Personally it took me about 3 hours of farming to get Genesis from 10% to 100%, Tseng from 80% to 100% and Cissnei from 90% to 100%.

It can prove quite frustrating to get specific character´s flashback scenes to appear, luckily some materia can help you get the different characters a better chance to appear on the DMW. Below you will find a list with the different materia and which shops you can purchase them. Do note that you can find the materia in chests and get some of them as rewards for completing missions.

List of Shops selling DMW materia

  • Research Dept. QMC+ (found in a chest in Chapter 9) – refer to to the collectibles guide here.
    • Octaslash (Sephiroth), Rush Assault (Angeal), Air Strike (Tseng), Meteor Shots (Cloud), Healing Wave (Aerith) and Lucky Stars (Cissnei).
  • Juno Souvenirs (Complete M2-4-1)
    • Chocobo Stomp (Chocobo), 1,000 Needles (Kactuar), Murderous Thrust (Tornberry), Courage Boost (Cait Sith), Moogle Power (Moogle) and Item Mugger (Magic Pot).
  • Bone Village Outlet (complete M7-5-3)
    • Hellfire (Ifrit), Megaflare (Bahamut), Zantetsuken (Odin), Rebirth Flame (Phoenix) and Exaflare (Bahamut Fury).
  • Online Shop Shade (Complete M9-5-4)
    • Apocalypse Materia (Genesis).

Farming Method

I recommend that you equip 4 materia with the character you are farming + 2 Lucky Stars materia. The Lucky Stars materia will help you land on Cissnei´s attack – it will give you a better DMW status increasing your chances for a new flashback scene. The DMW status could potentially end up being “Sky High” or “Heavenly” – it will highten your chances even further landing on the different characters.

Next you want to equip a Faerie Ring. For example, you get it by completing M.2-5-5, M.7-6-2 or purchasing it from the Mythril Mine Trading shop. The Faerie Ring gives you constant health regeneration, this way you can leave your game on overnight without dying.

Load up M.1-1-1 and watch it all play out. If you want, activate the Lucky Stars attack when it´s available to increase the chances for new flashback scenes. The most important thing is to complete the mission to save your progress!

The trophy unlocks when you open the DMW, if all DMW images have reached 100%.

Crisis Core Final Fantasy VII Reunion – DMW Master Trophy Guide

Related Crisis Core Final Fantasy VII Reunion Guides:

Crisis Core Final Fantasy VII Reunion – All DMW Image Locations Guide

The DMW (Digital-Mind-Have) has a total of 18 images to collect. Only 1 image is missable. The first 7 images are automatically unlocked through normal story progression – they’re unmissable. The last 10 are collected through missions (can be done at any time). Collecting all 18 DMW images unlock the trophy trophy Limit Break Collector.

DMW images

#1 – Sephiroth (Story-related)

#2 – Angeal (Story-related)

#3 – Tseng (Story-related)

#4 – Aerith (Story-related)

#5 – Cloud (Story-related)

#6 – Cissnei (Story-related)

#7 – Genesis (Story-related)

#8 – Phoenix – The summon materia is collected in chapter 8 (MISSABLE)

#9 – Ifrit – Complete M.8-1-1

#10 – Bahamut – Complete M.8-1-4

#11 – Odin – Complete M.8-1-6

#12 – Chocobo – Complete M.8-4-1

#13 – Cait Sith – Complete M-8-4-3

#14 – Moogle – Complete M-8-4-4

#15 – Bahamut Fury – Complete M-8-5-6

#16 – Magic Pot

Before you can get the Magic Pot DMW image, you need to play M.6-1-5 and find Tornberry. The final enemy is located to the left, instead go right to find the Tornberry. Defeating him unlocks the M.10-2 group.

The next step is to find the Magic Pot (random spawn) in M.10-2-3. Equip the materia Jump, Fira, Gravity and Assault Twister. The Magic Pot will ask for these 4 attacks, use the mentioned materia when you see the text above his head. Doing so will satisfy him and unlock the DMW image.

#17 – Tornberry – Complete M.10-2-3 (Read above on how to unlock the mission)

#18 – Kactuar

Before you can get the last DMW iamge, you need to play M.1-3-1 and defeat Kactuar. When you reach a path that goes left towards the final enemy, continue straight and turn right to find Kactuar. Complete the mission to unlock the M-10-1 group. Complete M.10-1-3 to unlock the Kactuar DMW image.

Crisis Core – How to get all DMW images

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